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Scene Map 60
# PG SLUGLINE
1 2
INT COURTROOM - ALPHA PRIME DAY
2 3
EXT ANCIENT ROME DAY
3 4
EXT PLANET - ALPHA CIVILISATION DAY
4 5
INT ST JAMES'S PALACE - HALLWAY CONTINUOUS
5 7
EXT WHITE HOUSE - WASHINGTON D.C. DAY
6 8
INT WHITE HOUSE - SURVEILANCE ROOM
7 9
INT WHITE HOUSE - HALLWAY CONTINUOUS
8 13
INT WHITE HOUSE - HALLWAY CONTINUOUS
9 15
INT AVA'S BEDROOM - ALPHA CIVILISATION - MONTHS LATER
10 16
INT AVA'S RESIDENCE - DINING ROOM - CONTINUED
11 17
INT TOP SECRET UNDISCLOSED LOCATION - UNITED STATES
12 19
EXT HIGHWAY, NEBRASKA, UNITED STATES DAY
13 22
INT GEORGE'S HOUSE - LIVING ROOM - DAY CONTINUOUS
14 24
EXT HIGHWAY, NEBRASKA, UNITED STATES - LATE AFTERNOON
15 25
EXT HIGHWAY, NEBRASKA, UNITED STATES NIGHT
16 26
INT GEORGE'S HOUSE - GUEST BEDROOM NIGHT
17 28
INT GEORGE'S HOUSE - GUEST BEDROOM - EARLY MORNING
18 31
INT HALLWAY, TOP-SECRET FACILITY - UNITED STATES DAY
19 33
INT LABORATORY, TOP-SECRET FACILITY - THE NEXT DAY
20 35
INT PHONE ROOM, TOP-SECRET FACILITY CONTINUOUS
21 37
INT HALLWAY, TOP-SECRET FACILITY CONTINUOUS
22 38
INT GEORGE'S HOUSE - GUEST BEDROOM DAY
23 40
INT MILITARY AIRCRAFT HANGAR - NEBRASKA DAY
24 42
INT ROOM 233, MILITARY FACILITY
25 43
EXT TOP-SECRET RESEARCH FACILITY - UNITED STATES - DAY
26 44
INT PHONE ROOM, ROOT TELEPHONE FACILITY - TIMELAPSE
27 46
INT UNIVERSAL TELECOM CUSTOMER SERVICE CENTRE CONTINUOUS
28 47
INT BRIEFING ROOM, ROOT TELEPHONE FACILITY
29 48
INT BEN'S HOUSE - WASHINGTON D.C. EVENING
30 50
INT UNDISCLOSED LOCATION
31 51
INT RADIO TELESCOPE OBSERVATORY, UNITED STATES DAY
32 54
INT CHAPEL DAY
33 55
INT LARGE WAREHOUSE, AIRFORCE BASE - MONTHS LATER
34 56
INT RORY'S HOUSE EVENING
35 57
INT DRAWING ROOM, AIRFORCE BASE
36 59
INT SMALL SPACE SHUTTLE TRANSPORT
37 59
INT AQUA SPACE TRAINING CENTRE DAY
38 62
INT COMMUNICATIONS CENTRE, JANICE'S SPACESHIP
39 63
INT COMMUNICATIONS CENTRE, JANICE'S SPACESHIP
40 65
INT ELECTRONICS STORE DAY
41 66
INT /EXT. SPACESHIP CONSTRUCTION STAGING GROUND
42 69
INT FILM STUDIO SET - SECRET FACILITY, UNITED STATES
43 70
INT APOLLO SPACESHIP
44 71
INT APOLLO SPACESHIP
45 72
EXT WHITE HOUSE - WASHINGTON D.C. DAY
46 73
INT CONFERENCE ROOM, SECRET FACILITY
47 74
INT JANICE'S SPACESHIP - CAPTAIN'S QUARTERS
48 76
INT CONFERENCE ROOM, SECRET FACILITY - YEARS LATER
49 77
INT BEN'S HOUSE - WASHINGTON D.C. DAY
50 78
EXT POST-APOCALYPTIC CITYSCAPE, UNITED STATES DAY
51 79
INT CONFERENCE ROOM, SECRET FACILITY
52 80
EXT NEVADA DESERT MORNING
53 81
INT WHITE HOUSE - BRIEFING ROOM DAY
54 82
EXT APOLLO SPACESHIP - OUTER SPACE
55 83
EXT OUTPOST LG#57
56 86
INT DIRECTOR'S OFFICE - PRIMITIVE WORLDS INSTITUTE
57 86
INT OUTPOST LG#57
58 89
INT OUTPOST LG#57 LATER
59 90
EXT OUTPOST LG#57 - MONTHS LATER
60 92
EXT UNIVERSAL ASSEMBLY TERMINAL DAY
Scene Map
60
# PG SLUGLINE
1 2
INT COURTROOM - ALPHA PRIME DAY
INT. COURTROOM - ALPHA PRIME - DAY
INT. COURTROOM - ALPHA PRIME - DAY Two parties are standing on either side of the room, awaiting the decision of the Judge. NARRATOR (V.O.) Some time long ago, before the
2 3
EXT ANCIENT ROME DAY
EXT. ANCIENT ROME - DAY
EXT. ANCIENT ROME - DAY Two agents dressed in period clothes ascend stairs leading to the entrance of the building. Onlookers watch curiously at the device one of them is carrying - a ROOT TELEPHONE. NARRATOR (V.O.) (CONT'D)
3 4
EXT PLANET - ALPHA CIVILISATION DAY
EXT. PLANET - ALPHA CIVILISATION - DAY
EXT. PLANET - ALPHA CIVILISATION - DAY TITLE: UNIVERSAL TELECOM High above the surface. Tall buildings reaching up into the stratosphere house residences at the edge of space. Flying spacecraft come and go freely.
4 5
INT ST JAMES'S PALACE - HALLWAY CONTINUOUS
INT. ST JAMES'S PALACE - HALLWAY - CONTINUOUS
INT. ST JAMES'S PALACE - HALLWAY - CONTINUOUS The lights are on in the hallway. Agent #2 looks around the corner at a T-junction to check that the coast is clear. They both proceed down the hall to a staircase. As they skulk up the stairwell, the old wooden stairs creak
5 7
EXT WHITE HOUSE - WASHINGTON D.C. DAY
EXT. WHITE HOUSE - WASHINGTON D.C. - DAY
EXT. WHITE HOUSE - WASHINGTON D.C. - DAY The two Universal Telecom Agents walk along the outside of the White House fence. They proceed towards the security checkpoint. INT./EXT. WHITE HOUSE SECURITY CHECKPOINT - CONTINUOUS
6 8
INT WHITE HOUSE - SURVEILANCE ROOM
INT. WHITE HOUSE - SURVEILANCE ROOM
INT. WHITE HOUSE - SURVEILANCE ROOM A row of CRT monitors show black and white surveilance video from cameras stationed around the White House grounds. A secret service agent, DOUGLAS DALEY (38) is watching when he sees two figures on a screen casually cross over one of the
7 9
INT WHITE HOUSE - HALLWAY CONTINUOUS
INT. WHITE HOUSE - HALLWAY - CONTINUOUS
INT. WHITE HOUSE - HALLWAY - CONTINUOUS They continued westward at a brisk walk. They come to an intersection room with a stairway. Another agent is coming down from the stairs, simultaneously as one emerges from the hallway. Both of them had been alerted to the presence of
8 13
INT WHITE HOUSE - HALLWAY CONTINUOUS
INT. WHITE HOUSE - HALLWAY - CONTINUOUS
INT. WHITE HOUSE - HALLWAY - CONTINUOUS The president follows them out and looks on as they quicken their pace down the hall. Suddenly his guards Ben and Douglas who had been outside, approach from the other direction.
9 15
INT AVA'S BEDROOM - ALPHA CIVILISATION - MONTHS LATER
INT. AVA'S BEDROOM - ALPHA CIVILISATION - MONTHS LATER
INT. AVA'S BEDROOM - ALPHA CIVILISATION - MONTHS LATER The holographic map display and objects on Ava's desk is evidence of the research she has done about the planet she had tried to contact. Her curiosity had started off small but gradually grown. It's now become an obsession for her.
10 16
INT AVA'S RESIDENCE - DINING ROOM - CONTINUED
INT. AVA'S RESIDENCE - DINING ROOM - CONTINUED
INT. AVA'S RESIDENCE - DINING ROOM - CONTINUED Ava runs back to her bedroom, shocked and disappointed. INT. AVA'S BEDROOM - CONTINUOUS She feels angry and betrayed. Thinking about Earth is an escape for her from the current situation. She lays there
11 17
INT TOP SECRET UNDISCLOSED LOCATION - UNITED STATES
INT. TOP SECRET UNDISCLOSED LOCATION - UNITED STATES
INT. TOP SECRET UNDISCLOSED LOCATION - UNITED STATES Ben stands around a table together with the CHIEF SCIENTIST (57) dressed in a white lab coat. The room has no windows. On the table is the root telephone, hooked up with some wires leading to a square pipe on the wall which travels up
12 19
EXT HIGHWAY, NEBRASKA, UNITED STATES DAY
EXT. HIGHWAY, NEBRASKA, UNITED STATES - DAY
EXT. HIGHWAY, NEBRASKA, UNITED STATES - DAY Ava is walking along the highway. She has hidden her spacecraft behind some bushes and turned on the invisibility cloak. She is amazed by the scenery. It is slightly arid desert like. But there are little shrubs, and there are
13 22
INT GEORGE'S HOUSE - LIVING ROOM - DAY CONTINUOUS
INT. GEORGE'S HOUSE - LIVING ROOM - DAY - CONTINUOUS
INT. GEORGE'S HOUSE - LIVING ROOM - DAY - CONTINUOUS George and Ava enter through the front foor. GEORGE Mom, I'm home. He goes to the kitchen to get Ava a glass of water. His
14 24
EXT HIGHWAY, NEBRASKA, UNITED STATES - LATE AFTERNOON
EXT. HIGHWAY, NEBRASKA, UNITED STATES - LATE AFTERNOON
EXT. HIGHWAY, NEBRASKA, UNITED STATES - LATE AFTERNOON A black car with tinted windows pulls up to the side of the road. Two CIA AGENTS exit the vehicle, along with the OBSERVATORY CONTROLLER. A military vehicle that had been following closely behind continues a bit further up ahead
15 25
EXT HIGHWAY, NEBRASKA, UNITED STATES NIGHT
EXT. HIGHWAY, NEBRASKA, UNITED STATES - NIGHT
EXT. HIGHWAY, NEBRASKA, UNITED STATES - NIGHT MILITARY COMMANDER (to CIA AGENT #2) Sir, we've completed the search. No sign of a crater or any satellite
16 26
INT GEORGE'S HOUSE - GUEST BEDROOM NIGHT
INT. GEORGE'S HOUSE - GUEST BEDROOM - NIGHT
INT. GEORGE'S HOUSE - GUEST BEDROOM - NIGHT Ava stands near the doorway, as George finishes showing her the room. GEORGE Alright, here is where you'll be
17 28
INT GEORGE'S HOUSE - GUEST BEDROOM - EARLY MORNING
INT. GEORGE'S HOUSE - GUEST BEDROOM - EARLY MORNING
INT. GEORGE'S HOUSE - GUEST BEDROOM - EARLY MORNING Ava groggily awakes to the sound of knocking at the front door downstairs. INT. GEORGE'S HOUSE - ENTRANCE - EARLY MORNING George's mother opens the front door. Standing there agents
18 31
INT HALLWAY, TOP-SECRET FACILITY - UNITED STATES DAY
INT. HALLWAY, TOP-SECRET FACILITY - UNITED STATES - DAY
INT. HALLWAY, TOP-SECRET FACILITY - UNITED STATES - DAY Ava and George walk down the hallway, escorted by the CIA agents Ben and Douglas. On either side are rooms, some with large glass windows, where scientists and researchers can be seen tending to tape deck machines, computer terminals,
19 33
INT LABORATORY, TOP-SECRET FACILITY - THE NEXT DAY
INT. LABORATORY, TOP-SECRET FACILITY - THE NEXT DAY
INT. LABORATORY, TOP-SECRET FACILITY - THE NEXT DAY A young scientist holds a peculiar measuring device in front, moving it around Ava who has her arms outstretched by her sides. Another scientist takes measurements nearby through observing a panel on the wall.
20 35
INT PHONE ROOM, TOP-SECRET FACILITY CONTINUOUS
INT. PHONE ROOM, TOP-SECRET FACILITY - CONTINUOUS
INT. PHONE ROOM, TOP-SECRET FACILITY - CONTINUOUS The transmission had finished after a few minutes. CUSTOMER SERVICE REP. (V.O.) Apologies, but I do have to warn you that your free initial credit
21 37
INT HALLWAY, TOP-SECRET FACILITY CONTINUOUS
INT. HALLWAY, TOP-SECRET FACILITY - CONTINUOUS
INT. HALLWAY, TOP-SECRET FACILITY - CONTINUOUS Ava runs down the hallway. She shoves past a group of scientists. The place is a labyrinth of corridors. Her run slows to a walk. She pauses and sees scientists in a nearby lab. They are afraid, cowering behind some
22 38
INT GEORGE'S HOUSE - GUEST BEDROOM DAY
INT. GEORGE'S HOUSE - GUEST BEDROOM - DAY
INT. GEORGE'S HOUSE - GUEST BEDROOM - DAY DAYS LATER: George returns to his house. Opening the door to the guest bedroom, he remembers how Ava had slept here and what a sureal experience it had been meeting her.
23 40
INT MILITARY AIRCRAFT HANGAR - NEBRASKA DAY
INT. MILITARY AIRCRAFT HANGAR - NEBRASKA - DAY
INT. MILITARY AIRCRAFT HANGAR - NEBRASKA - DAY George and his friend RORY, airforce cadets, talk as they walk through the hangar. They have just returned from a practice flight. RORY
24 42
INT ROOM 233, MILITARY FACILITY
INT. ROOM 233, MILITARY FACILITY
INT. ROOM 233, MILITARY FACILITY The door is open. Inside, Douglas sat at a desk, smoking a cigarette. George enters the room. DOUGLAS Close the door.
25 43
EXT TOP-SECRET RESEARCH FACILITY - UNITED STATES - DAY
EXT. TOP-SECRET RESEARCH FACILITY - UNITED STATES - DAY -
EXT. TOP-SECRET RESEARCH FACILITY - UNITED STATES - DAY - MONTHS LATER President Kennedy arrives at the facility where the root telephone is kept. He gets out of the black car, together with Agent Ben Horton.
26 44
INT PHONE ROOM, ROOT TELEPHONE FACILITY - TIMELAPSE
INT. PHONE ROOM, ROOT TELEPHONE FACILITY - TIMELAPSE
INT. PHONE ROOM, ROOT TELEPHONE FACILITY - TIMELAPSE The clock ticked by. The overlaid sounds of the telephone's status updates merged into one. AUTOMATED RESPONSE (V.O.) You are position #29 in the
27 46
INT UNIVERSAL TELECOM CUSTOMER SERVICE CENTRE CONTINUOUS
INT. UNIVERSAL TELECOM CUSTOMER SERVICE CENTRE - CONTINUOUS
INT. UNIVERSAL TELECOM CUSTOMER SERVICE CENTRE - CONTINUOUS CUSTOMER SERVICE REP. (surprised) Ah, of course, gold or platinum are acceptable, but it would have to be
28 47
INT BRIEFING ROOM, ROOT TELEPHONE FACILITY
INT. BRIEFING ROOM, ROOT TELEPHONE FACILITY
INT. BRIEFING ROOM, ROOT TELEPHONE FACILITY PRESIDENT KENNEDY It is clear that we have no other option now than to rely upon our own devices and advance our
29 48
INT BEN'S HOUSE - WASHINGTON D.C. EVENING
INT. BEN'S HOUSE - WASHINGTON D.C. - EVENING
INT. BEN'S HOUSE - WASHINGTON D.C. - EVENING 1 YEAR LATER: Ben sits watching his television. PRESIDENT KENNEDY (V.O.)
30 50
INT UNDISCLOSED LOCATION
INT. UNDISCLOSED LOCATION
INT. UNDISCLOSED LOCATION Ben walked through a narrow corridor - pipes and cables hung from the ceiling, casting eerie shadows on the walls by the light of flickering fluorescent lamps. He paused at a junction - there is inaudible chatter up
31 51
INT RADIO TELESCOPE OBSERVATORY, UNITED STATES DAY
INT. RADIO TELESCOPE OBSERVATORY, UNITED STATES - DAY
INT. RADIO TELESCOPE OBSERVATORY, UNITED STATES - DAY SUPER: 1965 The man responsible for monitoring the radio telescope receives a printout from the computer. A strange reading - a signal. He adjusts his glasses, to make sure of what he is
32 54
INT CHAPEL DAY
INT. CHAPEL - DAY
INT. CHAPEL - DAY There is chatter among the people who are seated. The groom, Rory, waits at the altar. It is his wedding day. George is there as his best man. The doors open and everyone hushes quiet as the music begins
33 55
INT LARGE WAREHOUSE, AIRFORCE BASE - MONTHS LATER
INT. LARGE WAREHOUSE, AIRFORCE BASE - MONTHS LATER
INT. LARGE WAREHOUSE, AIRFORCE BASE - MONTHS LATER Janice walks alongside Douglas, observing the aircraft and rockets present in the warehouse. Behind her is MIGAR, an engineer from her ship, carrying a cylinder of schematic plans.
34 56
INT RORY'S HOUSE EVENING
INT. RORY'S HOUSE - EVENING
INT. RORY'S HOUSE - EVENING Rory picks up a letter addressed to him and opens it. It is from the government. He reads it quickly, then walks over to the kitchen, where his wife Mary is preparing dinner. She is 8 months pregnant.
35 57
INT DRAWING ROOM, AIRFORCE BASE
INT. DRAWING ROOM, AIRFORCE BASE
INT. DRAWING ROOM, AIRFORCE BASE JANICE These are the latest designs. We've made some modifications to the hull so that it will hopefully be more
36 59
INT SMALL SPACE SHUTTLE TRANSPORT
INT. SMALL SPACE SHUTTLE TRANSPORT
INT. SMALL SPACE SHUTTLE TRANSPORT Janice and Migar were returning to their ship. MIGAR You don't think they will give us anything, do you?
37 59
INT AQUA SPACE TRAINING CENTRE DAY
INT. AQUA SPACE TRAINING CENTRE - DAY
INT. AQUA SPACE TRAINING CENTRE - DAY George and Rory are submerged in a large tank of water. As part of their training, it is the best way to experience the weighlessness of space without actually going there. They both emerge from the surface, to see a man in a suit
38 62
INT COMMUNICATIONS CENTRE, JANICE'S SPACESHIP
INT. COMMUNICATIONS CENTRE, JANICE'S SPACESHIP
INT. COMMUNICATIONS CENTRE, JANICE'S SPACESHIP Janice sits at the terminal, ready to begin transmission. She picks up the phone. It is not a call she is going to enjoy making. Maybe, there might even be no answer, which would frustrate her even more.
39 63
INT COMMUNICATIONS CENTRE, JANICE'S SPACESHIP
INT. COMMUNICATIONS CENTRE, JANICE'S SPACESHIP
INT. COMMUNICATIONS CENTRE, JANICE'S SPACESHIP Janice has been listening in on their conversation, with a targetted analysis beam. It is shocking to her that they would even think about doing that, considering all she was doing for them.
40 65
INT ELECTRONICS STORE DAY
INT. ELECTRONICS STORE - DAY
INT. ELECTRONICS STORE - DAY Janice, dressed in appropriate period clothes, enters the store and looks around, then walks over to the television sets. She eyes one carefully, then smiles, placing her hand on top of it.
41 66
INT /EXT. SPACESHIP CONSTRUCTION STAGING GROUND
INT./EXT. SPACESHIP CONSTRUCTION STAGING GROUND
INT./EXT. SPACESHIP CONSTRUCTION STAGING GROUND Pieces of the spaceship are moved into place with the assistance of a crane. Various parts are transported by rail to the site, where they are assembled. INT. ROCKET TEST OBSERVATION ROOM
42 69
INT FILM STUDIO SET - SECRET FACILITY, UNITED STATES
INT. FILM STUDIO SET - SECRET FACILITY, UNITED STATES
INT. FILM STUDIO SET - SECRET FACILITY, UNITED STATES The studio lights illuminated a surface that had been meticulously decorated with rocks and fine desert sand. The colour didn't matter, for it would all be broadcast in black and white anyway. In the background is a painted cardboard
43 70
INT APOLLO SPACESHIP
INT. APOLLO SPACESHIP
INT. APOLLO SPACESHIP They have departed into the unknown. George looks back out the window. He can no longer see the PPP spacecraft, or Earth, or the moon, or the sun. He cannot see anything - it is pitch black. They have been in hypertravel for a few
44 71
INT APOLLO SPACESHIP
INT. APOLLO SPACESHIP
INT. APOLLO SPACESHIP Some time had passed, and the same warning indicator light illuminates again. This time, the whole spaceship begins to shudder as more alerts and indicators go off. RORY
45 72
EXT WHITE HOUSE - WASHINGTON D.C. DAY
EXT. WHITE HOUSE - WASHINGTON D.C. - DAY
EXT. WHITE HOUSE - WASHINGTON D.C. - DAY CLOSE ON: The American flag flutters in the breeze atop the White House. SUPER: 23 years later
46 73
INT CONFERENCE ROOM, SECRET FACILITY
INT. CONFERENCE ROOM, SECRET FACILITY
INT. CONFERENCE ROOM, SECRET FACILITY Janice's face is visible on the large TV monitor. She hasn't aged at all. President Clinton has a microphone in front of him. He is together with CIA agents who are seated at a large table.
47 74
INT JANICE'S SPACESHIP - CAPTAIN'S QUARTERS
INT. JANICE'S SPACESHIP - CAPTAIN'S QUARTERS
INT. JANICE'S SPACESHIP - CAPTAIN'S QUARTERS Migar sits across the desk from Janice who is reclined in her chair, tapping her fingers on the surface of the table and staring off into the distance. MIGAR
48 76
INT CONFERENCE ROOM, SECRET FACILITY - YEARS LATER
INT. CONFERENCE ROOM, SECRET FACILITY - YEARS LATER
INT. CONFERENCE ROOM, SECRET FACILITY - YEARS LATER Like before, President Clinton is in a video call with Janice. PRESIDENT CLINTON You said 3 or 4 years, and we've
49 77
INT BEN'S HOUSE - WASHINGTON D.C. DAY
INT. BEN'S HOUSE - WASHINGTON D.C. - DAY
INT. BEN'S HOUSE - WASHINGTON D.C. - DAY Ben, now an elderly man, sits on his sofa. The clock on the shelf ticks by. An old picture of him and Douglas is also on the shelf, and further along, a picture of young Ben and his wife and child.
50 78
EXT POST-APOCALYPTIC CITYSCAPE, UNITED STATES DAY
EXT. POST-APOCALYPTIC CITYSCAPE, UNITED STATES - DAY
EXT. POST-APOCALYPTIC CITYSCAPE, UNITED STATES - DAY President Clinton walks along the deserted street, the ruins of tall buildings on either side. He has the eerie feeling he is being watched, and he quickly turns around, but there is no one there.
51 79
INT CONFERENCE ROOM, SECRET FACILITY
INT. CONFERENCE ROOM, SECRET FACILITY
INT. CONFERENCE ROOM, SECRET FACILITY CIA AGENT Mr President, are you sure you want to go through with this? PRESIDENT BUSH
52 80
EXT NEVADA DESERT MORNING
EXT. NEVADA DESERT - MORNING
EXT. NEVADA DESERT - MORNING Janice's small shuttlecraft touches down onto the surface. Ben and other CIA agents had been waiting. She emerges from it, and invites Ben to come inside. He walks over to it. JANICE
53 81
INT WHITE HOUSE - BRIEFING ROOM DAY
INT. WHITE HOUSE - BRIEFING ROOM - DAY
INT. WHITE HOUSE - BRIEFING ROOM - DAY BEN It's time we faced the fact that the Apollo is gone.
54 82
EXT APOLLO SPACESHIP - OUTER SPACE
EXT. APOLLO SPACESHIP - OUTER SPACE
EXT. APOLLO SPACESHIP - OUTER SPACE The spaceship floats in space, seemingly adrift, but in fact moving at an incredible speed. GEORGE (V.O.) Against all odds, we had made it.
55 83
EXT OUTPOST LG#57
EXT. OUTPOST LG#57
EXT. OUTPOST LG#57 The Apollo spaceship closes the distance to the outpost, and the outpost's automatic docking mechanism activates. INT. OUTPOST LG#57 The weary travellers: George, followed by Rory, Andrew and
56 86
INT DIRECTOR'S OFFICE - PRIMITIVE WORLDS INSTITUTE
INT. DIRECTOR'S OFFICE - PRIMITIVE WORLDS INSTITUTE -
INT. DIRECTOR'S OFFICE - PRIMITIVE WORLDS INSTITUTE - AFTERNOON The Director of the Primitive Worlds Institute (PWI), who is also the Narrator from the opening sequence, sits at a large desk in a large office room with windows on all sides except
57 86
INT OUTPOST LG#57
INT. OUTPOST LG#57
INT. OUTPOST LG#57 The outpost manager rolls up the shutter on the storefront. OUTPOST MANAGER Come in. I need to make your ID
58 89
INT OUTPOST LG#57 LATER
INT. OUTPOST LG#57 - LATER
INT. OUTPOST LG#57 - LATER GEORGE (on the phone) Thank you, Mr. President. I won't disappoint you.
59 90
EXT OUTPOST LG#57 - MONTHS LATER
EXT. OUTPOST LG#57 - MONTHS LATER
EXT. OUTPOST LG#57 - MONTHS LATER The small transport supply ship arrives. INT. TRANSPORT SPACESHIP - OUTPOST LG57 DOCKING BAY The TWO CREWMEN are rough-cut individuals. Their eyes widen at sight of the wealth present in George and his friends ID
60 92
EXT UNIVERSAL ASSEMBLY TERMINAL DAY
EXT. UNIVERSAL ASSEMBLY TERMINAL - DAY
EXT. UNIVERSAL ASSEMBLY TERMINAL - DAY Ava's spaceship touches down on the raised platform high above the city. The PWI Director is there waiting. George and Ava emerge from the spacecraft and approach him. PWI DIRECTOR

Universal Telecom

Satirizing the Space Race as a phone bill dispute, this epic follows humanity's ambassadors from Cold War intrigue to galactic diplomacy, where one gold bar could rewrite Earth's destiny.

See other logline suggestions

Overview

Poster
Unique Selling Point

This script stands out in the sci-fi genre by reimagining the Space Race as a absurd quest driven by a universal telecom company's false advertising lawsuit, satirizing corporate and governmental bureaucracy across timelines; it appeals to fans of alternate history like 'For All Mankind' and philosophical sci-fi like 'The Hitchhiker's Guide to the Galaxy,' compelling through its theme of human ambition clashing with cosmic red tape, culminating in a poignant exploration of isolation and connection.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Consider
Gemini
 Consider
DeepSeek
 Consider
Claude
 Recommend
Grok
 Consider
Average Score: 7.2
Key Takeaways
For the Writer:
To improve the script creatively, focus on refining pacing by streamlining time jumps and reducing exposition-heavy sections to maintain engagement. Develop deeper character arcs, especially for supporting characters like Ava and the PPP members, to ensure emotional resonance and resolve key threads. Address tonal inconsistencies by better integrating satirical, dramatic, and romantic elements for a cohesive narrative, enhancing the overall impact of the unique premise.
For Executives:
The script has strong value in its original sci-fi premise and satirical world-building, offering potential for festival appeal and niche audiences interested in bureaucratic themes. However, risks include uneven pacing and underdeveloped characters that could alienate viewers, leading to poor word-of-mouth and limited commercial success; market perception may view it as an ambitious but flawed project requiring significant revisions to compete in a crowded genre.
Story Facts
Genres:
Science Fiction 60% Drama 30% Action 20% Thriller 25%

Setting: Futuristic, spanning from the early 1960s to 1992 and beyond, Various locations including Alpha Prime, Earth, Ancient Rome, and interstellar space

Themes: Interstellar Connection and Cultural Exchange, Bureaucracy, Regulation, and Obstacles to Progress, The Human Drive for Exploration and Adventure, Distrust, Fear, and Misunderstanding, Sacrifice and the Passage of Time, Corporate Responsibility and Consequences, The Nature of Civilization and Progress, Deception and Truth

Conflict & Stakes: The struggle between Earth and alien civilizations over communication, technology sharing, and the implications of interstellar laws, with Earth's future and its place in the Universal Assembly at stake.

Mood: Optimistic and adventurous with underlying tension.

Standout Features:

  • Unique Hook: The concept of a universal assembly where civilizations negotiate their place in the cosmos.
  • Plot Twist: The revelation that Earth's population count affects its eligibility for interstellar assembly.
  • Innovative Ideas: The use of advanced technology and the exploration of interstellar laws and their implications.
  • Distinctive Settings: The contrast between futuristic civilizations and primitive worlds, highlighting cultural differences.
  • Character Development: Ava's journey from a curious girl to a key player in interstellar politics.

Comparable Scripts: The Hitchhiker's Guide to the Galaxy, Contact, The Expanse (TV Series), Star Trek: The Next Generation, The Fifth Element, Arrival, Interstellar, The Martian, The Leftovers (TV Series)

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Emotional Impact (Script Level) and Visual Impact (Script Level) will have the biggest impact on your overall score next draft.

1. Emotional Impact (Script Level)
Big Impact Script Level
Your current Emotional Impact (Script Level) score: 7.5
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Emotional Impact (Script Level)
Confidence: High (based on ~3,773 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Emotional Impact (Script Level) by about +0.5 in one rewrite.
2. Visual Impact (Script Level)
Big Impact Script Level
Your current Visual Impact (Script Level) score: 7.5
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.4 in Visual Impact (Script Level)
Confidence: High (based on ~4,245 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Visual Impact (Script Level) by about +0.4 in one rewrite.
3. Conflict (Script Level)
Big Impact Script Level
Your current Conflict (Script Level) score: 7.6
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.65 in Conflict (Script Level)
Confidence: High (based on ~2,057 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Conflict (Script Level) by about +0.65 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.60
Key Suggestions:
To elevate the script, focus on deepening secondary character arcs, such as Douglas and Janice, by exploring their backstories and internal conflicts to add emotional nuance. Additionally, refine pacing by condensing exposition-heavy scenes and incorporating more reflective moments for characters to process emotions, ensuring themes like the Primitiveness Law are clearly integrated through character-driven interactions. This will enhance overall engagement and thematic resonance, making the narrative more compelling and immersive.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The script's core concept of interstellar communication and its ethical dilemmas is engaging, but to refine it creatively, focus on smoothing out uneven pacing across sections to maintain viewer interest and deepen character development, especially for key figures like Ava and George, to heighten emotional stakes and thematic resonance. This will make the narrative more cohesive and impactful, ensuring that the exploration of progress and cultural contact feels both thrilling and profound.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis reveals strong arcs for protagonists like George and Ava, who drive emotional engagement, but antagonists like Douglas lack depth and transformation, risking audience disinterest. To enhance the script, focus on developing static characters by introducing pivotal moments of growth and conflict, while deepening emotional wounds and relationships across all characters to create more relatable and dynamic interactions. This will strengthen the narrative's emotional core and ensure each character's journey contributes meaningfully to the themes of adventure, responsibility, and identity.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
From a creative perspective, the script's emotional landscape can be enhanced by diversifying emotional beats to include more moments of wonder, camaraderie, and personal reflection, particularly in repetitive tension-filled sequences. By incorporating nuanced character emotions and mini-arcs within scenes, the story gains depth, preventing emotional fatigue and fostering stronger audience connections, ultimately making the narrative more compelling and resonant.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script's goals_pc analysis reveals a strong foundation in character-driven storytelling, with the protagonist's evolution from curiosity to responsibility effectively mirroring broader themes. To enhance craft, focus on integrating the philosophical conflict (e.g., Advancement vs. Preservation) more seamlessly into earlier acts for better pacing and emotional depth, ensuring that internal and external goals build tension progressively rather than resolving late, which could make the narrative feel more cohesive and impactful.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
The script's thematic depth, particularly around interstellar connection and the hurdles of bureaucracy, provides a strong foundation for a sci-fi epic, but to improve its craft, focus on streamlining the narrative to reduce exposition-heavy scenes and enhance character-driven moments. By deepening emotional arcs, such as Ava's journey of adventure and George's sacrifices, the writer can make the themes more resonant and engaging, avoiding potential viewer fatigue from the extensive timeline and multiple subplots.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
To improve the script's creative integrity, focus on resolving key plot holes and inconsistencies by ensuring events like the Apollo engine failure have logical resolutions and character actions align with their established traits. Streamline redundant elements, such as repeated expositions of the Primitiveness Law, to enhance pacing and coherence, making the narrative more immersive and believable for audiences while maintaining the sci-fi adventure's charm.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The script's voice effectively combines sci-fi grandeur with human elements, but to enhance its craft, focus on tightening the exposition to avoid overwhelming the audience, ensuring that the narrator's insights complement rather than overshadow character-driven moments. Additionally, exploring more nuanced emotional conflicts in key characters could deepen engagement and make the themes of communication and trust more resonant, building on the strong foundation seen in scenes like the opening courtroom drama.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The screenplay's strength lies in its genre blending and thematic depth, but to enhance its craft, focus on refining dialogue for greater authenticity and subtext, tightening pacing to sustain tension and engagement, and deepening character development to build stronger emotional connections and motivations. By addressing these areas, the writer can elevate the narrative's impact and create a more immersive story.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The script's world-building is a strength, effectively blending sci-fi elements with historical settings to create a rich tapestry of interstellar diplomacy and human curiosity. To enhance it creatively, focus on tightening the narrative flow by reducing exposition-heavy scenes and emphasizing character-driven moments that reveal world elements organically, such as deepening Ava's internal conflict with her society's stagnation to make her arc more compelling and relatable, ensuring the vast universe feels intimate and emotionally engaging rather than overwhelming.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The scene pattern analysis reveals that while tense tones effectively amplify conflict, over-reliance on them can lead to predictable pacing. To enhance the script, focus on integrating more varied tension, ensuring reflective and emotional scenes drive meaningful character development and story progression, and making early informative dialogue more dynamic to hook audiences faster. This will create a more balanced narrative with stronger emotional depth and engagement.
Loglines
Presents logline variations based on theme, genre, and hook.