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Scene Map 60
# PG SLUGLINE
1 2
INT TEMPLE OF BAST NIGHT
2 4
INT EDNA'S HOME - LIVING ROOM DAY
3 8
INT PATIENCE'S APARTMENT NIGHT
4 11
INT AVENAL HQ - SHOWROOM DAY
5 12
EXT AVENAL HQ DAY
6 14
INT AVENAL HQ - ELEVATOR BANK DAY
7 16
INT JOEY'S DINER DAY
8 18
INT LIMOUSINE DAY
9 19
INT AVENAL HQ - BERGER'S OFFICE DAY
10 21
EXT SHOPPING DISTRICT DAY
11 22
EXT BERGER'S TOWNHOUSE NIGHT
12 23
EXT LONE'S BUILDING - ALLEY NIGHT
13 26
EXT TRENDY CLUB NIGHT
14 28
INT BUS NIGHT
15 29
EXT MARSHLAND NIGHT
16 30
EXT MARSHLAND NIGHT
17 32
EXT SUBURBAN NEIGHBORHOOD NIGHT
18 33
INT EDNA'S HOME - BEDROOM MORNING
19 35
INT PATIENCE'S APARTMENT - BATHROOM DAY
20 40
INT COFFEE SHOP DAY
21 42
EXT AVENAL FACTORY DAY
22 45
EXT URBAN PARK DAY
23 46
INT PATIENCE'S APARTMENT NIGHT
24 47
EXT SHOPPING DISTRICT NIGHT
25 48
INT TRENDY CLUB NIGHT
26 51
EXT TENEMENT ROOFTOP NIGHT
27 52
EXT JEWELRY STORE ALLEY NIGHT
28 54
INT EDNA'S HOME - KITCHEN DAY
29 55
INT EDNA'S HOME - OFFICE DAY
30 57
INT EDNA'S HOME - LIVING ROOM DAY
31 58
EXT JEWELRY STORE DAY
32 60
INT AVENAL HQ - SHOWROOM DAY
33 61
INT AVENAL HQ - ACCOUNTING BULLPEN DAY
34 62
INT PATIENCE'S APARTMENT EVENING
35 64
EXT AVENAL MANSION NIGHT
36 69
INT AVENAL FACTORY - GEORGES' OFFICE NIGHT
37 71
INT AVENAL FACTORY - GEORGES' OFFICE NIGHT
38 74
EXT VICTORIAN DUPLEX NIGHT
39 75
INT ARMS CACHE DAY
40 77
INT PATIENCE'S APARTMENT DAY
41 79
INT SUSHI BAR DAY
42 82
EXT RIVERSIDE AREA DAY
43 83
INT EDNA'S HOME - LIVING ROOM DUSK
44 86
INT CONCERT HALL NIGHT
45 88
INT CONCERT HALL - BASEMENT NIGHT
46 89
INT CONCERT HALL NIGHT
47 91
INT CONCERT HALL - BACKSTAGE NIGHT
48 95
INT EDNA'S HOME - BEDROOM NIGHT
49 96
EXT PATIENCE'S BUILDING DAY
50 101
INT CHURCH NIGHT
51 102
INT POLICE STATION - PATIENCE'S CELL NIGHT
52 103
INT CHURCH NIGHT
53 105
EXT AVENAL HQ - HELIPAD NIGHT
54 106
INT AVENAL HQ - PENTHOUSE NIGHT
55 107
EXT AVENAL HQ NIGHT
56 109
EXT AVENAL HQ - HELIPAD NIGHT
57 110
EXT AVENAL HQ - PENTHOUSE GARDEN NIGHT
58 114
INT AVENAL HQ - PENTHOUSE DAY
59 116
INT AVENAL HQ - PENTHOUSE DAY
60 119
INT EDNA'S HOME - LIVING ROOM DAY
Scene Map
60
# PG SLUGLINE
1 2
INT TEMPLE OF BAST NIGHT
INT. TEMPLE OF BAST - NIGHT
INT. TEMPLE OF BAST - NIGHT START ON THE FACE of A GOLDEN CAT STATUE. This is the cat- god BAST, lithe, noble, beautiful. CAMERA MOVES to reveal the statue is 50 feet tall, dominating this space. Other images of CATS -- hieroglyphics, ceramics -- abound, as do --
2 4
INT EDNA'S HOME - LIVING ROOM DAY
INT. EDNA'S HOME - LIVING ROOM - DAY
INT. EDNA'S HOME - LIVING ROOM - DAY PATIENCE, out of her poncho, fills out a questionnaire on a clipboard. Numerous CATS roam the premises. Feline artwork and curios, scratching posts, furry toys... cat paradise. (CONTINUED)
3 8
INT PATIENCE'S APARTMENT NIGHT
INT. PATIENCE'S APARTMENT - NIGHT
INT. PATIENCE'S APARTMENT - NIGHT CAMERA MOVES THROUGH this modest, neat studio apartment, PAST a BULLETIN BOARD with numerous PHOTOS. One or two show a YOUNG PATIENCE, there's a picture of a LITTLE GIRL between TWO SMILING PARENTS on a ROLLER COASTER. Mostly, though,
4 11
INT AVENAL HQ - SHOWROOM DAY
INT. AVENAL HQ - SHOWROOM - DAY
INT. AVENAL HQ - SHOWROOM - DAY MOVING CAMERA delivers an assault on the senses: MIRRORS, oversized versions of the BEAUTY PRODUCTS, charts of COLOR CHOICES, shelves upon shelves of slickly-packaged COSMETICS. Prominent is a DISPLAY for BEAUNIQUE. HIP MUSIC in BG.
5 12
EXT AVENAL HQ DAY
EXT. AVENAL HQ - DAY
EXT. AVENAL HQ - DAY -- CAMERA SWINGS UP the 40-story skyscraper in the business district of a city mixing architecture old and new. CAMERA PASSES a WINDOW WASHER on a cable-driven rig. NEARING the ROOF, we see a glowing sign which reads "AVENAL BEAUTY" --
6 14
INT AVENAL HQ - ELEVATOR BANK DAY
INT. AVENAL HQ - ELEVATOR BANK - DAY
INT. AVENAL HQ - ELEVATOR BANK - DAY A LARGE GRAPHIC depicts LAUREL and GEORGE together. PATIENCE curls her lip at this as she presses the DOWN button. DOORS OPEN to reveal the real LAUREL and GEORGES, startling Patience a bit, the impassive ANGEL behind them. Patience
7 16
INT JOEY'S DINER DAY
INT. JOEY'S DINER - DAY
INT. JOEY'S DINER - DAY A retro place, PATIENCE and SALLY sit in a booth over SALADS and SODAS. Sally leans across the table, fixing Patience's make-up -- her mascara's run from crying, her nose is red. An open MAKE-UP POUCH rests between them.
8 18
INT LIMOUSINE DAY
INT. LIMOUSINE - DAY
INT. LIMOUSINE - DAY LAUREL is fixing her make-up meticulously in a COMPACT MIRROR, looking for signs of the dreaded zit. GEORGES is flipping through AD LAYOUT BOARDS. WESLEY, a weasely ASSISTANT, is seated between them, going over an electronic
9 19
INT AVENAL HQ - BERGER'S OFFICE DAY
INT. AVENAL HQ - BERGER'S OFFICE - DAY
INT. AVENAL HQ - BERGER'S OFFICE - DAY BERGER peers at his TERMINAL, a half-eaten SANDWICH nearby. He's marked up the PRINT-OUTS that Patience brought him. BERGER (on phone)
10 21
EXT SHOPPING DISTRICT DAY
EXT. SHOPPING DISTRICT - DAY
EXT. SHOPPING DISTRICT - DAY START on a JEWELRY DISPLAY, a ritzy DIAMOND NECKLACE. SALLY's face appears in the window, beaming. SALLY Wow... sorry, Patience, I just found a new best
11 22
EXT BERGER'S TOWNHOUSE NIGHT
EXT. BERGER'S TOWNHOUSE - NIGHT
EXT. BERGER'S TOWNHOUSE - NIGHT DAVE BERGER, the accountant, dressed casually, gets out of a CAB and heads into his modest home. INT. BERGER'S TOWNHOUSE - NIGHT Berger SNIFFS the air quizzically as he lets himself in.
12 23
EXT LONE'S BUILDING - ALLEY NIGHT
EXT. LONE'S BUILDING - ALLEY - NIGHT
EXT. LONE'S BUILDING - ALLEY - NIGHT Patience clumsily CLAMBERS up Lone's RATTLING FIRE ESCAPE, reaches the level Midnight is on, moves toward the cat. (CONTINUED)
13 26
EXT TRENDY CLUB NIGHT
EXT. TRENDY CLUB - NIGHT
EXT. TRENDY CLUB - NIGHT SPOTLIGHTS before a NIGHTCLUB, a CROWD behind a VELVET ROPE. A HANDSOME BOUNCER stands guard. SALLY AND PATIENCE are near the front of the line. Sally has transformed herself, with heavy make-up, a revealing skin-tight outfit that shows
14 28
INT BUS NIGHT
INT. BUS - NIGHT
INT. BUS - NIGHT PATIENCE sits alone in the back of the bus, looks at -- A YOUNG COUPLE making out... an ELDERLY COUPLE holding hands. Her eyes drift to an AD for AVENAL BEAUTY overhead -- LAUREL and GEORGES AVENAL, arms around each other. Patience sighs
15 29
EXT MARSHLAND NIGHT
EXT. MARSHLAND - NIGHT
EXT. MARSHLAND - NIGHT ON MURKY MOONLIT WATER -- CAMERA MOVES past floating TRASH, a CAR TIRE, BOTTLES and CANS. We hear the CRIES of the CATS from nearby, approaching. LIGHTS of the CITY further away, the BRIDGE visible.
16 30
EXT MARSHLAND NIGHT
EXT. MARSHLAND - NIGHT (PRESENT)
EXT. MARSHLAND - NIGHT (PRESENT) -- PATIENCE sits up INTO FRAME with a SCREAM. She thrashes in the shallows of the marsh, gasping for air, disoriented... reborn. There's no sign of the cats. PATIENCE crawls onto shore amidst the reeds, slightly clumsy
17 32
EXT SUBURBAN NEIGHBORHOOD NIGHT
EXT. SUBURBAN NEIGHBORHOOD - NIGHT
EXT. SUBURBAN NEIGHBORHOOD - NIGHT MIDNIGHT leaps to the top of a FENCE, staring down at Patience -- "come on." Patience hesitates, then crouches and SPRINGS UP (with more than human ability), lands triumphantly on the fence -- then teeters and TUMBLES to the other side.
18 33
INT EDNA'S HOME - BEDROOM MORNING
INT. EDNA'S HOME - BEDROOM - MORNING
INT. EDNA'S HOME - BEDROOM - MORNING EDNA POWERS sleeps in bed. MIDNIGHT climbs atop her, starts kneading. She makes a NOISE, rolls over, opens her eyes. EDNA Midnight? What are you doing here?
19 35
INT PATIENCE'S APARTMENT - BATHROOM DAY
INT. PATIENCE'S APARTMENT - BATHROOM - DAY
INT. PATIENCE'S APARTMENT - BATHROOM - DAY PATIENCE stares at her dirty face in the MIRROR, still reeling from the events of the previous night. (CONTINUED)
20 40
INT COFFEE SHOP DAY
INT. COFFEE SHOP - DAY
INT. COFFEE SHOP - DAY LONE and PATIENCE move from a COUNTER with COFFEE CUPS in hand. Patience has cleaned up, dressed a little sexier than usual -- she looks good. PATIENCE
21 42
EXT AVENAL FACTORY DAY
EXT. AVENAL FACTORY - DAY
EXT. AVENAL FACTORY - DAY LAUREL'S SMILING FACE on a BILLBOARD. It's only there for a moment, quickly plastered over with -- A NEW BILLBOARD featuring DRINA'S FACE. We're outside a dramatic, gated industrial COMPLEX, TRUCKS with the AVENAL
22 45
EXT URBAN PARK DAY
EXT. URBAN PARK - DAY
EXT. URBAN PARK - DAY A HOMELESS CAMP -- tents, boxes, etc. -- nearby. BAG LADIES stand in a line near MAKE-UP STOOLS, AVENAL GIRLS are busy painting their faces, doing their best. LAUREL (O.S.)
23 46
INT PATIENCE'S APARTMENT NIGHT
INT. PATIENCE'S APARTMENT - NIGHT
INT. PATIENCE'S APARTMENT - NIGHT PATIENCE'S SLEEPING FACE. She stirs, stretches. WIDER, she's lying on top of a BOOKCASE in a twisted, awkward position. MIDNIGHT jumps up and brushes against her. CLOSE ON PATIENCE'S EYES -- they FLY OPEN, GOLD-FLECKED and
24 47
EXT SHOPPING DISTRICT NIGHT
EXT. SHOPPING DISTRICT - NIGHT
EXT. SHOPPING DISTRICT - NIGHT MULTIPLE ALARMS RING. QUICK CUTS of STOREFRONTS, WINDOWS SMASHED -- the SHOE STORE, the LINGERIE STORE, the WESTERN WEAR SHOP, the TRENDY BOUTIQUE. The MANNEQUIN that had displayed the Gaultier
25 48
INT TRENDY CLUB NIGHT
INT. TRENDY CLUB - NIGHT
INT. TRENDY CLUB - NIGHT Dramatic DECOR, throbbing MUSIC, DANCING TRENDIES. CATWOMAN moves confidently through the club. PATRONS can't help but stare, getting out of her path as she crosses the room. RANDY and SANDY, the rude couple, are bellied up to the bar.
26 51
EXT TENEMENT ROOFTOP NIGHT
EXT. TENEMENT ROOFTOP - NIGHT
EXT. TENEMENT ROOFTOP - NIGHT A CHICKEN-WIRE DOOR explodes open and a FLOCK OF PIGEONS ROCKETS OUT of a COOP AT CAMERA. CATWOMAN emerges in a CLOUD OF FEATHERS, brushing a few stray ones off her outfit, with a cat-that-ate-the-canary smile.
27 52
EXT JEWELRY STORE ALLEY NIGHT
EXT. JEWELRY STORE ALLEY - NIGHT
EXT. JEWELRY STORE ALLEY - NIGHT CATWOMAN bounds out the exit, leaps atop BOXES, onto a window A/C UNIT, which totters with her weight, just as -- (CONTINUED)
28 54
INT EDNA'S HOME - KITCHEN DAY
INT. EDNA'S HOME - KITCHEN - DAY
INT. EDNA'S HOME - KITCHEN - DAY A KITTEN pounces on a CAT TOY. PATIENCE -- but this time, it was like the tiger wanted to kill me...
29 55
INT EDNA'S HOME - OFFICE DAY
INT. EDNA'S HOME - OFFICE - DAY
INT. EDNA'S HOME - OFFICE - DAY PAN OVER PRINT-OUTS, PAPERS, open BOOKS. A HIEROGLYPHIC of a figure half-feline, half-female in a heavy TOME. (CONTINUED)
30 57
INT EDNA'S HOME - LIVING ROOM DAY
INT. EDNA'S HOME - LIVING ROOM - DAY
INT. EDNA'S HOME - LIVING ROOM - DAY PATIENCE paces, EDNA looks on sympathetically. PATIENCE She's like some demon, possessing me in the night, but -- but I can keep it under control during the
31 58
EXT JEWELRY STORE DAY
EXT. JEWELRY STORE - DAY
EXT. JEWELRY STORE - DAY POLICE TAPE across the entrance to the storefront. PATIENCE approaches warily, looking around to make sure no one's watching, nervous as hell. She sees an elderly JEWELER and a UNIFORM COP through the window.
32 60
INT AVENAL HQ - SHOWROOM DAY
INT. AVENAL HQ - SHOWROOM - DAY
INT. AVENAL HQ - SHOWROOM - DAY THE DOOR OPENS and PATIENCE enters. She keeps her head down, not wanting to be noticed. SALLY spots her, follows her through the showroom toward the elevators. SALLY
33 61
INT AVENAL HQ - ACCOUNTING BULLPEN DAY
INT. AVENAL HQ - ACCOUNTING BULLPEN - DAY
INT. AVENAL HQ - ACCOUNTING BULLPEN - DAY A GARFIELD TOY lands atop XEROXED CARTOONS and personal PAPERS in a CARDBOARD BOX. PATIENCE is cleaning out her cubicle in the office. Noticing a flashing LIGHT on her phone, she hits a MESSAGE BUTTON and
34 62
INT PATIENCE'S APARTMENT EVENING
INT. PATIENCE'S APARTMENT - EVENING
INT. PATIENCE'S APARTMENT - EVENING PATIENCE is sitting up in bed, reading a BIOCHEMISTRY TEXT, PRINT-OUTS and RESEARCH MATERIAL around her. She YAWNS, squirms -- something is coming over her. Her eyes pop open. PATIENCE
35 64
EXT AVENAL MANSION NIGHT
EXT. AVENAL MANSION - NIGHT
EXT. AVENAL MANSION - NIGHT A sprawling MANSION, dark for the night, an "A" in iron scroll-work over the gate. FIND a SECURITY CAMERA, trained on the area in front of a ten-foot WALL. MIDNIGHT suddenly leaps onto the wall, blocking and batting at the CAMERA LENS.
36 69
INT AVENAL FACTORY - GEORGES' OFFICE NIGHT
INT. AVENAL FACTORY - GEORGES' OFFICE - NIGHT
INT. AVENAL FACTORY - GEORGES' OFFICE - NIGHT MOOD MUSIC plays, GEORGES is on the sofa, in a silk robe, beside DRINA. Drinks are on hand, Georges is attempting to neck with her. She pays him no mind, a remote in hand, rewinding a VIDEO that plays on a plasma SCREEN.
37 71
INT AVENAL FACTORY - GEORGES' OFFICE NIGHT
INT. AVENAL FACTORY - GEORGES' OFFICE - NIGHT
INT. AVENAL FACTORY - GEORGES' OFFICE - NIGHT THE CHAOS in the factory is clearly visible through the window, but GEORGES can't hear a thing -- he and DRINA are groping each other on the couch now. A nearby INTERCOM is BUZZING, Georges finally pushes a talk
38 74
EXT VICTORIAN DUPLEX NIGHT
EXT. VICTORIAN DUPLEX - NIGHT
EXT. VICTORIAN DUPLEX - NIGHT Neatly kept, colorful architecture. CATWOMAN moves down sloping eaves and swings into a turret window. INT. NEVSKI'S APARTMENT - NIGHT CATWOMAN moves stealthily inside the dimly lit place. It's
39 75
INT ARMS CACHE DAY
INT. ARMS CACHE - DAY
INT. ARMS CACHE - DAY Lush vegetation and tropical sunlight through walls of netting in this immense camouflage tent. (CONTINUED)
40 77
INT PATIENCE'S APARTMENT DAY
INT. PATIENCE'S APARTMENT - DAY
INT. PATIENCE'S APARTMENT - DAY ON TV, AN ARTIST'S RENDITION of CATWOMAN, made to look far more menacing and mean. NEWSCASTER (V.O.) Catwoman has struck again --
41 79
INT SUSHI BAR DAY
INT. SUSHI BAR - DAY
INT. SUSHI BAR - DAY A WAITER comes through a BEADED CURTAIN, passing LONE and PATIENCE seated nearby, drinks before them. The curtain RATTLES after him, distracting PATIENCE. LONE
42 82
EXT RIVERSIDE AREA DAY
EXT. RIVERSIDE AREA - DAY
EXT. RIVERSIDE AREA - DAY LONE and PATIENCE walk close together, near the water. LONE Gonna have to get back to the station, I'm working nights.
43 83
INT EDNA'S HOME - LIVING ROOM DUSK
INT. EDNA'S HOME - LIVING ROOM - DUSK
INT. EDNA'S HOME - LIVING ROOM - DUSK PATIENCE is breathing hard, blinking rapidly, as she paces Edna's floor. Edna follows nervously, trying to calm her. PATIENCE It's happening, it's happening again. It's not
44 86
INT CONCERT HALL NIGHT
INT. CONCERT HALL - NIGHT
INT. CONCERT HALL - NIGHT A BALLET in progress -- "Giselle." Lithe DANCERS spin gracefully across the stage, a rustic village setting. FIND a HIGH BOX to one side. GEORGES and DRINA, in formal clothes. GEORGES is absorbed in the performance, DRINA looks
45 88
INT CONCERT HALL - BASEMENT NIGHT
INT. CONCERT HALL - BASEMENT - NIGHT
INT. CONCERT HALL - BASEMENT - NIGHT LAUREL whips off the hat and glasses, gives a girly hug to Catwoman, who pulls back immediately. LAUREL I knew you'd come.
46 89
INT CONCERT HALL NIGHT
INT. CONCERT HALL - NIGHT
INT. CONCERT HALL - NIGHT AN OLD COUPLE SNORE through the ballet. CATWOMAN appears behind them in the box, snatches OPERA GLASSES from the woman's lap and scans the hall -- HER POV, ZOOMING from box to box -- finding GEORGES in a box
47 91
INT CONCERT HALL - BACKSTAGE NIGHT
INT. CONCERT HALL - BACKSTAGE - NIGHT
INT. CONCERT HALL - BACKSTAGE - NIGHT CATWOMAN darts effortlessly across the overhead grid, when -- LONE Freeze! (CONTINUED)
48 95
INT EDNA'S HOME - BEDROOM NIGHT
INT. EDNA'S HOME - BEDROOM - NIGHT
INT. EDNA'S HOME - BEDROOM - NIGHT EDNA holds a few CATS in her arms, WEEPING quietly, tissue close at hand. There's a sound of SCRATCHING at the window, she moves to open it, revealing -- CATWOMAN, exhausted and bruised from her battle. She crawls
49 96
EXT PATIENCE'S BUILDING DAY
EXT. PATIENCE'S BUILDING - DAY
EXT. PATIENCE'S BUILDING - DAY PATIENCE, in borrowed clothes, moves toward the entrance of her building, limping and tired. She climbs the steps. LONE Patience.
50 101
INT CHURCH NIGHT
INT. CHURCH - NIGHT
INT. CHURCH - NIGHT A gloriously handsome GROOM stands beside a VEILED BRIDE at an altar. ORGAN MUSIC PLAYS. A REVEREND beams at the couple, nods at the young man, who throws back the veil -- the bride is DRINA --
51 102
INT POLICE STATION - PATIENCE'S CELL NIGHT
INT. POLICE STATION - PATIENCE'S CELL - NIGHT
INT. POLICE STATION - PATIENCE'S CELL - NIGHT ON PATIENCE, lying in her bunk, miserable. We hear the sound of a CAT CRYING, distant, almost as if it were in her head. She opens her eyes to see -- MIDNIGHT, mostly in shadow, pacing on the other side of a
52 103
INT CHURCH NIGHT
INT. CHURCH - NIGHT
INT. CHURCH - NIGHT CAMERA ROLLS ON DRINA and the GROOM at the altar. IN b.g., we glimpse a DARK FIGURE, moving low between the nearby PEWS. DRINA I do.
53 105
EXT AVENAL HQ - HELIPAD NIGHT
EXT. AVENAL HQ - HELIPAD - NIGHT
EXT. AVENAL HQ - HELIPAD - NIGHT THE MILITARY CARGO CHOPPER touches down. XAVIER and FOUR MERCENARIES emerge. Two mercs carry ALUMINUM SUITCASES, all are armed with AUTOMATIC WEAPONS. In addition to chopper SOUNDS, there's a WHISTLING WIND up here and the WHITE NOISE
54 106
INT AVENAL HQ - PENTHOUSE NIGHT
INT. AVENAL HQ - PENTHOUSE - NIGHT
INT. AVENAL HQ - PENTHOUSE - NIGHT An ALUMINUM SUITCASE opens -- STACKS of HUNDRED DOLLAR BILLS. WIDER, WESLEY handles the suitcase. He starts to count the stacks of money, testing random bills with a COUNTERFEIT PEN. Meanwhile, Xavier's MERCS are moving aside the LADDERS and
55 107
EXT AVENAL HQ NIGHT
EXT. AVENAL HQ - NIGHT
EXT. AVENAL HQ - NIGHT AT THE SIDE OF THE BUILDING, CATWOMAN holds a button on the WINDOW WASHER'S RIG, which rises toward the roof. EXT. AVENAL HQ - HELIPAD - NIGHT
56 109
EXT AVENAL HQ - HELIPAD NIGHT
EXT. AVENAL HQ - HELIPAD - NIGHT
EXT. AVENAL HQ - HELIPAD - NIGHT MERCENARIES #3 and #4 are in the back of the chopper, securing the canisters. #1 and #2 head toward the stairs, for another load. MERCENARY #1, in the rear, passes a low A.C. DUCT. THE
57 110
EXT AVENAL HQ - PENTHOUSE GARDEN NIGHT
EXT. AVENAL HQ - PENTHOUSE GARDEN - NIGHT
EXT. AVENAL HQ - PENTHOUSE GARDEN - NIGHT LAUREL and XAVIER both react to the GUNFIRE, dropping their cigars, hurrying for the stairs. EXT. AVENAL HQ - HELIPAD - NIGHT THE PILOT leaps out, a HANDGUN ready.
58 114
INT AVENAL HQ - PENTHOUSE DAY
INT. AVENAL HQ - PENTHOUSE - DAY
INT. AVENAL HQ - PENTHOUSE - DAY CATWOMAN and LAUREL continue their battle. Catwoman gets Laurel down, near victory, when -- BEAMS OF SUNLIGHT from the window penetrate the SMOKE and catch CATWOMAN full in the face. She backs away, squinting, disoriented -- this gives
59 116
INT AVENAL HQ - PENTHOUSE DAY
INT. AVENAL HQ - PENTHOUSE - DAY (PRESENT)
FLASHBACK - EXT. PATIENCE'S BUILDING OBJECTIVE SHOT, ANGEL near Patience's body. CAMERA MOVES TO the MERCEDES. The DRIVER'S DOOR opens and LAUREL steps out, looking at Patience's body on the ground with disgust. PATIENCE (V.O.)
60 119
INT EDNA'S HOME - LIVING ROOM DAY
INT. EDNA'S HOME - LIVING ROOM - DAY
INT. EDNA'S HOME - LIVING ROOM - DAY EDNA lies on the couch, a hand over her eyes, asleep in a robe. She stirs as a TONGUE laps at her face. As she sits up, dozens of CATS are all over her, begging for attention. She laughs and cries at the same time then sees --

Catwoman

Killed in a hit‑and‑run and literally brought back to life by a pride of cats, a woman awakens as Catwoman — claws, night vision and nine‑lives attitude — and prowls the city to claw through a plague‑cream conspiracy while staying a step ahead of the police and the moguls who made her a target.

See other logline suggestions

Overview

Poster
Unique Selling Proposition

A purring blend of sensual empowerment and feline‑physics set pieces — temple‑of‑Bast mythology, cat‑vision POV, whip‑smart flirt‑fights with a cop, and a mirror‑villain supermodel running a plague‑cream racket — all staged against glossy corporate sabotage and heist beats.

AI Verdict

Model upgrade — March 31, 2026
Verdicts are often harsher under the new readers, but the analysis is significantly stronger. Under the previous models, this script would have scored:
The scoring scale changed with the upgrade — use these only to compare against earlier revisions of this script. Click any reader to open their full legacy review.

How to read these: in industry coverage, Pass is the default outcome for the majority of professional scripts, and Consider means the reader stayed in the room. Industry-wide, the median professional evaluation sits at a 6 — scores of 8+ are rare everywhere, on purpose.


Synthesis Where readers agree and split
6.4

A qualified mainstream commercial draft that delivers strong set-piece energy and a distinctive feline register but requires structural revision to resolve a fractured causal architecture and an under-dramatized protagonist arc before it can sustain advocacy.

Readers read as Mainstream commercial4 Elevated commercial1
Genres Action5 Fantasy4 Superhero3 Crime1 Drama1 Comedy1

A mainstream commercial superhero origin aiming to deliver playful, feline-logic set-pieces and sensual empowerment within a revenge and corporate conspiracy frame.

Readers split on the tonal contract: three read this as straightforward mainstream commercial, while two see elevated commercial or genre-blending potential. The split traces to the back-half stakes — the commercial read accepts the campy empowerment frame, while the elevated read flags the bioweapon plot as a tonal mismatch that requires either grounding or full stylization.

What's working All 5 readers agree

The feline behavioral comedy and set-piece physicality consistently translate the premise into cinematic behavior, giving the draft a distinctive tonal identity that readers can champion despite structural friction.

What's blocking Readers disagree

The ensemble diverges on the primary blocker, with readers pointing to the villain reveal's causal fracture, the protagonist's identity split, tonal whiplash, and expository drag. This divergence implies the draft has multiple structural pressure points that must be addressed in tandem rather than a single isolated fix.

Would readers champion it?
Not yetNot yetReaders wouldn’t actively push for it.
Early interestEarly interestMentioned, but no real push behind it.
ModeratelyModeratelyMentioned favorably to the right buyer.
StronglyStronglyActively championed across their network.
DeepSeekEarly interestGeminiEarly interestGrokEarly interestClaudeModeratelyGPT5Moderately
How much rewrite does it need?
Start from scratchStart from scratchPremise or core engine isn’t working. Page-one rebuild.
Structural rewriteStructural rewriteSpecific acts or zones need rebuilding — not starting over, but significant revision work on those sections.
Targeted rewriteTargeted rewriteSpecific scenes or threads need rework. ~1 month.
Just polishJust polishLines and pacing tweaks. A few weeks.
ClaudeTargeted rewriteDeepSeekTargeted rewriteGrokTargeted rewriteGPT5Structural rewriteGeminiStructural rewrite
How distinctive is the voice?
GenericGenericReads like other scripts in the genre.
EmergingEmergingHints of a distinctive voice, not yet locked in.
DistinctiveDistinctiveA clear, recognizable authorial voice.
One-of-a-kindOne-of-a-kindA voice that couldn’t be anyone else’s.
ClaudeEmergingDeepSeekEmergingGPT5EmergingGrokEmergingGeminiGeneric

On the score: The score sits between two verdicts — small changes in either direction could flip it.

Why not lower

The set-piece execution, feline embodiment, and tonal confidence in the action sequences deliver enough commercial energy and distinctive assets to hold above Pass.

Why not higher

The fractured causal architecture around the villain reveal and the under-dramatized psychological integration are structural problems that prevent the script from delivering a cohesive, advocacy-ready read.

Fix-first · Protect-while-fixing · Reader splits · Quick credibility wins
Rewrite map

A script with a distinctive feline behavioral register and kinetic set-piece energy that needs structural work on the back-half causal architecture and the protagonist's psychological integration.

Readers read as Mainstream commercial4 Elevated commercial1

Start here

Consolidating the antagonist's agency and re-anchoring the post-rebirth sequences around a single, legible investigative objective will simultaneously fix the causal architecture fracture and stop the midsection from drifting into episodic showcases.

What's working 1
Catwoman's distinct vocal register and attitude

The dialogue consistently separates Catwoman's sharp, playful, and physically confident voice from Patience's meek register, giving the dual identity a clear auditory signature that lands even when the plot mechanics strain.

Protect while fixing 1
Feline behavioral comedy and set-piece physicality

Deepening the psychological conflict or tightening the causal chain risks pushing the script toward earnestness or functional plot mechanics, which could flatten the distinctive physical comedy and vertical action that currently define the draft.

When re-engineering the villain arc and identity integration, anchor new dramatic beats in Catwoman's specific movement vocabulary and involuntary feline behaviors rather than replacing them with introspective dialogue or generic thriller staging.

Fix first 2
Back-half causal architecture fractures on the villain reveal

The reader loses trust in the plot's forward logic when the primary antagonist is abruptly reassigned in the final act without retroactive preparation, making the second act feel misdirected.

Root cause

The script relies on a late-act twist that retroactively reassigns agency to a previously passive character, but plants no legible clues or behavioral tells in the preceding sequences to support the reversal.

One direction

Seed the true antagonist's operational control into the second act through small, legible moments of independent decision-making or subtle allegiance shifts, so the reveal activates retroactive recognition rather than confusion.

Protagonist's psychological integration remains stated rather than dramatized

The reader experiences the protagonist as two disconnected personas rather than one person evolving, which drains emotional investment from the climax because the internal stakes are never visibly tested.

Root cause

The script structures the duality as a binary before-and-after swap, relying on dialogue declarations of acceptance at the end rather than dramatizing a series of increasingly costly choices that force the two identities to merge.

One direction

Build a mid-act sequence where Catwoman's actions directly threaten something Patience values, forcing a visible negotiation between the two selves that culminates in the climax's restraint.

Your decisions 1
Tonal register: heightened comic-book camp vs grounded thriller stakes Consequential
Side A

Committing to heightened camp means leaning into the visual irony and villain coloration to match the feline comedy, accepting that the bioweapon plot must be stylized rather than treated as a realistic threat.

Side B

Committing to grounded thriller stakes means stripping the overt cat puns and slapstick beats to match the severity of the bioweapon and corporate conspiracy, prioritizing procedural credibility over stylized fun.

Quick credibility wins 1
On-the-nose thematic and villain dialogue

Cut the direct thematic declarations and villain self-explanations at the climax, redistributing the information through visual reveals, behavioral subtext, and earlier planted clues so the reader discovers the stakes rather than being told them.

Ask AI about this read
Story Facts
Genres:
Action 40% Crime 35% Drama 30% Fantasy 25% Thriller 20% Romance 15% Comedy 10%

Setting: 496 B.C. and present day (modern times), Temple of Bast in Egypt, suburban streets, Avenal HQ, and various urban settings

Themes: Duality of Identity, Transformation and Reinvention, Female Empowerment and Liberation, Beauty, Self-Worth, and Consumerism, Revenge and Justice, Corruption and Greed, Animal Instinct vs. Human Morality

Conflict & Stakes: Patience's struggle to control her transformation into Catwoman while uncovering a conspiracy involving YP-3 plague bacteria and seeking revenge against those who wronged her, with her life and identity at stake.

Mood: Tense and action-packed with moments of dark humor and emotional depth.

Standout Features:

  • Unique Hook: The transformation of a woman into a cat-themed superhero with a rich backstory tied to ancient mythology.
  • Plot Twist: Laurel Avenal impersonating Catwoman and being revealed as the murderer of Patience adds depth and intrigue.
  • Innovative Ideas: The integration of supernatural elements with a modern-day setting, exploring themes of identity and empowerment.
  • Distinctive Settings: The contrast between the ancient Temple of Bast and modern urban environments enhances the narrative's depth.

Comparable Scripts: Catwoman (2004), Batman Returns (1992), Cat People (1982), The Crow (1994), Underworld (2003), The Craft (1996), Wonder Woman (2017), The Matrix (1999)

How 5 AI Readers Scored The Script

Readers graded as Mainstream commercial4 Elevated commercial1
Claude GPT5 Gemini DeepSeek Grok Average spread Row tint: weak mid strong excellent
Premise i
7.0
Plot i
5.6
Structure i
6.2
Character i
6.4
Dialogue i
5.8
Tone / Voice i
6.8
Theme i
6.4
Marketability i
7.2

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.63
Key Suggestions:
The script's greatest strength lies in Patience Price's transformation arc and the fresh Egyptian mythology grounding her powers, but it is held back by underdeveloped supporting characters like Sally and Wesley, inconsistent tonal shifts between dark violence and campy humor, and dialogue that often lacks subtext. To elevate the screenplay, focus on deepening these secondary characters with personal stakes and arcs, choose a dominant tone (dark fantasy with occasional humor) and stick to it, and rewrite key exchanges to imply rather than state emotions. Streamlining the middle-act training montages and making the romance with Tom Lone less reactive will also tighten narrative momentum.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The script has a strong central transformation but suffers from an overcomplicated conspiracy involving multiple murders, a plague bacteria, and an arms deal. To improve, streamline the plot by merging minor antagonists (e.g., Nevski and Berger) and focus on Patience's emotional journey from victim to empowered vigilante. Give Patience more agency before her death, deepen her internal struggle between her two identities, and make her moral choices clearer—especially regarding her crime spree and the stolen money. The ending should earn Lone's acceptance through her proactive role in stopping the arms deal, not through convenient off-screen resolutions.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The analysis reveals that both Laurel and Patience have strong foundational arcs but lack subtle early clues for their hidden natures. For Patience, the script effectively shows her transformation, but her initial passivity and the suddenness of her change could benefit from internal moments (e.g., a diary entry or a scene where she consciously resists her new instincts). For Laurel, her reveal as the true villain is impactful, but hints of her cunning—like a sharp observation or a deliberately over-acted vulnerability—could make the twist feel more earned. The final scenes for both characters are powerful, but adding a moment of genuine human emotion (e.g., Laurel recalling a lost dream, Patience mourning Dave Berger) would deepen emotional resonance. Overall, the character work is strong; the main improvements lie in planting early seeds and ensuring every emotional beat lands with specificity.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
The script's first half (scenes 1-14) is emotionally monotonous, relying heavily on sadness and suspense with no joy, risking audience disengagement. After Catwoman emerges, the palette narrows to exhilaration, missing nuanced emotions like bittersweetness or tenderness. The middle act has a prolonged dip in intensity (scenes 28-34) that slows momentum. Villains (Georges, Xavier, Angel) lack depth, making their defeats emotionally flat. To improve: insert brief moments of warmth or quiet reflection (e.g., Edna grieving, Patience reminiscing), develop villain backstories to add tragedy, and ensure the resurrection ritual feels more personal by linking the cat's memories to Patience's life.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The analysis reveals that Patience's journey from seeking companionship to embracing her dual identity as both Patience and Catwoman forms a compelling character arc. To strengthen the script, ensure the transformation feels earned by maintaining tension between her internal fears and external actions, and that the acceptance of her duality at the climax resonates as a genuine resolution rather than a simple concession. The philosophical conflict of Identity vs. Transformation should be consistently reflected in her choices and dialogue, especially during key moments of conflict.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
The thematic analysis confirms that the script’s core strength is its exploration of identity duality through Patience’s transformation into Catwoman. The subordinate themes—transformation, female empowerment, beauty standards, revenge, corruption, and instinct vs. morality—all reinforce this central conflict. To deepen the narrative, ensure that Catwoman’s actions consistently challenge both external systems (the beauty industry) and internal repression. The climax where Patience accepts both selves is pivotal; consider amplifying moments where she consciously balances her human compassion with feline instinct to make the integration feel earned, not just stated. Additionally, the revenge theme risks overshadowing the more nuanced identity integration unless Patience’s moral choices (e.g., sparing Georges, helping Tom) are clearly tied to her growing self-acceptance.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The analysis reveals that your strongest creative assets—the Catwoman transformation, the Egyptian mythology, and Patience's arc from victim to empowered hybrid—are undercut by inconsistent character motivation, unclear conspiracy logic, and dialogue that sometimes leans into camp or info-dump. To elevate the script, focus on seeding Laurel's true nature earlier (e.g., a subtle tactical moment or a cold line that reads differently on re-watch), reconciling Georges's apparent knowledge of the YP-3 operation with the reveal that Laurel ran it, and fixing the contradictory hit-and-dump staging (Scene 14 vs. 59). Streamlining the redundant exposition and varying Catwoman's action beats will also sharpen pacing and tonal balance.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The analysis highlights that your script's voice thrives on a playful, campy tone balanced with genuine horror and humor. Scene 14 is the standout example, blending dark comedy with visceral stakes. To sharpen your craft, study that scene's structure and tone—ensure every scene carries a similar juxtaposition of absurdity and emotional weight. Strengthen the duality of Patience/Catwoman by allowing moments of vulnerability to undercut the camp, deepening character complexity.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The script has a solid structure and strong visual instincts, but it consistently lacks dramatic tension and emotional depth. The key craft challenge is to move from stating emotions to dramatizing them through conflict, subtext, and opposing character desires in every scene. Trust the audience to infer meaning from action and behavior rather than spelling it out in dialogue. Focus on making each scene a miniature story with a clear want, obstacle, and turning point.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The world-building effectively contrasts ancient Egyptian cat worship with modern corporate beauty culture, creating a rich backdrop for Patience's transformation. The juxtaposition of primal mythology and consumerist excess reinforces the script's themes of identity and duality. To deepen the craft, ensure that the physical environments—like the temple, skyscraper, and factory—are not just settings but active forces that shape character choices and conflict. For example, the Avenal penthouse's destruction symbolically mirrors Laurel's unraveling; playing up such symbolic resonance can elevate the visual storytelling.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The script analysis indicates that no scoring or evaluation has been performed yet. All scene scores across tone, concept, plot, characters, dialogue, emotional impact, conflict, stakes, story progression, and character changes are zero. Without any assessment, there are no creative insights or suggestions for improvement available at this time. To proceed, the script must first undergo a thorough evaluation to identify strengths and areas for development.
Loglines
Presents logline variations based on theme, genre, and hook.