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Scene Map 60
# PG SLUGLINE
1 1
INT HARBOUR VIEW CARE HOME - DAY ROOM DAY
2 2
INT ROOM -12 MOMENTS LATER
3 6
EXT LONDON ALLEYWAY NIGHT
4 8
INT RESISTANCE BUNKER NIGHT
5 10
**RETURN TO SCENE:****INT. RESISTANCE BUNKER - NIGHT**
6 17
INT TRUCK CAB
7 19
INT FERRY- BELOW DECK - MOMENTS LATER.
8 19
INT FERRY- BELOW DECK MOMENTS LATER
9 24
INT FERRY - BELOW DECK LATER
10 28
EXT PORT OF CALAIS DAWN
11 30
INT FREIGHT TRAIN - MOVING NIGHT
12 30
INT TRUCK CONTINUOUS
13 31
EXT DERAILMENT CONTINUOUS
14 32
EXT FOREST EDGE NIGHT
15 32
EXT WOODED HILLS - LOWER SILESIA NIGHT
16 33
INT STONE CHURCH NIGHT
17 34
INT CHURCH - SIDE CHAPEL LATER
18 34
INT CHURCH - CANDLELIT NAVE NIGHT
19 35
INT CATACOMBS NIGHT
20 35
INT CHURCH - SACRISTY NIGHT
21 39
INT CHURCH - DAWN APPROACHING
22 40
EXT OWL MOUNTAINS - NARROW PATH DAY
23 42
EXT OWL MOUNTAINS - RIDGELINE DAY
24 44
EXT VENTILATION SHAFT CLEARING DAY
25 44
EXT VENTILATION SHAFT CLEARING CONTINUOUS
26 47
EXT ACCESS ROAD CONTINUOUS
27 47
EXT MAIN GATE CONTINUOUS
28 48
INT DIE GLOCKE LAIR - ENTRY TUNNEL CONTINUOUS
29 50
EXT DIE GLOCKE LAIR - MAIN GATE SAME TIME
30 51
INT DIE GLOCKE LAIR - CONTROL PLATFORM SAME TIME
31 58
EXT SNOWFIELD DAY
32 59
EXT JANUS'S CHURCH DAY
33 60
INT JANUS'S CHURCH DAY
34 62
INT JANUS'S CHURCH - UNDERCROFT NIGHT
35 68
INT JANUS'S CHURCH - SIDE CHAPEL NIGHT
36 71
EXT JANUS'S CHURCH DAWN
37 75
EXT MOUNTAIN ROAD MORNING
38 77
EXT MOUNTAIN ROAD MORNING
39 80
INT SUPPLY TRUCK- MOVING DAY
40 82
EXT THE BELL LAIR - CHECKPOINT DAY
41 83
INT THE BELL LAIR - INTERROGATION ROOM DAY
42 90
NT./EXT. THE BELL LAIR - PERIMETER DAY
43 91
INT INTERROGATION ROOM DAY
44 91
INT THE BELL LIAR-CORRIDOR- MOVING
45 92
INT BELL CONTROL ROOM-MOMENTS LATER.
46 95
INT BELL LAIR-CORRIDOR- MOVING.
47 96
INT SERVICE TUNNEL- CONTINUOUS.
48 97
EXT FOREST- MOVING NIGHT
49 99
EXT OWL MOUNTAINS FOREST SLOPE DAWN
50 99
EXT RIDGELINE MOMENTS LATER
51 100
EXT FOREST CONTINUOUS
52 101
INT BELL LAIR- LOWER LEVEL CORRIDOR- DAWN.
53 102
INT BELL CONTROL ROOM-MOMENTS LATER.
54 104
EXT OWL MOUNTAINS-DAWN.
55 105
EXT OWL MOUNTAINS-FOREST TRACK DAWN
56 106
EXT FOREST ROAD DAWN
57 107
EXT OWL MOUNTAINS- RIDGE ABOVE DAWN
58 108
EXT FOREST RIDGE-SAME
59 109
EXT FOREST ROAD-MOVING-DAWN.
60 111
EXT LUFTWAFFE AIRSTRIP DAWN
Scene Map
60
# PG SLUGLINE
1 1
INT HARBOUR VIEW CARE HOME - DAY ROOM DAY
INT. HARBOUR VIEW CARE HOME - DAY ROOM - DAY (2005)
INT. HARBOUR VIEW CARE HOME - DAY ROOM - DAY (2005) FOLKESTONE, KENT. Rain lashes against the bay windows. Through the grey drizzle, you can just make out the English Channel, choppy and angry.
2 2
INT ROOM -12 MOMENTS LATER
INT. ROOM -12- MOMENTS LATER
INT. ROOM -12- MOMENTS LATER The Reporter walks down the corridor. The sounds of the care home-the TV blaring a quiz show, the clinking of teacups-fade away. He stops at Room 12. He knocks gently.
3 6
EXT LONDON ALLEYWAY NIGHT
EXT. LONDON ALLEYWAY - NIGHT (1966 - ALTERNATE TIMELINE)
EXT. LONDON ALLEYWAY - NIGHT (1966 - ALTERNATE TIMELINE) GREY. SMOG. RAIN.The alley is slick with oil and grime. Through the mouth of the alley, we see Piccadilly Circus in the distance. The neon lights are gone. The Statue of Eros is gone, replaced by a massive, brutalist BLACK MONOLITH.Draped
4 8
INT RESISTANCE BUNKER NIGHT
INT. RESISTANCE BUNKER - NIGHT (1966)
INT. RESISTANCE BUNKER - NIGHT (1966) The truck is parked in the damp gloom of a disused underground tunnel. Billy jumps down from the tailgate, shivering. He looks around. The bunker is a mix of scavenged 1940s tech and stolen 1960s futuristic German equipment. A
5 10
**RETURN TO SCENE:****INT. RESISTANCE BUNKER - NIGHT**
**RETURN TO SCENE:****INT. RESISTANCE BUNKER - NIGHT**
**RETURN TO SCENE:****INT. RESISTANCE BUNKER - NIGHT** Billy looking around at everyone in the room BILLY We learned in school that it was inevitable. That the Aryan spirit was
6 17
INT TRUCK CAB
INT. TRUCK CAB
INT. TRUCK CAB JACK Breathe kid. You're just a driver doing your job. BILLY
7 19
INT FERRY- BELOW DECK - MOMENTS LATER.
INT. FERRY- BELOW DECK - MOMENTS LATER.
INT. FERRY- BELOW DECK - MOMENTS LATER. The doors SEAL with a thunderous CLANG. The engines rumble to life. Miller drops the act, peeling off the overalls. MILLER We're committed now.
8 19
INT FERRY- BELOW DECK MOMENTS LATER
INT. FERRY- BELOW DECK - MOMENTS LATER
INT. FERRY- BELOW DECK - MOMENTS LATER Jack lights a cigarette. JACK You did well back there kid, your a natural.
9 24
INT FERRY - BELOW DECK LATER
INT. FERRY - BELOW DECK - LATER
INT. FERRY - BELOW DECK - LATER The others are further down the hold, giving space. The ferry hums steadily now - deep, mechanical, almost womb- like. Billy sits on a coil of rope, staring at the canister.
10 28
EXT PORT OF CALAIS DAWN
EXT. PORT OF CALAIS - DAWN
EXT. PORT OF CALAIS - DAWN The ferry's bow doors open. Grey light spills onto the vehicle deck. The Resistance Truck rolls forward - swallowed by a continent under occupation.
11 30
INT FREIGHT TRAIN - MOVING NIGHT
INT. FREIGHT TRAIN - MOVING - NIGHT
INT. FREIGHT TRAIN - MOVING - NIGHT Iron wheels SCREAM against steel. The freight train barrels east through forest and snow. Inside the RESISTANCE TRUCK, chained flat on a rail car. Billy sits in the cab, staring through the narrow windscreen
12 30
INT TRUCK CONTINUOUS
INT. TRUCK - CONTINUOUS
INT. TRUCK - CONTINUOUS The truck HANGS at an angle, half off the rail car. The canister SHIFTS - STRAPS SNAP. Elena sees it sliding. Created using Celtx
13 31
EXT DERAILMENT CONTINUOUS
EXT. DERAILMENT - CONTINUOUS
EXT. DERAILMENT - CONTINUOUS Flames crawl along twisted rail cars. SS SHOUTS echo in the distance. Survivors. Or worse - reinforcements. INT. TRUCK - CONTINUOUS Billy pulls with everything he has. Elena swings back in,
14 32
EXT FOREST EDGE NIGHT
EXT. FOREST EDGE - NIGHT
EXT. FOREST EDGE - NIGHT The team stumbles away from the wreckage, silhouetted by fire. Elena still has the canister. Miller counts charges - fewer now. Jack scans the treeline. SS SEARCHLIGHTS cut through the forest in the distance. Kraus leans heavily on
15 32
EXT WOODED HILLS - LOWER SILESIA NIGHT
EXT. WOODED HILLS - LOWER SILESIA - NIGHT
EXT. WOODED HILLS - LOWER SILESIA - NIGHT Snow drifts softly between the trees. The team moves carefully now - slower. Kraus limps, supported by Billy. Through the trees, a SMALL STONE CHURCH emerges. No lights. No banners. Just age and silence. A single BELL hangs in the
16 33
INT STONE CHURCH NIGHT
INT. STONE CHURCH - NIGHT
INT. STONE CHURCH - NIGHT Candles flicker along the walls. A lone figure kneels at the altar - a MONK in a worn habit. He doesn't turn MONK
17 34
INT CHURCH - SIDE CHAPEL LATER
INT. CHURCH - SIDE CHAPEL - LATER
INT. CHURCH - SIDE CHAPEL - LATER Kraus lies on a wooden pew. Janus works with quiet efficiency - binding the leg, setting it straight. No questions. No judgment. Billy watches, absorbing everything. BILLY
18 34
INT CHURCH - CANDLELIT NAVE NIGHT
INT. CHURCH - CANDLELIT NAVE - NIGHT
INT. CHURCH - CANDLELIT NAVE - NIGHT The team sits quietly. Janus pours thin soup into bowls. JANUS You are going into the mountains.
19 35
INT CATACOMBS NIGHT
INT. CATACOMBS - NIGHT
INT. CATACOMBS - NIGHT Crates. Rifles. Explosives. Maps. And - carved into the stone walls - NAMES. Hundreds. scratched. Etched. Bloody. Elena stops dead. ELENA
20 35
INT CHURCH - SACRISTY NIGHT
INT. CHURCH - SACRISTY - NIGHT
INT. CHURCH - SACRISTY - NIGHT A small stone room behind the altar. Icons. Shelves of herbs. A single oil lamp. Janus washes blood from his hands in a basin. Kraus sits on a stool, leg bound, exhausted.
21 39
INT CHURCH - DAWN APPROACHING
INT. CHURCH - DAWN APPROACHING
INT. CHURCH - DAWN APPROACHING The team rests among pews and stone. Snow taps softly against stained glass. Janus stands with Jack and Miller over a MAP of the Owl Mountains.
22 40
EXT OWL MOUNTAINS - NARROW PATH DAY
EXT. OWL MOUNTAINS - NARROW PATH - DAY
EXT. OWL MOUNTAINS - NARROW PATH - DAY Snow crunches under boots. Janus leads. Kraus limps behind, supported by Billy. The mountain looms - quiet, watchful. Billy breaks the silence. BILLY
23 42
EXT OWL MOUNTAINS - RIDGELINE DAY
EXT. OWL MOUNTAINS - RIDGELINE - DAY
EXT. OWL MOUNTAINS - RIDGELINE - DAY JANUS We are close. Billy feels it now - in his teeth, in his bones. The Bell is already waiting.
24 44
EXT VENTILATION SHAFT CLEARING DAY
EXT. VENTILATION SHAFT CLEARING - DAY
EXT. VENTILATION SHAFT CLEARING - DAY They push through brush into a shallow clearing. Rock walls. Old concrete. Rusted bolts. And there it is --or where it was. The shaft entrance has been BRICKED UP. Newer stone. Careful work. Miller runs a hand over it.
25 44
EXT VENTILATION SHAFT CLEARING CONTINUOUS
EXT. VENTILATION SHAFT CLEARING - CONTINUOUS
EXT. VENTILATION SHAFT CLEARING - CONTINUOUS The SS PATROL approaches - six men. Muddy boots. Rifles loose but ready. An SS SERGEANT (40s) clocks the weapons immediately. SS SERGEANT
26 47
EXT ACCESS ROAD CONTINUOUS
EXT. ACCESS ROAD - CONTINUOUS
EXT. ACCESS ROAD - CONTINUOUS They move along a narrow, switchback road carved into the mountainside. Ahead, the LAIR ENTRANCE emerges from the rock. Not a bunker. A CATHEDRAL OF CONCRETE AND STEEL. A colossal reinforced arch sunk directly into the mountain face.
27 47
EXT MAIN GATE CONTINUOUS
EXT. MAIN GATE - CONTINUOUS
EXT. MAIN GATE - CONTINUOUS Two MASSIVE STEEL DOORS stand shut. Armed guards snap to Created using Celtx attention as the patrol approaches. The Sergeant steps
28 48
INT DIE GLOCKE LAIR - ENTRY TUNNEL CONTINUOUS
INT. DIE GLOCKE LAIR - ENTRY TUNNEL - CONTINUOUS
INT. DIE GLOCKE LAIR - ENTRY TUNNEL - CONTINUOUS They step inside. The doors SEAL behind them with a thunderous CLANG. The tunnel stretches impossibly far - concrete ribs, cables snaking along the walls, warning lights pulsing in time with the HUM. The sound is everywhere now.
29 50
EXT DIE GLOCKE LAIR - MAIN GATE SAME TIME
EXT. DIE GLOCKE LAIR - MAIN GATE - SAME TIME
EXT. DIE GLOCKE LAIR - MAIN GATE - SAME TIME The massive STEEL DOORS grind shut behind the team. The SS SERGEANT exhales, satisfied. Routine restored. A distant ENGINE NOISE. He looks down the access road. A LORRY crawls uphill toward the gate - mud-splattered, overheating. The
30 51
INT DIE GLOCKE LAIR - CONTROL PLATFORM SAME TIME
INT. DIE GLOCKE LAIR - CONTROL PLATFORM - SAME TIME
INT. DIE GLOCKE LAIR - CONTROL PLATFORM - SAME TIME Elena stiffens ELENA Kraus- The HUM SPIKES. Red WARNING LIGHTS flicker to life. Billy
31 58
EXT SNOWFIELD DAY
EXT. SNOWFIELD - DAY
EXT. SNOWFIELD - DAY Silence. A wide, white expanse. Snow drifts lazily from a pale sky. The TEAM lies SCATTERED, but close - as if thrown there by the same violent hand. Billy is on his knees, VOMITING into the snow. His whole body shakes. Jack lies on
32 59
EXT JANUS'S CHURCH DAY
EXT. JANUS'S CHURCH - DAY
EXT. JANUS'S CHURCH - DAY The church looms out of the snow. Ancient stone. Weather- beaten. Silent. Jack raises a hand. Stops them. JACK We don't rush this.
33 60
INT JANUS'S CHURCH DAY
INT. JANUS'S CHURCH - DAY
INT. JANUS'S CHURCH - DAY Warmth. Candlelight flickers against rough stone walls. A handful of MONKS freeze as the door creaks open. Fear flashes. Behind them, MEN, WOMEN, AND CHILDREN huddle together - exhausted, frightened, alive. A YOUNG MAN steps
34 62
INT JANUS'S CHURCH - UNDERCROFT NIGHT
INT.JANUS'S CHURCH - UNDERCROFT - NIGHT
INT.JANUS'S CHURCH - UNDERCROFT - NIGHT Candlelight flickers against ancient stone. The storm outside builds, but inside there is a fragile stillness. Weapons lie on a wooden table. Maps spread beside them. Janus watches the TEAM closely - guarded, unsettled.
35 68
INT JANUS'S CHURCH - SIDE CHAPEL NIGHT
INT. JANUS'S CHURCH - SIDE CHAPEL - NIGHT
INT. JANUS'S CHURCH - SIDE CHAPEL - NIGHT The storm rages outside. Inside, the chapel is dim, lit by candles set into cracks in the stone. Billy and Elena sit opposite THREE JEWISH SURVIVORS - two men and a woman. Their coats are threadbare. Their eyes are hollow, watchful. No one
36 71
EXT JANUS'S CHURCH DAWN
EXT. JANUS'S CHURCH - DAWN
EXT. JANUS'S CHURCH - DAWN The storm has passed. Fresh snow blankets the mountains, untouched and unforgiving. Grey morning light creeps over the ridge line. The TEAM stands outside the church, breath fogging in the cold. Janus studies the mountains in the
37 75
EXT MOUNTAIN ROAD MORNING
EXT. MOUNTAIN ROAD - MORNING
EXT. MOUNTAIN ROAD - MORNING The SUPPLY TRUCK crawls uphill through fresh snow. Engine straining. Tyres crunching. Inside the cab - a DRIVER (40s) and a single GERMAN ESCORT sit in silence, breath fogging the windscreen. Ahead, the road narrows. A fallen TREE blocks the
38 77
EXT MOUNTAIN ROAD MORNING
EXT. MOUNTAIN ROAD - MORNING
EXT. MOUNTAIN ROAD - MORNING The driver and escort stand off to the side of the road, shaken but unharmed. Elena moves with efficiency, checking papers, memorising stamps. ELENA
39 80
INT SUPPLY TRUCK- MOVING DAY
INT. SUPPLY TRUCK- MOVING-DAY
INT. SUPPLY TRUCK- MOVING-DAY The engine hums. Snow streaks across the windscreen. Billy drives. (A beat) BILLY
40 82
EXT THE BELL LAIR - CHECKPOINT DAY
EXT. THE BELL LAIR - CHECKPOINT - DAY
EXT. THE BELL LAIR - CHECKPOINT - DAY The SUPPLY TRUCK grinds to a halt beneath brutal concrete. Searchlights sweep lazily through falling snow. Routine. Boring. Billy and Miller climb down from the cab together. They carry the DOCUMENT FOLDER between them. A BOOTH WINDOW
41 83
INT THE BELL LAIR - INTERROGATION ROOM DAY
INT. THE BELL LAIR - INTERROGATION ROOM - DAY
INT. THE BELL LAIR - INTERROGATION ROOM - DAY Concrete walls. A single bulb hums softly. Billy sits cuffed to a metal chair. Blood dried at his lip. Breathing controlled, but shallow. A GUARD stands by the door. The door opens. HANS VOGEL (early 40s) enters.
42 90
NT./EXT. THE BELL LAIR - PERIMETER DAY
NT./EXT. THE BELL LAIR - PERIMETER - DAY
NT./EXT. THE BELL LAIR - PERIMETER - DAY OFFICER Herr Vogel- Resistance fighters B- sector. Vogel stops.
43 91
INT INTERROGATION ROOM DAY
INT. INTERROGATION ROOM-DAY
INT. INTERROGATION ROOM-DAY The cuffs hit the floor. Billy slumps forward - Kraus catches him, steadies him. Billy's legs barely hold. BILLY (breathless)
44 91
INT THE BELL LIAR-CORRIDOR- MOVING
INT. THE BELL LIAR-CORRIDOR- MOVING
INT. THE BELL LIAR-CORRIDOR- MOVING They move fast controlled. Sirens echo. Red warning lights Created using Celtx pulse. Kraus opens a steel cabinet- pulls out a leather
45 92
INT BELL CONTROL ROOM-MOMENTS LATER.
INT. BELL CONTROL ROOM-MOMENTS LATER.
INT. BELL CONTROL ROOM-MOMENTS LATER. The heart of the project. Cables snake across the floor. Instruments hum. The bell hums beyond reinforced glass. Alive. Kraus moves to the master console. Billy watched dread and
46 95
INT BELL LAIR-CORRIDOR- MOVING.
INT.BELL LAIR-CORRIDOR- MOVING.
INT.BELL LAIR-CORRIDOR- MOVING. They move fast now. Sirens blare. Red lights pulse. SS troops rush past them in the other direction- toward the disturbance. No one notices them. A charge detonates somewhere above. The mountain shudders. Dust rains down.
47 96
INT SERVICE TUNNEL- CONTINUOUS.
INT. SERVICE TUNNEL- CONTINUOUS.
INT. SERVICE TUNNEL- CONTINUOUS. Narrow. Damp. Bare bulbs flicker. The hum of the bell is muted here, but still present- like a distant heartbeat. Billy stumbles. Kraus catches him. KRAUS
48 97
EXT FOREST- MOVING NIGHT
EXT. FOREST- MOVING-NIGHT
EXT. FOREST- MOVING-NIGHT They run. Branches whip past. Breath ragged. Janus finally slows. Turns to Kraus. JANUS You.
49 99
EXT OWL MOUNTAINS FOREST SLOPE DAWN
EXT. OWL MOUNTAINS FOREST SLOPE - DAWN
EXT. OWL MOUNTAINS FOREST SLOPE - DAWN A grey dawn bleeds slowly into the snow - covered forest. Snow lashes sideways now. The wind howls through the trees, swallowing sound. Jack and Elena push uphill, boots sinking, breath ragged. Jack stops hold up a fist. They listen.Nothing
50 99
EXT RIDGELINE MOMENTS LATER
EXT. RIDGELINE- MOMENTS LATER
EXT. RIDGELINE- MOMENTS LATER THEY BREAK THROUGH THE TREES INTO A NARROW RIDGE. Below them, visability is poor. Jack squints. JACK
51 100
EXT FOREST CONTINUOUS
EXT. FOREST-CONTINUOUS
EXT. FOREST-CONTINUOUS They move fast now. Sliding. Slipping. Branches tear at them. Jack nearly goes down- catches himself. Elena pulls him up. ELENA If Kraus was wrong-
52 101
INT BELL LAIR- LOWER LEVEL CORRIDOR- DAWN.
INT. BELL LAIR- LOWER LEVEL CORRIDOR- DAWN.
INT. BELL LAIR- LOWER LEVEL CORRIDOR- DAWN. Alarms scream. Red lights pulse against concreate walls slick with condensation. The mountain groans- deep structual wrong. Vogel (1940's) strides through the chaos. Calm, controlled. Furious beneath the surface. Two scientists round the corner
53 102
INT BELL CONTROL ROOM-MOMENTS LATER.
INT. BELL CONTROL ROOM-MOMENTS LATER.
INT. BELL CONTROL ROOM-MOMENTS LATER. The room is a nightmare. Sparks rain from shattered conduits. Instrumentation flickers, unreadable. Beyond reinforced glass, THE BELL convulses - its surface warping, pulsing, breathing.
54 104
EXT OWL MOUNTAINS-DAWN.
EXT. OWL MOUNTAINS-DAWN.
EXT. OWL MOUNTAINS-DAWN. The mountain exhales. A deep, unnatural RUMBLE fades into silence. Whatever the Bell was - It is no longer whole. EXT. OWL MOUNTAINS-WOEK CAMP-DAWN. A handful of PRISONERS work in silence near the tree line.
55 105
EXT OWL MOUNTAINS-FOREST TRACK DAWN
EXT. OWL MOUNTAINS-FOREST TRACK-DAWN
EXT. OWL MOUNTAINS-FOREST TRACK-DAWN A narrow service road cuts through the trees. Mud. Snow. Ice. VOGEL (45) moves fast, breath controlled, boots sure. He is no longer sick. Whatever weakness the jump caused is gone. He checks his watch. Adjusts his coat. Behind him, the
56 106
EXT FOREST ROAD DAWN
EXT. FOREST ROAD-DAWN
EXT. FOREST ROAD-DAWN Vogel slows. Listens. Nothing. He removes a folded paper from his coat- coordinates, times, names. Burns it with a lighter. Watches it disappear into ash. VOGEL
57 107
EXT OWL MOUNTAINS- RIDGE ABOVE DAWN
EXT. OWL MOUNTAINS- RIDGE ABOVE- DAWN
EXT. OWL MOUNTAINS- RIDGE ABOVE- DAWN Far above them Kraus, Billy and Janus watch the valley. Smoke rises from the mountain. The Bell is silent now. Janus lowers his binoculars. JANUS
58 108
EXT FOREST RIDGE-SAME
EXT. FOREST RIDGE-SAME
EXT. FOREST RIDGE-SAME Jack and Elena watch from cover. They see the vehicle pull away. Elena's face drops. ELENA He's got transport.
59 109
EXT FOREST ROAD-MOVING-DAWN.
EXT. FOREST ROAD-MOVING-DAWN.
EXT. FOREST ROAD-MOVING-DAWN. Inside the truck-chaos, breath, adrenaline. Jack leans forward. JACK Vogel's got a head start.
60 111
EXT LUFTWAFFE AIRSTRIP DAWN
EXT. LUFTWAFFE AIRSTRIP- DAWN
EXT. LUFTWAFFE AIRSTRIP- DAWN Grey light. Low cloud. Wind cutting across the tarmac. A TRANSPORT PLANE idles at the far end of the runway. Engines warming. An ARMOURED TRUCK bursts through the perimeter.

The Bell

A former Nazi scientist teams up with a young resistance fighter to travel back in time and erase the dark legacy of the Reich, but their mission is complicated by a ruthless SS officer determined to preserve the future he helped create.

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Overview

Poster
Unique Selling Point

A unique blend of alternate history and time-travel thriller that explores the emotional cost of changing history rather than just the mechanics. The script's strength lies in its moral complexity - presenting a Nazi scientist as a sympathetic protagonist seeking redemption, and exploring how ordinary people become heroes in extraordinary circumstances. Unlike typical WWII stories, it focuses on the psychological toll of collaboration and resistance in an occupied Britain.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Gemini
 Recommend
Grok
 Recommend
Claude
 Consider
DeepSeek
 Consider
Average Score: 7.7
Key Takeaways
For the Writer:
To elevate your script, focus on reducing heavy exposition by weaving key information into action and character-driven scenes rather than dialogue dumps, as this will improve pacing and immersion. Strengthen character arcs, especially for secondary figures like Elena and Jack, by giving them more personal stakes and clearer resolutions to enhance emotional depth. Additionally, refine the framing device in the 2005 scenes to better integrate with the main narrative, ensuring it provides meaningful bookends and thematic closure.
For Executives:
The script has strong value as a high-concept alternate-history thriller with emotional resonance and festival appeal, potentially attracting audiences who enjoy moral complexity in sci-fi like 'Inglourious Basterds'. However, risks include uneven pacing, excessive exposition, and underdeveloped character arcs that could lead to audience disengagement and production challenges; without revisions, it may struggle in competitive markets, appearing amateurish and limiting its commercial viability.
Story Facts
Genres:
War 40% Science Fiction 30% Action 35% Thriller 35% Drama 25%

Setting: World War II, specifically during the 1960s and 2005, Primarily set in the Owl Mountains, England, and various locations in Nazi-occupied Europe

Themes: The Burden of the Past and the Fight for the Future, Sacrifice and Redemption, The Nature of History and Memory, Moral Ambiguity and the Cost of Survival, The Cyclical Nature of Conflict and the Potential for Change, Identity and Legacy, The Futility and Consequences of Unchecked Power

Conflict & Stakes: The main conflict revolves around the resistance's attempt to stop Vogel from using the Bell to alter history, with the stakes being the potential for catastrophic consequences if he succeeds.

Mood: Tense and somber, with moments of urgency and introspection.

Standout Features:

  • Unique Hook: The integration of time travel with World War II events, allowing characters to confront their pasts and alter history.
  • Major Twist: Kraus's internal conflict and eventual decision to sacrifice himself for the greater good, revealing the depth of his character.
  • Distinctive Setting: The contrasting settings of the care home in 2005 and the war-torn landscapes of the 1960s provide a rich backdrop for the narrative.
  • Innovative Ideas: The concept of a device like the Bell that can manipulate time and its implications on history and morality.

Comparable Scripts: The Man in the High Castle, Fatherland, The Plot Against America, 11.22.63, The Book Thief, The Resistance, The Man Who Knew Too Much, Darkest Hour, The Time Traveler's Wife

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Character Development (Script Level) and Theme (Script Level) will have the biggest impact on your overall score next draft.

1. Character Development (Script Level)
Big Impact Script Level
Your current Character Development (Script Level) score: 7.1
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.65 in Character Development (Script Level)
Confidence: High (based on ~2,328 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Character Development (Script Level) by about +0.65 in one rewrite.
2. Theme (Script Level)
Big Impact Script Level
Your current Theme (Script Level) score: 7.8
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Theme (Script Level)
Confidence: High (based on ~3,464 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.5 in one rewrite.
3. Emotional Impact (Script Level)
Big Impact Script Level
Your current Emotional Impact (Script Level) score: 7.5
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Emotional Impact (Script Level)
Confidence: High (based on ~3,773 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Emotional Impact (Script Level) by about +0.5 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.58
Key Suggestions:
To improve the script from a creative and craft perspective, focus on refining dialogue to enhance emotional authenticity and depth, as it currently feels functional but lacks resonance. Additionally, deepen character motivations, especially for antagonists like Vogel, to make their arcs more compelling and integrated with the themes of sacrifice and redemption. These adjustments will strengthen audience connection and elevate the overall emotional impact of the narrative.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The script's innovative blend of historical drama and science fiction has strong potential, but improvements in dialogue and pacing are essential to enhance its craft. Focus on making conversations more natural and dynamic to better reveal character motivations, while smoothing out transitions and balancing exposition with action to maintain tension and emotional depth. Emphasizing visual storytelling over dialogue-heavy explanations will create a more immersive experience, allowing the audience to connect deeply with the themes of regret, sacrifice, and time's consequences.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis highlights strong foundations for the protagonists, with high scores in emotional resonance and thematic integration, but reveals opportunities to deepen emotional backstories and internal conflicts to enhance audience engagement. Focus on incorporating more flashbacks, vulnerable moments, and explicit exploration of character wounds and flaws, such as Billy's panic and Kraus's guilt, to create more nuanced arcs and improve the script's emotional depth and tension in key scenes.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
From a creative standpoint, the script's emotional landscape could be significantly improved by incorporating more varied emotional rhythms and deeper character insights to prevent audience fatigue and enhance engagement. By adding moments of relief, subtle humor, and personal connections, such as expanding on characters' backstories and internal conflicts, the narrative can achieve a more balanced emotional arc that makes high-tension scenes more impactful and allows for genuine character growth, ultimately elevating the story's emotional authenticity and resonance.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script effectively uses evolving internal and external goals to drive character development and plot, but to enhance craft, focus on tightening the philosophical conflict resolution to ensure it lands more impactfully by the end, perhaps by adding subtle character moments that reinforce themes of redemption and agency. This will deepen emotional resonance and make the story more cohesive, leveraging the strong foundation in historical and personal stakes.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
The script's themes are robust and well-integrated, particularly the central idea of confronting the past to forge a better future, but to elevate the craft, focus on tightening the time travel mechanics for clarity and emotional accessibility. Deepen character motivations, especially for figures like Kraus and Billy, to amplify the themes of sacrifice and redemption, ensuring they resonate more profoundly with audiences and avoid potential pacing issues in the high-stakes action sequences.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
As a beginner screenwriter, your script's core strength lies in its intriguing alternate history and time travel premise, but improvements are needed in character development and logical consistency to elevate it for competition. Focus on building authentic motivations for characters like Old Kraus by adding subtle flashbacks or internal monologues, and clarify time travel rules early to avoid paradoxes. Additionally, refine dialogue to feel more natural and reduce redundant expositions, tightening the pace and making the story more engaging and believable.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The writer's voice is a strong asset, blending journalistic detachment with emotional depth to create tension and character growth, but to elevate the script, focus on integrating this emotional resonance earlier and more consistently across scenes. This would enhance audience connection and thematic impact, ensuring that the progression from observational to personal doesn't feel abrupt, while leveraging the sparse dialogue style to maintain pacing and depth in high-stakes moments.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The screenplay excels in building tension and exploring moral dilemmas, but to enhance its creative impact, focus on refining dialogue to make it more authentic and emotionally resonant, improving grammar for better clarity, and deepening character motivations through subtle actions and subtext. These adjustments will strengthen audience engagement and elevate the narrative's depth, turning a solid script into a compelling story.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
Your script's world building is a robust strength, effectively merging historical accuracy with speculative sci-fi to create an immersive alternate reality. To elevate it creatively, focus on ensuring that environmental elements, like the harsh weather and oppressive structures, more dynamically influence character decisions and emotional arcs, which can add deeper layers of tension and realism, making the narrative even more compelling for audiences and helping it stand out in screenplay competitions.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
As a beginner screenwriter, your script excels in building tension and emotional depth during intense scenes, but there's room to strengthen reflective moments by infusing them with more dynamic dialogue and subtle conflict. Focus on revising calmer scenes to ensure they advance the plot and develop characters more evenly, enhancing overall engagement and flow without disrupting your core strengths, which will make your script more competitive in festivals and competitions.
Loglines
Presents logline variations based on theme, genre, and hook.