A down-on-his-luck gambler wins a deadly competition but must confront the moral consequences of his survival and the enigmatic organization behind the games.
The Unique Selling Proposition in this screenplay lies in its intense and emotionally charged scenes that delve into the complexities of human nature, morality, and the consequences of participating in deadly games. With innovative storytelling techniques, such as unexpected plot twists and character revelations, this script sets itself apart from others in its genre. It offers a compelling and thought-provoking narrative that will captivate its target audience, leaving them on the edge of their seats and questioning the choices and actions of the characters.
AI Verdict & Suggestions
This rating is from a single AI engine based on structure, character, tone, and emotional engagement.
Setting: Contemporary, Game arena, VIP Room 2, playground, Gi-hun's home, bank, riverside, private hospital room, room with a window overlooking a snowy street, private hospital room, ICN airport subway platform and lobby
Themes:Betrayal and Deception, Survival and Desperation, Friendship and Loyalty, Guilt and Redemption, Power and Control
Conflict & Stakes: The primary conflicts in this story include the life-or-death struggle of the characters in the deadly games, the rivalry and betrayal between Gi-hun and Sang-woo, and Gi-hun's personal journey of redemption. The stakes are high as the characters' lives are on the line, and their actions have consequences for themselves and others.
Mood: Tense and suspenseful
Standout Features:
Unique Concept: The Squid Game concept, where participants compete in deadly children's games, is a standout feature that sets it apart from other thrillers.
Twists and Betrayals: The screenplay's numerous plot twists and betrayals keep the audience engaged and guessing.
Social Commentary: The screenplay's exploration of social issues and commentary on the corrupting influence of money and power adds depth and relevance to the story.
Intense and Suspenseful: The screenplay's intense and suspenseful moments create a gripping viewing experience.
Diverse Cast: The screenplay features a diverse cast, which adds to its appeal and reflects the multicultural nature of the story.
Genre Blend: The screenplay successfully blends elements of thriller, drama, and social commentary, creating a unique and compelling narrative.
Strong Performances: The screenplay features strong performances by the cast, which enhance the emotional impact of the story.
Visual Elements: The screenplay incorporates visually striking elements, such as the rain falling on Gi-hun during the Squid Game and the snowy street outside the window.
Emotional Depth: The screenplay delves into the emotional depth of the characters, exploring themes of friendship, betrayal, and redemption.
Thought-Provoking Themes: The screenplay raises thought-provoking themes about the value of life, the human condition, and the corrupting influence of money and power.
International Appeal: The Squid Game's international popularity and success on streaming platforms indicate its potential for global appeal.
Critical Acclaim: The screenplay's strong storytelling, compelling characters, and social commentary make it a potential contender for critical acclaim and award nominations.
Comparable Scripts:Battle Royale, The Hunger Games, Oldboy, The Saw franchise, The Running Man, The Most Dangerous Game, The Maze Runner, No Escape, The Belko Experiment, Cube
Script Level Analysis
This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.
This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.
Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.
Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.
Screenplay Rating:
Consider
Executive Summary
Squid Game Episode 9 delivers a compelling and suspenseful conclusion to the main game, with strong character development, high-stakes action, and thought-provoking social commentary. While there are opportunities to improve pacing, explore supporting characters further, and provide more background information about the game's organizers, the episode effectively sets the stage for potential future storylines and leaves the audience eager to learn more.
Strengths
Strong character development, particularly for Gi-hun and Sang-woo, whose complex relationship drives the narrative and explores themes of morality and survival. high
High-stakes conflict and suspenseful action sequences, especially during the Squid Game itself, keep the audience engaged and on the edge of their seats. high
( Scene 3Scene 5Scene 7Scene 9
)
Intriguing world-building and social commentary through the presence of the VIPs and their detached observation of the game, raising questions about wealth, power, and entertainment. medium
( Scene 2Scene 4Scene 8Scene 10Scene 12Scene 14Scene 18
)
Effective use of emotional moments, such as Gi-hun's discovery of his mother's death and his encounter with the flower seller, to add depth and pathos to the story. medium
( Scene 24Scene 27
)
The ending leaves the audience with a sense of ambiguity and anticipation for future developments, as Gi-hun chooses to confront the game organizers rather than move on with his life. medium
( Scene 34Scene 36
)
Areas of Improvement
The pacing could be tightened in certain sections, especially during dialogue-heavy scenes that don't directly advance the plot. medium
The year-long gap between the game and Gi-hun's reunion with Il-nam feels a bit abrupt and could benefit from additional scenes showing his struggles and attempts to cope with his trauma. low
( Scene 25Scene 26Scene 27Scene 28Scene 29
)
MissingElements
Further exploration of the origins and purpose of the Squid Game organization would provide more context and depth to the overall narrative. high
The fate of Sae-byeok's brother and his relationship with Sang-woo's mother could be explored in more detail to provide closure to their storylines. medium
( Scene 32Scene 33
)
NotablePoints
The flashback scene with Il-nam and the Front Man adds a layer of complexity to their characters and hints at a deeper connection between them. medium
( Scene 30
)
Gi-hun's red hair dye symbolizes a significant change in his personality and outlook on life, suggesting a newfound determination and perhaps a hint of rebellion. low
( Scene 31
)
;
Screenplay Insights:
Overall Grade: 8.50
Characters: 8.1, The screenplay effectively develops its characters, creating relatable and emotionally engaging individuals. The depth and complexity of the characters drive the narrative forward and enhance its emotional resonance. However, refining certain character arcs and addressing issues with relatability in some supporting characters could strengthen the screenplay's character engagement. See More
Premise: 8.2, The screenplay presents a clear and engaging premise that sets up a compelling and high-stakes narrative. It effectively introduces the central conflict, characters, and game rules, drawing the audience into the world of Squid Game. While the premise has a strong foundation, exploring its potential for deeper themes and character development could further enhance its impact and resonance. See More
Structure: 8.2, The screenplay for Squid Game demonstrates a solid structure and plot development. It effectively utilizes a traditional narrative structure, engages the audience through its unpredictable twists and turns, and highlights the internal conflicts of its characters. However, there are areas where the plot could be further refined to enhance its clarity, pacing, and narrative impact. See More
Theme: 8.2, The screenplay effectively explores themes of morality, human nature, and the dangers of capitalism through its depiction of the Squid Game. However, the exploration of some themes, particularly the criticism of capitalism, could be refined to enhance their impact and clarity. See More
Visual Impact: 7.7, The screenplay's visual imagery effectively complements its gripping narrative, creating a visually engaging experience for the reader. The vivid descriptions and emotionally resonant scenes immerse the reader in the world of the Squid Game, enhancing the impact of the story's themes and characters. See More
Emotional Impact: 8.5, This screenplay showcases a compelling and emotionally resonant narrative. The exploration of themes like guilt, redemption, and the sacrifices made in desperate situations adds depth and weight to the story. The climax, in particular, delivers a powerful emotional punch that is likely to linger with the audience long after the credits roll. See More
Conflict: 8.0, The screenplay presents compelling conflict and stakes that effectively drive the narrative and engage the audience. However, the screenplay could further enhance tension and engagement by deepening the conflict between Gi-hun and Sang-woo and by exploring more nuanced stakes. See More
Originality: 8.0, The screenplay exhibits originality and creativity in its exploration of profound themes and moral dilemmas within the context of a deadly game. The dynamic between Gi-hun and Sang-woo drives the story, highlighting the tension between self-interest and compassion. While the screenplay employs some familiar tropes, it infuses them with fresh perspectives and thought-provoking twists. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
In the waiting area, Sang-woo and Gi-hun are chosen for the final game of Squid Game. They are assigned offense and defense roles in the Squid Game, a violent and physical game. The VIPs in the VIP room discuss the origins of the game. The Masked Soldier explains the rules to Gi-hun and Sang-woo. Gi-hun reminisces about playing the game as kids. The game begins with Gi-hun using a distraction to enter the squid's midsection. The VIPs observe the game from the VIP room. Rain starts to fall as Gi-hun progresses through the game. The scene ends with Gi-hun approaching the lower circle of the squid, where Sang-woo waits with a knife.
In the midst of the Squid Game, Sang-woo and Gi-hun engage in a brutal fight to the death. Sang-woo reveals that he killed someone to secure his own survival, leading to a heated argument between the two. The fight escalates with both men using knives, resulting in bloody combat. Gi-hun gains the upper hand, but Sang-woo manages to stab him multiple times. However, Gi-hun retaliates by biting off Sang-woo's Achilles heel. As Sang-woo writhes in pain, Gi-hun confronts him about the deaths caused by their participation in the games. Gi-hun ultimately decides to end the game and approaches the Masked Soldier to invoke the clause for termination. The VIPs and the Front Man observe the unexpected turn of events. Gi-hun's actions leave everyone puzzled.
In the midst of the Squid Game, Sang-woo and Gi-hun engage in a brutal fight to the death. Sang-woo reveals that he killed someone to secure his own survival, leading to a heated argument between the two. The fight escalates with both men using knives, resulting in bloody combat. Gi-hun gains the upper hand, but Sang-woo manages to stab him multiple times. However, Gi-hun retaliates by biting off Sang-woo's Achilles heel. As Sang-woo writhes in pain, Gi-hun confronts him about the deaths caused by their participation in the games. Gi-hun ultimately decides to end the game and approaches the Masked Soldier to invoke the clause for termination. The VIPs and the Front Man observe the unexpected turn of events. Gi-hun's actions leave everyone puzzled.
Gi-hun returns home to find his mother dead, leading him to a downward spiral of homelessness and despair. A year later, he encounters a mysterious message that leads him to a private hospital room where he discovers Il-nam, the old man from the Squid Game. The scene explores themes of loss, redemption, and the consequences of participating in the deadly games.
In the midst of the Squid Game, Sang-woo and Gi-hun engage in a brutal fight to the death. Sang-woo reveals that he killed someone to secure his own survival, leading to a heated argument between the two. The fight escalates with both men using knives, resulting in bloody combat. Gi-hun gains the upper hand, but Sang-woo manages to stab him multiple times. However, Gi-hun retaliates by biting off Sang-woo's Achilles heel. As Sang-woo writhes in pain, Gi-hun confronts him about the deaths caused by their participation in the games. Gi-hun ultimately decides to end the game and approaches the Masked Soldier to invoke the clause for termination. The VIPs and the Front Man observe the unexpected turn of events. Gi-hun's actions leave everyone puzzled.
In the midst of the Squid Game, Sang-woo and Gi-hun engage in a brutal fight to the death. Sang-woo reveals his dark secret, leading to a heated argument. The fight escalates with both men using knives, resulting in bloody combat. Gi-hun gains the upper hand but is stabbed multiple times. However, Gi-hun retaliates by biting off Sang-woo's Achilles heel. As Sang-woo writhes in pain, Gi-hun confronts him about the deaths caused by the games. Gi-hun decides to end the game and approaches the Masked Soldier. The unexpected turn of events leaves everyone puzzled.
In the midst of the Squid Game, Sang-woo and Gi-hun engage in a brutal fight to the death. Sang-woo reveals his dark secret, leading to a heated argument. The fight escalates with both men using knives, resulting in bloody combat. Gi-hun gains the upper hand but is stabbed multiple times. However, Gi-hun retaliates by biting off Sang-woo's Achilles heel. As Sang-woo writhes in pain, Gi-hun confronts him about the deaths caused by the games. Gi-hun decides to end the game and approaches the Masked Soldier. The unexpected turn of events leaves everyone puzzled. Gi-hun returns home to find his mother dead, leading him to a downward spiral of homelessness and despair. A year later, he encounters a mysterious message that leads him to a private hospital room where he discovers Il-nam, the old man from the Squid Game. The scene explores themes of loss, redemption, and the consequences of participating in the deadly games.
CharacterInconsistencies
Character Gi-hun Description Gi-hun's sudden expertise in hand-to-hand combat during the final game seems unjustified and convenient for the plot. There's no prior indication of his fighting skills.
( Scene 3
)
Character Sang-woo Description Sang-woo's decision to primarily use a knife in the final game, despite his intelligence and strategic thinking, seems out of character. It contrasts with his previous calculated approach.
( Scene 3
)
StoryInconsistencies
Description The unclear explanation of 'can't continue playing' leading to death in the Squid Game rules creates a moment of confusion. More specific language would improve clarity.
( Scene 1
)
PlotHoles
Description The Front Man's claim that Gi-hun's survival was unexpected and that he didn't think Gi-hun would 'run this far' contradicts the game's design and purpose, which seems to heavily favor luck and chance.
( Scene 19
)
Description The message from 'Gganbu' leading Gi-hun to Il-nam appears contrived and lacks a logical explanation of how it was arranged, especially considering Il-nam's deteriorating health.
( Scene 27
)
DialogueAuthenticity
Description The VIPs' dialogue, while providing exposition and reactions, often feels unnatural and stereotypical, lacking the depth and nuance expected from individuals of their supposed status.
( Scene 2 Scene 4 Scene 6 Scene 8 Scene 10 Scene 12 Scene 14
)
Redundancies
Element Gi-hun's internal struggle with guilt and trauma
( Scene 25 Scene 26 Scene 27
)
Suggestion While Gi-hun's emotional state is important, the repeated emphasis on his guilt and trauma could be streamlined to maintain a balance between character development and plot progression.
🧠 Character Therapy: Let your character open up to an AI therapist and reveal hidden depths.
The model has recently changed. Don't try to compare scores between revisions yet.
The theme of betrayal and deception is present throughout the screenplay, particularly in the scenes involving Sang-woo and Gi-hun. Sang-woo's attempt to attack Gi-hun with a knife during the Squid Game and their subsequent knife fight demonstrate the betrayal between friends. Additionally, the revelation that the games were orchestrated by the VIPs and the Masked Soldiers shows the deception and betrayal of the participants.
This theme explores the idea of trust and loyalty being broken, leading to conflict and emotional turmoil for the characters.
Survival and Desperation
The theme of survival and desperation is evident in various scenes, such as the Squid Game and the bet proposed by Il-nam. The characters are driven to extreme measures in order to survive, whether it's participating in deadly games or making life-or-death decisions. The emotional tone of these scenes is intense and violent, highlighting the desperation of the characters.
This theme explores the lengths people are willing to go to in order to survive, as well as the moral dilemmas they face in such situations.
Friendship and Loyalty
The theme of friendship and loyalty is explored in the scenes involving Sang-woo and Gi-hun, particularly in the flashback scene and the final scene. Despite the conflicts and betrayals, there is still a deep bond between the two characters. Sang-woo's apology and Gi-hun's emotional reaction in the flashback scene demonstrate their friendship, while Gi-hun's decision to confront the people behind the game in the final scene shows his loyalty to Sang-woo.
This theme explores the power of friendship and the sacrifices people are willing to make for those they care about.
Guilt and Redemption
The theme of guilt and redemption is present in the scenes involving Gi-hun, particularly in the flashback scene and the scene with Sang-woo's Mom. Gi-hun carries a sense of guilt for his past actions and the choices he made, which is evident in his emotional reaction to Sang-woo's apology and his willingness to help Sang-woo's Mom. The emotional tone of these scenes is tragic and heartbreaking, highlighting Gi-hun's desire for redemption.
This theme explores the idea of seeking redemption for past mistakes and the emotional toll it takes on individuals.
Power and Control
The theme of power and control is evident in the scenes involving the VIPs, the Masked Soldiers, and Il-nam. The VIPs and Masked Soldiers hold power and control over the participants in the games, manipulating and orchestrating their actions. Il-nam's creation of the game and his philosophy on money and life also reflect the theme of power and control.
This theme explores the dynamics of power and control, as well as the consequences of individuals wielding such power.
Robert McKee: "The audience doesn’t go to the movies to see plot; they go to feel emotion, to be moved."
Scene by Scene Emotions
Goals and Philosophical Conflict
internal Goals
The protagonist's internal goals evolve throughout the script, reflecting their deeper needs and fears.
External Goals
The protagonist's external goals also evolve, reflecting the immediate challenges they face in the game and in their personal lives.
Philosophical Conflict
The overarching philosophical conflict revolves around the protagonist's beliefs and values being challenged by the violent and morally ambiguous nature of the Squid Game.
Character Development Contribution:
The evolving internal and external goals contribute to the protagonist's development by challenging their beliefs, values, and motivations. They are forced to confront their fears, seek forgiveness, question their own morality, and strive for justice and understanding.
Narrative Structure Contribution:
The evolving goals provide a clear throughline for the protagonist's journey, driving the narrative forward and creating tension and conflict. They also serve as catalysts for plot developments and character interactions.
Thematic Depth Contribution:
The goals and philosophical conflict deepen the thematic exploration of survival, justice, forgiveness, love, and the nature of humanity. They raise questions about morality, the value of life, and the consequences of one's actions.
Screenwriting Resources on Goals and Philosophical Conflict
How do you build philosophical conflict into your story? Where do you start? And how do you
develop it into your characters and their external actions. Today I’m going to break this all
down and make it fully clear in this episode.
By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story
3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and
Little Miss Sunshine as examples. 90 minutes
By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of
any novelist. But are your character's goals...mushy?
What's going on here? - Scenes are rated on many critreia. The goal isn't to try to maximize every number; \
It's to make you aware of what's happening in your scenes. You might have very good reasons to have character development but not advance the story, or have a scene without conflict. Obviously if your dialogue is really bad, you should probably look into that.
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
Intense action
Compelling characters
Emotional impact
Well-developed themes
Surprising plot twist
Scene Weaknesses
Limited exploration of themes
Moderate emotional impact
Some moments of excessive violence
Limited dialogue
Confusing for some viewers
Suggestions
Consider further exploring and developing the themes presented in the screenplay to add more depth and meaning to the story
Balance the scenes with excessive violence with scenes that have more emotional impact and dialogue
Think carefully about the intended audience and make sure the level of violence and intensity is appropriate
Consider adding more dialogue and backstory to help viewers understand the character motivations
Make sure the plot twists and surprises are clear and easy to follow, especially for viewers who may not have watched previous episodes
Scene 1 - The Final Game Begins
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - The Final Showdown
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - The Tragic End
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Gi-hun's Tragic Reunion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - The Final Game
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - The Final Showdown
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - The Revelation and Departure
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
World Building
Physical environment: The world depicted in the screenplay is a mix of different physical environments, including a game arena, a semi-basement apartment, a subway car, a snowy street, a private hospital room, an airport, and various other locations. Each environment has its own unique characteristics that contribute to the overall atmosphere and tone of the scenes.
Culture: The cultural element present in the screenplay is the Squid Game itself, which was originally a children's game played in Korea. The game has been transformed into a deadly competition with high stakes and life-or-death challenges. The cultural significance of the game adds depth to the narrative and explores themes of childhood innocence, societal pressures, and the dark side of human nature.
Society: The societal structure in the screenplay is depicted through various characters and their interactions. There are VIPs who watch the Squid Game, a hidden organization orchestrating the game, and ordinary people struggling to survive in a harsh and unforgiving world. The societal structure highlights the power dynamics, inequality, and exploitation present in the world of the screenplay.
Technology: The technological aspects in the screenplay include the use of walkie-talkies, cell phones, an ATM machine, and a coin toss. These technological elements serve as tools for communication, decision-making, and survival. They also reflect the modern world and the role of technology in shaping human experiences and actions.
Characters influence: The unique physical environment, culture, society, and technology shape the characters' experiences and actions in the screenplay. The physical environments create a sense of atmosphere, tension, and isolation, which influence the characters' emotions and behaviors. The cultural element of the Squid Game affects the characters' motivations, as they are driven by the desire to win and survive. The societal structure and power dynamics shape the characters' relationships and choices. The technological elements provide opportunities for communication, decision-making, and manipulation.
Narrative contribution: The world elements in the screenplay contribute to the narrative by creating a rich and immersive world for the characters to navigate. The physical environments, cultural elements, societal structure, and technology provide the backdrop for the characters' journeys, conflicts, and transformations. They also drive the plot forward, as the characters are forced to confront the challenges and dangers of their world. The world elements add depth and complexity to the narrative, allowing for exploration of themes such as survival, morality, identity, and the human condition.
Thematic depth contribution: The world elements in the screenplay contribute to the thematic depth by exploring various themes and ideas. The physical environments reflect the characters' internal states and external circumstances, highlighting themes of isolation, despair, and hope. The cultural element of the Squid Game raises questions about the nature of competition, the loss of innocence, and the consequences of societal pressures. The societal structure exposes the inequalities and power dynamics that exist in the world, touching on themes of class, exploitation, and corruption. The technological elements raise questions about the role of technology in shaping human experiences and actions, and the ethical implications of its use. Overall, the world elements contribute to the thematic depth of the screenplay by providing a rich and thought-provoking exploration of human nature, society, and the complexities of the human condition.
Voice Analysis
Summary:
The writer's voice is characterized by concise and impactful dialogue, minimalistic description, and a focus on tension, suspense, and moral dilemmas. The writer's voice contributes to the script by creating a sense of urgency, exploring deeper themes, and developing complex characters through dialogue and action.
Voice Contribution
The writer's voice contributes to the script by creating a tense and suspenseful atmosphere, exploring moral dilemmas and philosophical themes, and developing complex characters through concise and impactful dialogue. The writer's voice also adds depth to the screenplay by effectively conveying emotions and actions without relying heavily on dialogue or description.
This scene is the best representation because it showcases their ability to create tension and mystery through concise dialogue and descriptive narrative.
Style and Similarities
The writing style of the screenplay is characterized by a focus on complex themes, exploration of moral dilemmas, and building tension through suspense and escalating conflicts. The writers also incorporate dark humor and explore societal issues in their stories.
Style Similarities:
Writer
Explanation
Christopher Nolan
Nolan's writing style is dominant throughout the screenplay, as he is consistently noted for his ability to create tension and explore complex themes. His focus on morally ambiguous characters and use of mystery and suspense are also prevalent.
Bong Joon-ho
Bong Joon-ho's writing style is also prominent in the screenplay, particularly in his exploration of social issues and use of dark humor. His juxtaposition of serious themes with humor is a recurring element.
Other Similarities: The screenplay also features a focus on family relationships and everyday struggles, as well as exploration of philosophical themes. The writers often use shocking and unexpected twists to heighten the intensity of their stories.
Top Correlations and patterns found in the scenes:
Pattern
Explanation
Tone and Emotional Impact
There is a strong correlation between the tone of the scene and its emotional impact. Scenes with intense and emotional tones consistently score high in emotional impact.
Dialogue and Character Changes
Scenes with strong dialogue tend to have more significant character changes. This suggests that dialogue is an effective tool for character development.
Conflict and High Stakes
Scenes with high conflict tend to have high stakes. This makes sense, as high stakes often drive conflict.
Concept and Plot
There is a moderate correlation between the concept of the scene and its plot. Scenes with strong concepts tend to have more complex plots.
Characters and Emotional Impact
Scenes with well-developed characters tend to have higher emotional impact. This suggests that readers are more invested in characters they care about.
Move Story Forward and Overall Grade
Scenes that effectively move the story forward tend to score higher overall grades. This suggests that readers value scenes that advance the plot.
Tone and Conflict
Scenes with intense tones tend to have high conflict. This makes sense, as intense tones often create tension and conflict.
Character Changes and Emotional Impact
Scenes with significant character changes tend to have higher emotional impact. This suggests that readers are invested in character growth and development.
Dialogue and Conflict
Scenes with strong dialogue tend to have high conflict. This suggests that dialogue can be an effective tool for creating tension and conflict.
High Stakes and Emotional Impact
Scenes with high stakes tend to have higher emotional impact. This makes sense, as readers are more invested in outcomes that have significant consequences.
Writer's Craft Overall Analysis
The writer demonstrates strong technical writing proficiency and an ability to create suspenseful and engaging scenes. However, there are areas for improvement in terms of character development, exploring different conflicts, and crafting emotionally resonant scenes.
Key Improvement Areas
Character development
While the scenes effectively establish the setting and challenges of the game, there is room for further development of the characters. This can be achieved by exploring their motivations, backstories, and internal conflicts.
Exploring different conflicts
The writer shows promise in creating tension and exploring moral dilemmas. However, it would be beneficial to practice creating conflicts with different philosophical viewpoints and motivations to add depth and complexity to the scenes.
Crafting emotionally resonant scenes
The scenes effectively convey tension and suspense, but there is an opportunity to further develop the emotional impact. This can be achieved by focusing on conveying emotions through actions, visuals, and minimal dialogue.
Suggestions
Type
Suggestion
Rationale
Book
Save the Cat! Writes a Novel by Jessica Brody
This book provides insights and exercises to improve the craft of screenwriting, including creating engaging scenes and developing unique voices.
Book
Story by Robert McKee
This book provides insights and techniques for crafting compelling and emotionally resonant scenes.
This exercise can help the writer further develop their ability to create complex conflicts and explore different moral dilemmas.
Exercise
Write a scene with minimal dialogue, focusing on conveying emotions through actions and visuals.Practice In SceneProv
This exercise can help the writer further develop their ability to create engaging and impactful scenes.
Additional Notes:
The writer shows promise in their ability to create engaging and thought-provoking scenes. With further development of their craft, they have the potential to become a skilled screenwriter.
Here are different Tropes found in the screenplay
Trope
Trope Details
Trope Explanation
Final Game Showdown
Sang-woo and Gi-hun engage in a bloody knife fight in the final game.
The Final Game Showdown trope is a common trope in which the main characters face off in a climactic battle or confrontation. An example of this trope can be seen in the movie 'The Hunger Games' when Katniss and Peeta fight against the other tributes in the final game.
Flashback
A scene takes place in a playground during a flashback where Sang-woo and Gi-hun reminisce about their childhood.
The Flashback trope is used to provide background information or context by showing events that happened in the past. An example of this trope can be seen in the TV show 'Lost' where flashbacks are used to reveal the characters' backstories.
Tragic Death
Sang-woo unexpectedly stabs himself and dies in Gi-hun's arms.
The Tragic Death trope is used to create a dramatic and emotional moment in a story. It often involves the sudden and unexpected death of a character. An example of this trope can be seen in the movie 'Romeo + Juliet' where Romeo and Juliet both die tragically at the end of the story.
Emotional Turmoil
Gi-hun experiences emotional turmoil over his mother's death and his uncertain future.
The Emotional Turmoil trope is used to depict a character's inner struggles and conflicts. It often involves intense emotions such as grief, sadness, or confusion. An example of this trope can be seen in the TV show 'Breaking Bad' where the main character, Walter White, experiences emotional turmoil as he becomes involved in the drug trade.
Philosophical Conversation
Il-nam and Gi-hun discuss the purpose of the game and their differing views on the value of human life.
The Philosophical Conversation trope is used to explore deeper themes and ideas through dialogue between characters. It often involves discussions about morality, ethics, or the meaning of life. An example of this trope can be seen in the movie 'The Matrix' where the characters engage in philosophical conversations about the nature of reality.
Life and Death Reflection
Il-nam dies as the clock strikes midnight, and Gi-hun reflects on their time together.
The Life and Death Reflection trope is used to create a contemplative and introspective moment in a story. It often involves characters reflecting on their own mortality or the meaning of life. An example of this trope can be seen in the movie 'The Fault in Our Stars' where the main characters reflect on life and death as they navigate their own terminal illnesses.
Confronting the Villain
Gi-hun walks away from the plane, determined to confront the people behind the game.
The Confronting the Villain trope is used to create a climactic moment where the protagonist confronts the main antagonist or the source of conflict. It often involves a final showdown or confrontation. An example of this trope can be seen in the movie 'The Dark Knight' where Batman confronts the Joker in a final battle.
Gi-hun: That's why I can't forgive you for everything you're doing.
Some Loglines to consider:
A down-on-his-luck gambler wins a deadly competition but must confront the moral consequences of his survival and the enigmatic organization behind the games.
Childhood friends become bitter rivals in a high-stakes game of life and death, where the ultimate prize is a life-changing fortune and the chance to escape poverty.
A group of desperate individuals risk their lives in a series of deadly children's games, orchestrated by a mysterious organization that preys on the vulnerable.
As the sole survivor of a brutal competition, a man grapples with guilt, trauma, and the corrupting power of wealth, leading him to seek answers and justice from the game's organizers.
In a world where the wealthy gamble on human lives for entertainment, one man must choose between accepting his fortune and fighting back against the system that nearly destroyed him.
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View Analysis
View Script
1 -
The Final Game Begins - Overall Grade:
8.0
SQUID GAME
EPISODE 109
“ONE LUCKY DAY”
Written by
Hwang Dong-hyuk
1. INT. WAITING AREA
Sang-woo and Gi-hun stand glaring at each other outside the game arena entrance.
MASKED SOLDIER
Player 218 and 456. Welcome to the final game.
Before we begin, we will toss a coin to determine
offense and defense. Please, choose between triangle
or square.
GI-HUN
Triangle.
SANG-WOO
...
The coin is tossed into the air, and it comes back down, lands in the Masked Soldier's palm. He
immediately closes his fist, slaps the coin onto the back of his opposite hand, then -- reveals the
coin to show -- triangle.
MASKED SOLDIER
It's a triangle.
(to Gi-hun)
Please choose between offense and defense.
GI-HUN
Offense.
MASKED SOLDIER
No. 456 is offense, and No. 218 is defense!
MASKED SOLDIER
The last game is the Squid Game.
2. INT. VIP ROOM 2
This room is on the 2nd floor at the end of the corridor leading to the arena. The VIPs stand
before the plate glass window that looks out on the arena and -- the 2 men entering it.
The Squid Game field drawn on the arena stretches out before them.
VIP 1 (ENGLISH)
Squid Game... what an odd name.
FRONT MAN (ENGLISH)
It was originally a children's game
that was played in Korea many years ago.
3. EXT. SQUID GAME FIELD – GAME ARENA - DAY
Masked Soldier walks Gi-hun and Sang-woo to the Squid Game field.
MASKED SOLDIER
I will explain the rules. One, the attacker needs to
go into the squid drawing, run past the defense,
and tap the squid's head to win. Two, the defender
must push the attacker out of the drawing to win.
Three, if there comes a situation where either one of
you can't continue playing, the last one standing wins.
Gi-hun and Sang-woo stand in the middle of the Squid Game field.
GI-HUN
What do you mean by "can't continue playing"?
MASKED SOLDIER
It refers to a player's death.
MASKED SOLDIER
Now, let the game begin.
Gi-hun and Sang-woo exchange icy stares before going to their positions on the field --
4. INT. VIP ROOM 2
The VIPs stand before the plate glass window, looking out on the arena.
FRONT MAN (ENGLISH)
Among all the games that kids played back then,
it was the most physical and violent.
VIP 2 (ENGLISH)
So any kind of violence is allowed?
FRONT MAN (ENGLISH)
Sure. There are no restrictions.
5. EXT. SQUID GAME FIELD – GAME ARENA - DAY
Sang-woo stays right in the middle of the field, and he watches Gi-hun as --
Gi-hun goes to the circle part of the field, where he kneels, reties his shoes. Then he stands and --
starts hopping on one leg. Slowly, he heads for the midsection of the squid field.
Gi-hun places his foot in the small circle located in the midsection.
6. INT. VIP ROOM 2
The VIPs look out the window to the game arena where Gi-hun is hopping on one foot.
VIP 1 (ENGLISH)
Why is he hopping on one foot?
FRONT MAN (ENGLISH)
The attacker is given a handicap. He can only
hop on one foot until he crosses the squid's neck.
VIP 2 (ENGLISH)
Oh, so the defender tries to block him.
FRONT MAN (ENGLISH)
Yes. That's the first challenge of this game.
7. EXT. SQUID GAME FIELD – GAME ARENA - DAY
Gi-hun stands with his foot in the small circle, and Sang-woo stands in front of Gi-hun, holding a
knife.
GI-HUN
We played this pretty often as kids.
SANG-WOO
...
GI-HUN
Do you remember what we used to say
when we crossed this?
SANG-WOO
(points his knife, marches forward)
Cut the crap and…
Sang-woo swoops in with his knife but --
Gi-hun throws the sand into Sang-woo's eyes.
Sang-woo jerks away, throws his hands to eyes, stumbles back in visible agony.
Gi-hun struts into the squid's midsection.
GI-HUN
The Secret Royal Inspector move. That's what we
called it...
INSERT -- EXT. ISLAND -- the island immobile as rough, rising waves crash against it. The sky
ominous with dark clouds as thunder RUMBLES low in the distance.
8. INT. VIP ROOM 2
The VIPs stand in front of the plate glass window, looking down at the two men. Rain
drops start to patter against the glass.
VIP 3 (CHINESE)
Good rain knows the best time to fall.
VIP 2 (ENGLISH)
Mmm. It sounds so romantic. What's it mean?
VIP 3 (ENGLISH)
"Good rain knows the best time to fall."
VIP 3 (CHINESE)
Du Fu.
9. EXT. SQUID GAME FIELD - GAME ARENA - DAY
With rain falling on him, Gi-hun approaches the lower circle of the squid. Inside the
squid frame -- Sang-woo waits for Gi-hun. Knife in hand.
Genres:
Thriller, Drama Tone:
Intense, Suspenseful, Violent
Ratings
View Analysis
View Script
2 -
The Final Showdown - Overall Grade:
9.0
SANG-WOO
She was going to die anyway. I just chose to
end her pain quickly.
GI-HUN
Don't give me that bullshit. She was alive, and she
could have been saved.
SANG-WOO
That's why I killed her. Because I know what
you're like. Because you would've given up on
playing just to save her.
GI-HUN
Was that it? Were you afraid I'd give up?
SANG-WOO
That's right! Because if you two gave up, it
would've been all over! I'd have to leave this place
without a penny!
GI-HUN
(taking a knife out of his pocket)
If it hadn't been for her, I would've killed you
with this knife.
GI-HUN
(glaring at Sang-woo)
You are never… going to leave this place
with that money.
Gi-hun rushes towards Sang-woo. When they collide -- the two men are locked in bloody combat
right in the middle of the squid figure.
From God shot -- through the roof of the arena, the squid drawing looks like a ring fencing the two
men in.
On the field -- they lash out at each other with their knives, slashing limbs and torsos.
Blood trickles, oozes, sprays. In a battle of strength, they each grab hold of the other person's hand,
trying to subdue it. Then --
Sang-woo knocks Gi-hun's knife from his hand and throws himself against Gi-hun.
Pushed back, Gi-hun comes dangerously close to the squid line, but just in time -- he manages to
turn and get away from Sang-woo without stepping on the line.
Gi-hun seems familiar with hand to hand combat. As the fight continues, he steadily gains the
advantage by artfully dodging Sang-woo's blows and landing his own consecutive punches to
Sang-woo's face and stomach.
Sang-woo grabs his stomach in pain. Blood trickles from his lip. Gi-hun stops for just a second,
seeing Sang-woo in pain, and --
Sang-woo sees a chance. He reaches down, snatches Gi-hun's dropped knife, then stabs Gi-hun's
thigh.
Gi-hun wobbles, staggers back.
Sang-woo comes at him again, knife in hand. Gi-hun manages to get away, but before he's
completely out of reach --
Sang-woo stabs Gi-hun in the side.
Gi-hun's legs buckle, and he collapses. He grabs his side in pain.
SANG-WOO
(panting)
Do you remember this place? We played
Red Light, Green Light here. Everyone who stood
here back then is all dead now, except for you and me!
SANG-WOO
We have come too far to go back.
Gripping his knife, Sang-woo approaches Gi-hun.
Sang-woo raises his knife to stab Gi-hun but Gi-hun raises his hand to block it.
The knife lodges into Gi-hun's hand when Sang-woo brings it down, Gi-hun bites into Sang-woo’s
heel.
Gi-hun's teeth dig deeper into the flesh. Blood trickles from around the bite, then oozes, then --
Gi-hun wrenches back, completely biting, tearing off Sang-woo's Achilles heel.
Sang-woo SCREAMS in agony as his heel squirts blood onto the ground.
Gi-hun pulls the knife lodged in his hand, scrambles back, gets to his feet.
As Sang-woo writhes in pain on the ground, Gi-hun starts punching him.
GI-HUN
You killed them. You killed everyone.
You’re the one who killed them!
Gi-hun lets out a wild, animalistic cry -- "Aaarrrrgggghhh!" -- then raises the knife and plunges it
down into --
The ground. Right next to Sang-woo's ear.
10. INT. VIP ROOM 2
The VIPs stand in front of the plate glass window, looking down at the game arena.
VIP 1 (ENGLISH)
Well, this game is over.
VIP 2 (ENGLISH)
Yep, that about wraps it up.
11. EXT. SQUID GAME FIELD - GAME ARENA - DAY
Gi-hun staggers to his feet, limps off, leaving Sang-woo behind him. And he's just about to step into
the squid head, past the finish line, when he -- stops.
To win, all Gi-hun has to do is step into the squid head. But he hesitates until --
GI-HUN
(softly)
I'm done…
Gi-hun slowly turns around, looks at MASKED SOLDIER 2, who's aiming a gun at
Sang-woo's head.
GI-HUN
I want to stop here.
12. INT. VIP ROOM 2
The VIPs stand at the glass window, watching Gi-hun intently as --
He limps back to Sang-woo, who's still lying sprawled out on the field.
VIP 1 (ENGLISH)
What is he doing?
VIP 2 (ENGLISH)
What the hell?
VIP 3 (ENGLISH)
What is going on?
13. EXT. SQUID GAME FIELD - GAME ARENA - DAY
Gi-hun walks to the Masked Soldier.
GI-HUN
Clause Three of the agreement. Games may be
terminated if the majority agrees. If we both give up,
the game ends here.
MASKED SOLDIER 2 (ENGLISH)
(talking into his walkie-talkie)
No. 456 wants to stop the game.
14. INT. VIP ROOM 2
The VIPS stand at the glass window, watching Gi-hun.
VIP 1 (ENGLISH)
He's giving up the prize money right here
at the very edge of victory?
SANG-WOO
When we were kids, we would play just like this,
and our moms would call us in for dinner.
But no one calls us anymore.
GI-HUN
Let's go...
SANG-WOO
(tears running down his face)
...
GI-HUN
(also crying now)
Let's go home.
Gi-hun holds his hand out for Sang-woo.
Sang-woo's teary eyes look up at Gi-hun, and he raises his hand as if he’s trying to reach
Gi-hun’s hand.
SANG-WOO
Gi-hun. I’m sorry.
And without warning -- Sang-woo plunges the knife into his own neck.
Blood splashes across his face.
GI-HUN
(shocked)
Sang-woo!
He drops to his knees, takes Sang-woo in his arms.
Sang-woo coughs blood, speaks with difficulty --
GI-HUN
(crying renewed)
Sang… Sang-woo…
SANG-WOO
Gi-hun…
GI-HUN
No, Sang-woo. Don't talk.
SANG-WOO
My… My mom.
GI-HUN
No, Sang-woo…
SANG-WOO
My mom…
GI-HUN
Sang-woo…
Then -- Sang-woo dies in Gi-hun's arms.
Heavy rain falls on Gi-hun's trembling shoulders as he cries while holding the dead Sang-woo
in his arms.
16. INT. CONTROL ROOM
Sang-woo's profile block goes out; his photo drops into darkness.
Only one lit profile remains -- Gi-hun.
17. INT. DORMITORY
The electronic wall display reads ‘Number of Players - 1’, ‘Cash Prize - $44,200,000.’
The piggy bank filled with the prize money sits in the middle of the empty room.
18. INT. VIP ROOM 2
The room is empty with only the animal masks on the window frame.
19. INT. LIMOUSINE - NIGHT
Gi-hun sits with his hands and legs bound with rope.
The Front Man sits without his mask, pours himself a drink and takes a sip.
FRONT MAN
Congratulations on your win. It was quite the game.
GI-HUN
Why...?
FRONT MAN
...
GI-HUN
Why do you do this?
FRONT MAN
You like horseracing, right?
GI-HUN
...
FRONT MAN
You people are horses at a racetrack. It was unexpected.
I didn't think you'd run this far.
GI-HUN
Who are you?
FRONT MAN
Just think of all this as a dream. And not even
necessarily a nightmare. For you, at least...
The Front Man puts on his mask. Then -- gas fills up the car.
GI-HUN
(consciousness slipping)
Who are you... who... are you...?
Gi-hun blacks out.
20. EXT. CENTER OF SEOUL - NIGHT
Rain soaks the streets of central Seoul as --
A pseudo-Christian MISSIONARY tots a sign and SHOUTS at passersby --
MISSIONARY
Jesus to Heaven, non-believers to Hell! All who are
foolish and deny God, repent! The day of judgment
is coming!
A limousine pulls up to the side of the road, stops for a moment, then drives off again.
When it does --
Gi-hun -- blindfolded -- is revealed lying on the ground, not moving. The
Missionary sees him, cautiously goes over, undoes his blindfold.
MISSIONARY
Believe... in Jesus…
Gi-hun opens his eyes. They are bloodshot, tired, scared, and the Missionary steps back in surprise.
Gi-hun gags, writhes, wretches then -- a bank card comes out of his mouth.
21. INT. ATM - NIGHT
Gi-hun slowly inserts the plastic card into the ATM then presses the button to withdraw $10.
On ATM screen -- "Enter PIN Number"
Gi-hun thinks a moment then presses -- 0, 4, 5, 6.
With a WHIR AND A CLICK -- the ATM spits out $10.
Then -- on the ATM screen -- the remaining account balance is shown -- "$44,188,990."
Utterly stunned, Gi-hun stares at the screen.
22. EXT. CHO'S FISHMONGER - MARKETPLACE - NIGHT
It's late. Gi-hun limps through the nearly-deserted marketplace.
SANG-WOO'S MOM (O.C.)
Gi-hun!
Gi-hun stops walking.
SANG-WOO'S MOM
(gasps)
What happened to you? Did you get drunk
and fight again?
GI-HUN
…
SANG-WOO'S MOM
Wait here.
Sang-woo's Mom turns, rushes into her store, comes back moments later with a bag full of
chopped fish.
SANG-WOO'S MOM
I packed some mackerel. Go have some with your mom.
She must be sick. She won't pick up her phone,
and she hasn't come out to work for two days now.
I should've stopped by, but I've been so out of it lately.
Gi-hun takes the bag then fishes his $10 from his pocket, hands it to her.
SANG-WOO'S MOM
That's okay. If you have any money, save it
and give it to your mother.
Sang-woo's Mom bids farewell, turns to go back to the store, but stops in her way to look back at
Gi-hun.
SANG-WOO'S MOM
Have you heard from Sang-woo recently?
GI-HUN
…
SANG-WOO'S MOM
Nevermind. Get going.
23. INT. LIVING ROOM - GI-HUN'S HOME - NIGHT
With the plastic bag in his hand, Gi-hun opens the door to his semi-basement apartment, enters the
living room. All the lights are out. There's no sign of anyone home.
GI-HUN
Mom? I’m home.
GI-HUN
Mom?
24. INT. BEDROOM - GI-HUN'S HOME - NIGHT
Gi-hun enters the room, sees --
Gi-hun's Mom lying on the hard, bare floor. Motionless.
GI-HUN
Mom, are you sleeping?
Gi-hun cautiously approaches his mom, studies her still, emaciated body.
GI-HUN
Mom…
GI-HUN
Mom, I’m home.
GI-HUN
Mom?
Gi-hun checks his mother's breathing -- none. He touches her face -- ice cold.
GI-HUN
Mom...
GI-HUN
Open your eyes.
GI-HUN
Mom, I’m home.
GI-HUN
I made some money.
Gi-hun lies down next to his mother, holding her like he would have done as a child - soft
sobbing fills the semi-basement room.
FADE OUT.
25. INT. SUBWAY CAR
SUPER: "1 YEAR LATER"
Gi-hun sits with a blank expression as the swaying subway car SCREECHES along its track.
With his unkempt, uncut hair and his shabby clothes, Gi-hun pretty much looks like a homeless
person. The other PASSENGERS around him keep their distance.
26. INT. BANK BRANCH MANAGER'S OFFICE - DAY
In the neat office, Gi-hun sits across from the middle-aged MANAGER who's dressed in a spiffy
suit. The Manager is trying to size Gi-hun up, since his appearance is so uncouth.
MANAGER
One of our staff is a certified barista, and he made
it himself. I'm not sure if you'd like it, though.
GI-HUN
Why did you ask to see me?
MANAGER
Yes, I'm sorry for asking you to come all the way
out here. We wanted to send you a car but -
GI-HUN
Why did you ask to see me?
MANAGER
Well, sir... it's been nearly a year since you deposited
your money into our bank, but you haven't said
anything about it.
GI-HUN
What is there for me to say?
MANAGER
Oh, no, no. That's not what I mean. Currently, the
money is in a regular account, which means it accrues
hardly any interest at all. Our bank recently started
a new service for VIP members like yourself,
so I wanted to introduce you to it, as well as
take the opportunity to say hello. That's why I asked
you to come. And no doubt, interrupted your busy
schedule.
Gi-hun slowly stands up.
MANAGER
Sir... is something wrong?
GI-HUN
Can I ask you a favor?
MANAGER
Of course.
GI-HUN
Can you lend me 10 bucks?
MANAGER
(surprised)
Um... yeah... sure.
The Manager pulls a $10 bill from his pocket, gives it to Gi-hun.
Gi-hun takes the cash and leaves. The Manager looks dumbfounded.
27. EXT. RIVERSIDE - NIGHT
It's late, Gi-hun is sitting on the riverside drinking soju alone.
OLD LADY (O.C.)
Excuse me.
Gi-hun turns his head.
OLD LADY
Please buy some flowers.
GI-HUN
...
OLD LADY
Please. These will all end up wilting
if I don't sell them by the end of today.
Gi-hun hands money to the old lady.
OLD LADY
Thank you. Thank you.
The old lady puts down a flower on the ground next to Gi-hun, and leaves. Gi-hun looks down and
sees – the message card wrapped in black and pink.
Shocked, Gi-hun opens the envelope, takes out the card which reads, “December 24, 11:30 P.M. Sky
Building, 7th Floor. From your Gganbu.”
28. EXT. STREET - NIGHT
Gi-hun looks up at the high-rise buildings surrounding him, and walks to enter one.
29. INT. PRIVATE HOSPITAL ROOM - NIGHT
Gi-hun takes the elevator to the 7th floor.
He enters a large, spacious room with a hospital bed at a corner. An old man lies in the bed. He's
attached to various medical equipment. He's looking out the window.
Gi-hun walks to the bed but stops when he finally sees the old man's face. Or rather, recognizes
it.
Il-nam.
Gi-hun is stunned and speechless.
IL-NAM
Could you get me some water?
GI-HUN
…
IL-NAM
Please.
Gi-hun pours water in a crystal glass, hands it to Il-nam.
He drinks it with difficulty before lying back, looking out the window again.
IL-NAM
You see that man over there... perhaps he's drunk,
but he's been like that for hours. He looks like
a homeless man.
Through the window --
Outside in the street -- snow is falling. A MAN sits on the ground, slumped against a street
lamp.
GI-HUN
Were you behind everything?
Outside in the street -- the man slowly slumps to the ground. PEDESTRIANS hurry by, avoiding the
fallen man.
IL-NAM
He'll soon freeze to death if he stays out there.
But no one is coming to help him...
GI-HUN
Why did you do it?
IL-NAM
(looks at Gi-hun)
What would you do?
GI-HUN
Answer me! Why did you do something like that?
IL-NAM
Would you stop and help that smelly,
human piece of trash?
GI-HUN
Who are you? Why did you let me live?
IL-NAM
Play another game with me.
IL-NAM
(looks out the window again)
If that man is still there by midnight, I win.
If somebody helps him, you win.
Suddenly -- Gi-hun leans forward, wraps his hands around Il-nam's neck.
GI-HUN
Stop talking nonsense. I can kill you right this instant.
IL-NAM
If you do that, you'll never get an answer from me.
GI-HUN
...
IL-NAM
If you play the game, I'll answer your questions.
Gi-hun loosens his grip on Il-nam's neck.
He looks outside the window, then at the clock -- an old-fashioned antique –
11:30PM.
After a brief pause --
GI-HUN
If you lose, I kill you with my own hands.
IL-NAM
Then what will you wager?
GI-HUN
Anything. You can take everything from me
if you want anyway.
TIME LAPSE OF -- the wall clock shows 11:45. Through the window -- outside in the street -- not
many people out, but those who are rush along with their hands in their pockets, paying no mind to
the man lying motionless and exposed in the falling snow.
GI-HUN
Who are you?
IL-NAM
I make money with money.
GI-HUN
Do you make money so easily that
you do something like that?
IL-NAM
Money. You know what making money is like.
It's not so easy to make money, is it?
GI-HUN
How much of what you're saying is true and how
much is false? Oh Il-nam... is that even your real
name?
IL-NAM
Yes, it is. It's also true that I have a lump in my
head. And, back in the day, I once lived in a house
in an alley just like that one with my wife and son.
Suddenly -- outside in the street -- a PASSERBY approaches the fallen man. He tries shaking
him awake.
Il-nam watches the scene through the window, his face suddenly intense.
Back outside in the street -- the Passerby sees the fallen man is unresponsive, looks around, then
starts going through the man's pockets. Not finding anything, he walks off.
Il-nam turns back to Gi-hun, who looks sad, if not despairing.
IL-NAM
Do you… still believe in people?
Even after what you've been through?
GI-HUN
Why did you want to see me?
IL-NAM
I heard you haven't touched your prize money
and have gone back to living your old life.
Is it because you feel guilty?
GI-HUN
Guilty? I don’t think that’s for you to say.
IL-NAM
That money was the reward you got for your luck
and hard work. You have the right to use it.
IL-NAM
Look at me. Life is…short.
The wall clock shows 11:55.
GI-HUN
Why did you do such a thing?
IL-NAM
Do you know what people without money and
people with money have in common?
GI-HUN
...
IL-NAM
Living is no fun for them. If you have
too much money, no matter what you buy, eat or
drink, in the end, it all becomes boring.
GI-HUN
...
IL-NAM
At some point, my clients began to tell me
the same thing. That they had no joy in life anymore.
So we all got together and did some pondering.
What can we do to have some fun?
GI-HUN
Fun? You put us through it for fun?
IL-NAM
It seems like you’ve forgotten. I never forced
anyone to play that game. You also ended up
coming back of your own accord.
Il-nam turns, looks --
Outside in the street -- the fallen man. White snow piling on his body.
The wall clock hits 11:58, and the second hand TICK TOCKS, TICK TOCKS…
IL-NAM
Your luck seems to have run out...
Do you still believe in people?
GI-HUN
(voice shaking)
Why did you join the game?
IL-NAM
(breathing heavily)
When I was a child, I had so much fun no matter
what I did with my friends that I lost track of time.
I wanted to feel the same feeling one more time
before I die. It's not something you can feel while
watching as a spectator. I wanted that feeling.
GI-HUN
So? Did it feel good?
IL-NAM
You asked me why I let you live.
Because it was fun playing with you.
Il-nam's eyes seem to lose focus, and he turns, looks out the window again.
The seconds TICK TOCK on -- 11:59 now -- only 1 minute left.
IL-NAM
Thanks to you, I managed to remember things from
my past, things I'd completely forgotten about.
GI-HUN
...
IL-NAM
(voice softening)
It’d been such a long time since I’d had that much fun.
With only 10 seconds remaining, Gi-hun looks through the window at --
Outside in the street -- the fallen man blanketed with snow. No other people in sight.
Until -- the Passerby who rummaged through the fallen man's pockets reappears, followed by a
POLICEMAN. Both men lift the fallen man up.
GI-HUN
They’re here. People came to help.
The wall clock strikes midnight, and its bell CHIMES.
Gi-hun looks at Il-nam, sees -- he's dead. With his eyes open.
BEEEEE -- his heart monitor flatlines.
GI-HUN
You saw it, didn’t you?
He looks blankly at the dead Il-nam.
GI-HUN
You lost.
Gi-hun's face twists with emotion as the antique clock’s bell CHIMES ON.
30. I/E. PRIVATE HOSPITAL ROOM/STREET - NIGHT (LATER)
The Front Man slowly stretches out his hand and closes Il-nam's eyes.
INSERT -- FLASHBACK -- INT. FRONT MAN’S ROOM –
Il-nam puts down his mask on the table.
IL-NAM
You attend to the guests for me.
FRONT MAN
May I ask why?
IL-NAM
Because there's no way watching it can be
more fun than playing it yourself.
The Front Man stares at his reflection on the window and slowly walks away.
31. INT. HAIR SALON - DAY
A salon off a suburban street.
From a TV hanging on the wall -- a news broadcast is heard. A record number of household debt
due to an economic downturn.
Gi-hun sits in a chair, his long hair disheveled and bushy around his face. A
HAIRDRESSER (middle-aged female) drapes a gown over his front.
HAIRDRESSER
You've got quite a lot of hair going on here. What
would you like to do to it?
GI-HUN
….
HAIRDRESSER
Do you want to cut it short? Or if you're growing it out,
do you want it permed?
Gi-hun glances around, sees a photo of a red-haired model hanging on the salon wall.
32. I/E. ORPHANAGE/DORM - DAY
The dorm is a small room with beds in it.
Gi-hun -- now in proper clothes and sporting his flashy, new, red hairdo -- sits across from Cheol,
Sae-byeok's younger brother.
GI-HUN
You must be Cheol. You look a lot like your sister.
CHEOL
(eyes him)
Mister. Do you know my sister?
GI-HUN
(after a brief pause)
I’m a friend of hers.
CHEOL
Then do you know where she is?
On a table nearby -- a photo of Sae-byeok and Cheol together. Sae-byeok smiles brightly in the
photo.
33. I/E. FISH BUN CART - AFTERNOON
Sang-woo's Mom makes fish buns by the roadside. Sensing someone's presence, she turns, sees
--
Gi-hun. Holding luggage in one hand and Cheol's hand in the other.
SANG-WOO'S MOM
Is this the boy?
GI-HUN
(nodding)
Yes.
SANG-WOO'S MOM
(to Cheol)
What's your name?
CHEOL
Cheol, I’m Kang Cheol...
Sang-woo's Mom pats Cheol’s head.
SANG-WOO'S MOM
Kang Cheol? Goodness, you have a very manly name.
And you look like a tough boy too.
GI-HUN
Please look after him.
SANG-WOO'S MOM
All right. It’s only another spoon on my table.
Don't worry, and have a great trip.
GI-HUN
Okay.
Gi-hun pats Cheol’s head, turns and leaves.
SANG-WOO'S MOM
(to Cheol)
Have you eaten?
CHEOL
(shakes his head)
…
SANG-WOO'S MOM
Goodness, come and take a seat. I’ll give you
a fish bun. Eat up.
Genres:
Thriller, Drama Tone:
Intense, Emotional, Mysterious
Ratings
View Analysis
View Script
7 -
The Revelation and Departure - Overall Grade:
9.0
SANG-WOO'S MOM
You're dressed too lightly in this cold weather.
Don't you have a warmer jacket?
She grabs the luggage, it's heavy. She opens it and -- inside -- stacks and stacks of cash. Plus --
A note: "This is money I borrowed from Sang-woo."
Sang-woo's Mom is stunned. She rushes to find Gi-hun, but he's long gone.
Gi-hun steps off the train with his luggage. He proceeds down the platform, talking on the phone.
GI-HUN (INTO PHONE)
Hey, Dad's almost at the airport now.
I'll board the flight soon.
GI-HUN (INTO PHONE)
Of course, I bought a present for you.
GI-HUN (INTO PHONE)
(chuckles softly)
No. It's a secret. I'll show it to you in person.
Someone shouts in a loud voice, and Gi-hun stops to look at the opposite platform.
GI-HUN (INTO PHONE)
Hold on, Ga-yeong.
GI-HUN (INTO PHONE)
Ga-yeong, I'll call you again once I get there.
I love you too.
Gi-hun watches, finally sees --
Two men are playing the ddakji game. One of the men is the Suited Man Gi-hun originally
played ddakji with. And he appears to be winning because -- he slaps a MAN IN A JUMPER
across the face. Hard.
MAN IN A JUMPER
(after getting hit)
Let's play another round. Now!
Suddenly -- the Suited Man looks over, sees Gi-hun watching him. A brief silence passes before --
Gi-hun starts running.
MOMENTS LATER -- on the departures subway platform -- Gi-hun arrives -- just as the Suited
Man rides off on a leaving subway.
Panting, Gi-hun approaches the Man in a Jumper, snatches the business card that he now holds in his
hand.
MAN IN A JUMPER
What the hell are you doing?
Gi-hun eyes the card with the circle, triangle, and square.
MAN IN A JUMPER
Give that back!
GI-HUN
(pushing the man to the wall)
No! Never!
35. INT. LOBBY - ICN - DAY
The airport lobby is crowded with PEOPLE. Gi-hun sits on a bench with the card and his cell
phone in his hands.
ANNOUNCER (V.O.)
All boarding for U-Way flight 202 to Los Angeles
will close shortly.
36. INT. BOARDING GATE - ICN - DAY
Gi-hun is walking to board the plane. He stops and makes a call.
VOICE (V.O.) (FROM PHONE)
Do you wish to participate in the game?
If you wish to play, state your name and date of birth.
GI-HUN (INTO PHONE)
Seong Gi-hun. October 31, 1974.
GI-HUN (INTO PHONE)
Listen carefully. I’m not a horse. I’m a person.
That’s why I want to know who you people are and
how you can commit such atrocities against people.
FRONT MAN (V.O.)
Player 456. Don't get any absurd ideas.
GI-HUN
That's why I can't forgive you for everything you're doing.
FRONT MAN (V.O.)
Just get on that plane. It's for your own good.
Gi-hun hangs up.
With his luggage, he turns around and walks away from the plane-- determined, with purpose --
towards somewhere unknown.
FADE OUT.
END EPISODE 09.
Genres:
Thriller, Drama Tone:
Intense, Emotional, Puzzling
Scene by Scene Emotions