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Scene Map 60
# PG SLUGLINE
1 1
EXT DEEP SPACE
2 3
INT TACTICAL SHIP
3 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
4 6
EXT MODERN CITYSCAPE - SEATTLE DAY
5 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
6 8
EXT JEPSO INTERNATIONAL SPACE STATION (ISS)
7 11
INT JEPSO ISS RANGER HUB CONFERENCE ROOM DAY
8 13
INT JEPSO ISS RANGER HUB TRAINING AREA DAY
9 14
EXT MILITARY BASE DAY
10 16
EXT DEEP SPACE - SIX MONTHS LATER
11 18
INT HORUS MESS
12 21
EXT EUROPA/AC20 NIGHT
13 22
INT ROVER NIGHT
14 24
EXT EUROPA/OUTCROPPING NIGHT
15 26
EXT MINING SHIP NIGHT
16 29
EXT EUROPA/AC20 NIGHT
17 31
INT AC20 NIGHT
18 33
INT CAIN’S QUARTERS ON HORUS NIGHT
19 37
INT HORUS MEDICAL BAY
20 40
INT CAIN'S QUARTERS ON HORUS NIGHT
21 42
INT MAJOR DRESDEN’S OFFICE ON HORUS
22 44
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
23 46
INT JEPSO ISS - SQUADRON ARMORY DAY
24 47
INT JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE
25 49
INT JEPSO ISS CAIN’S QUARTERS
26 51
INT JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY
27 52
INT JEPSO ISS - CAIN’S OFFICE AFTERNOON
28 54
INT JEPSO ISS - SQUADRON GYM DAY
29 55
INT JEPSO ISS PERSONNEL OFFICE DAY
30 57
INT JEPSO ISS FLIGHT OPERATIONS HALLWAY DAY
31 58
INT JEPSO ISS COLONEL ELLIOTT'S OFFICE DAY
32 60
INT JEPSO ISS - GENERAL KELLY’S OFFICE - ONE WEEK BEFORE
33 62
INT JEPSO ISS CAIN'S OFFICE - EARLY EVENING
34 64
INT JEPSO ISS CAIN’S QUARTERS - MIDNIGHT
35 68
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
36 71
INT JEPSO ISS - GENERAL KELLY'S OFFICE AFTERNOON
37 71
INT STARTRACER/2 COMMAND DECK.
38 74
INT JEPSO ISS CAIN'S QUARTERS
39 75
EXT NEIGHBORHOOD STREET DAY
40 76
INT STARTRACER/2, CORRIDOR LATER
41 78
INT STARTRACER/2 - MESS
42 79
INT STARTRACER/2 - CREW SLEEP CHAMBER
43 80
EXT DEEP SPACE
44 82
INT STARTRACER/2 - MESS
45 84
INT STARTRACER/2 - COMMAND CENTER
46 86
EXT NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
47 88
INT STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
48 90
EXT TWELFTH MOON OF REZELA
49 92
EXT CAIN'S POD
50 94
INT CAIN’S POD
51 97
EXT MAJOR TODD’S POD
52 98
EXT TODD’S POD
53 99
EXT CAIN’S POD
54 102
EXT CAIN'S POD/MOON’S SURFACE.
55 104
EXT TWELFTH MOON
56 106
INT U.S. MENDES MAIN CORRIDOR DUSK
57 107
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
58 109
INT AC20 COCKPIT DUSK
59 111
EXT OUTSIDE THE U.S. MENDES DUSK
60 114
INT AC20 NIGHT
Scene Map
60
# PG SLUGLINE
1 1
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE Distant Future Bright stars pepper the black background. We SPEED through the endless void, past MARS, JUPITER, SATURN, on to the ends of the solar system, then out of sight.
2 3
INT TACTICAL SHIP
INT. TACTICAL SHIP
INT. TACTICAL SHIP CAPTAIN CAIN Grab your kits. Let’s get this done. INT. MAIN AIR LOCK
3 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY LEGEND: Forty Years Later The sound of distant SCREAMING from the previous scene ECHOES, then TRANSFORMS into stark silence, as we view... A residential neighborhood, except all the houses are
4 6
EXT MODERN CITYSCAPE - SEATTLE DAY
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK)
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK) A MONSTROUS FIREBALL ERUPTS, devouring the skyline. Silence. Then—AN EARTH-SHATTERING ‘BOOM’. The fireball morphs into a roiling MUSHROOM CLOUD. The ground HEAVES. Car alarms WAIL.
5 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK)
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK) Down the block—a NEIGHBOR’S HOUSE VAPORIZES. Carla BURIES her face in Noah’s neck. Noah wraps her in his arms. Looks up. The skies are nearly black. Smoke all around them. He blinks, can’t even register
6 8
EXT JEPSO INTERNATIONAL SPACE STATION (ISS)
EXT. JEPSO INTERNATIONAL SPACE STATION (ISS)
EXT. JEPSO INTERNATIONAL SPACE STATION (ISS) Floating in the void - MARS dominates the foreground, with EARTH just a pinprick of light beyond. A massive conglomeration of a central ROATATING STRUCTURE, with insect-like arms stretching out in three directions
7 11
INT JEPSO ISS RANGER HUB CONFERENCE ROOM DAY
INT. JEPSO ISS RANGER HUB CONFERENCE ROOM - DAY
INT. JEPSO ISS RANGER HUB CONFERENCE ROOM - DAY Cain, Pace and a half-dozen rangers sit at a long table. A HOLOGRAPHIC PROJECTION of JUPITER floats above them, Europa highlighted in red. MAJOR HALLORAN (40s), Intelligence Division, stands before
8 13
INT JEPSO ISS RANGER HUB TRAINING AREA DAY
INT. JEPSO ISS RANGER HUB TRAINING AREA - DAY
INT. JEPSO ISS RANGER HUB TRAINING AREA - DAY The sound of grunts and the rhythmic thud of bodies colliding on mats fills the expansive training area. RANGERS practice brutal hand-to-hand combat, sweat glistening on their brows as they push each other to their limits.
9 14
EXT MILITARY BASE DAY
EXT. MILITARY BASE - DAY
EXT. MILITARY BASE - DAY LEGEND: AIMS INTERNATIONAL SPACE FORCE BASE, TEXAS A high-angle shot reveals the sprawling Space Force Base. Several SPACESHIPS sit on launchpads, their hulls gleaming under the sun. TRACTOR UNITS crawl like ants, hauling a
10 16
EXT DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER LEGEND: EUROPA, ONE OF JUPITER’S MOONS. TACTICAL TRANSPORT SHIP HORUS drifts into view, moving toward a moon of Jupiter, the planet so large it fills the sky. In the distance, the sun shines brightly, lighting the far
11 18
INT HORUS MESS
INT. HORUS MESS
INT. HORUS MESS A low hum vibrates through the ship. The crew sits at a long table, finishing breakfast. The AUTO FOOD PREP MACHINE glows with blue light, silently dispensing portions. MARKS shovels down his third helping. PEREZ watches him,
12 21
EXT EUROPA/AC20 NIGHT
EXT. EUROPA/AC20 - NIGHT
EXT. EUROPA/AC20 - NIGHT The planet is mostly rock and ice. The ship slows and turns. Jets fire when it's fifty feet from the surface. The ship slowly sets down. INT. AC20 COCKPIT - NIGHT
13 22
INT ROVER NIGHT
INT. ROVER - NIGHT
INT. ROVER - NIGHT The rover CREAKS as it moves across Europa's surface. Jupiter's pale light filters through the frost-caked windows, casting long shadows across the cramped interior. The air carries a persistent CHILL that even the environmental
14 24
EXT EUROPA/OUTCROPPING NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT The rover GROANS to a halt beside a LARGE BOULDER, its engines HISSING as they power down. The back hatch WHIRRS open, releasing a plume of frozen breath from the Rangers as they spill out. They crouch behind the rock. Cain and Pace
15 26
EXT MINING SHIP NIGHT
EXT. MINING SHIP - NIGHT
EXT. MINING SHIP - NIGHT The equipment still runs, the DRILLS WHIRRING and GRINDING against the ice. The NOISE reverberates along the ground, LOUD HUMMING NOISES. Two grenades land near one of the drills and BLOW IT UP, sending shards of metal and ice flying.
16 29
EXT EUROPA/AC20 NIGHT
EXT. EUROPA/AC20 - NIGHT
EXT. EUROPA/AC20 - NIGHT The AC20 descends, its engines roaring against the crushing silence of Europa's night. It hovers, casting a harsh light on the wreckage of the mining ship—a smoldering hulk, like a ghost of a battle long fought.
17 31
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The air hangs heavy with the metallic scent of blood and ozone. Emergency lights flicker, casting erratic shadows across the cramped space. Perez kneels beside Marks' body, her gloved hand trembling as
18 33
INT CAIN’S QUARTERS ON HORUS NIGHT
INT. CAIN’S QUARTERS ON HORUS - NIGHT
INT. CAIN’S QUARTERS ON HORUS - NIGHT Pace slumps into a chair, exhaling heavily. Cain moves to a small fridge, pulls out two beers, and tosses one to him. She kicks off her boots, then pauses—eyes lingering on her STARCRASH toy, lying on the desk.
19 37
INT HORUS MEDICAL BAY
INT. HORUS MEDICAL BAY
INT. HORUS MEDICAL BAY A stark, white medical bay. Tran adjusts an IV drip as the PRISONER sits up, sipping water through a straw. A STRAP binds her waist; her legs are locked down. Her face is hard but oddly calm.
20 40
INT CAIN'S QUARTERS ON HORUS NIGHT
INT. CAIN'S QUARTERS ON HORUS - NIGHT
INT. CAIN'S QUARTERS ON HORUS - NIGHT The room is dim, lit only by a desk lamp that casts long shadows. Papers are strewn across the desk—star charts, notes, reports. CAIN sits, poring over her notes, with 'SOLADAR' circled in red.
21 42
INT MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS The office is spartan, bathed in the cold blue light of a star chart hologram. The only sound is the low HUM of the ship's engines. The door is open. Cain steps inside. Major Dresden doesn't
22 44
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY LEGEND: SIX MONTHS LATER A knock on the door. Opens and Cain enters. General Kelly rises, smiling. He hugs her, clapping her back. GENERAL KELLY
23 46
INT JEPSO ISS - SQUADRON ARMORY DAY
INT. JEPSO ISS - SQUADRON ARMORY - DAY
INT. JEPSO ISS - SQUADRON ARMORY - DAY The armory hums with energy - polished weapons gleam under sterile lighting When Cain walks in, PACE is there performing equipment checks. Cain pauses, her gaze lingering on Pace's back. A hint of
24 47
INT JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE
INT. JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE
INT. JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE Cain and Pace stand in front of the closed door. She hands Pace a folder. CAIN You know what to do, right?
25 49
INT JEPSO ISS CAIN’S QUARTERS
INT. JEPSO ISS CAIN’S QUARTERS
INT. JEPSO ISS CAIN’S QUARTERS Cain’s door BUZZES. Pace and Crimmage walk in. She opens a small fridge, pulls out three beers. Hands them out. Crimmage bounces his knees. Blinks rapidly.
26 51
INT JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY
INT. JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY
INT. JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY Automated security turrets track Cain's approach. Her footsteps echo unnaturally loud on the metal floor. INT. DETENTION FACILITY Cain steps into the sterile, dimly lit lobby. The air is
27 52
INT JEPSO ISS - CAIN’S OFFICE AFTERNOON
INT. JEPSO ISS - CAIN’S OFFICE - AFTERNOON
INT. JEPSO ISS - CAIN’S OFFICE - AFTERNOON Cain sits at her desk, staring at a file. Her fingers trace the edge of a small, tarnished star-shaped paperweight. The knock at the door barely registers. Pace enters, his usual grin fading as he takes in her
28 54
INT JEPSO ISS - SQUADRON GYM DAY
INT. JEPSO ISS - SQUADRON GYM - DAY
INT. JEPSO ISS - SQUADRON GYM - DAY The gym hums with the clang of iron and the grunts of Rangers. Sweat glistens on focused faces. Pace enters, dropping his bag near MIKE and DAXTON, who are spotting each other on a bench.
29 55
INT JEPSO ISS PERSONNEL OFFICE DAY
INT. JEPSO ISS PERSONNEL OFFICE - DAY
INT. JEPSO ISS PERSONNEL OFFICE - DAY Cain pushes through the heavy glass doors. The muted hum of fluorescent lights and the distant shuffle of papers create a somber atmosphere. Cain's eyes dart around the utilitarian space, taking in the gray walls and sterile
30 57
INT JEPSO ISS FLIGHT OPERATIONS HALLWAY DAY
INT. JEPSO ISS FLIGHT OPERATIONS HALLWAY - DAY
INT. JEPSO ISS FLIGHT OPERATIONS HALLWAY - DAY Cain lingers outside an open door that bears a large plaque: COLONEL NATHAN ELLIOTT. The hallway is lined with framed portraits of grim-faced generals and flickering holoscreens displaying tactical
31 58
INT JEPSO ISS COLONEL ELLIOTT'S OFFICE DAY
INT. JEPSO ISS COLONEL ELLIOTT'S OFFICE - DAY
INT. JEPSO ISS COLONEL ELLIOTT'S OFFICE - DAY Cain enters, standing at attention. The office is austere, save for a framed photo of Elliott in flight gear. COLONEL ELLIOTT At ease, Lieutenant. Have a seat.
32 60
INT JEPSO ISS - GENERAL KELLY’S OFFICE - ONE WEEK BEFORE
INT. JEPSO ISS - GENERAL KELLY’S OFFICE - ONE WEEK BEFORE
INT. JEPSO ISS - GENERAL KELLY’S OFFICE - ONE WEEK BEFORE MISSION Cain stands at attention as General Kelly stares at her. He finally motions for her to sit. He pulls out a felt-covered blue box from a desk drawer. Opens it, and inside are a set
33 62
INT JEPSO ISS CAIN'S OFFICE - EARLY EVENING
INT. JEPSO ISS CAIN'S OFFICE - EARLY EVENING
INT. JEPSO ISS CAIN'S OFFICE - EARLY EVENING Cain stands by her desk, fidgeting with the photo of FOSTER. Her thumb traces his face, then moves to the PHOTO OF HER PARENTS on the credenza. CAIN
34 64
INT JEPSO ISS CAIN’S QUARTERS - MIDNIGHT
INT. JEPSO ISS CAIN’S QUARTERS - MIDNIGHT
INT. JEPSO ISS CAIN’S QUARTERS - MIDNIGHT Darkness. Cain sleeps fitfully. A SOFT KNOCK. She stirs. Another KNOCK. CAIN (sleepily)
35 68
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY GENERAL PLATT paces like a caged animal, her fingers brushing over the medals on GENERAL KELLY’s credenza—a nervous tic. The office feels smaller, the dim light casting long shadows. Kelly doesn’t look up, his jaw tightening.
36 71
INT JEPSO ISS - GENERAL KELLY'S OFFICE AFTERNOON
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - AFTERNOON
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - AFTERNOON General Platt is back in the office, her normally composed demeanor now frayed. She paces the room, her brow furrowed in deep thought. GENERAL KELLY
37 71
INT STARTRACER/2 COMMAND DECK.
INT. STARTRACER/2 COMMAND DECK.
INT. STARTRACER/2 COMMAND DECK. Cain, Pace and MAJOR TODD (40’s,(Gray-haired, overweight) stand inside the control room. A senior SYSTEMS ENGINEER greets them.
38 74
INT JEPSO ISS CAIN'S QUARTERS
INT. JEPSO ISS CAIN'S QUARTERS
INT. JEPSO ISS CAIN'S QUARTERS Cain and Pace walk to Cain’s quarters. The door slides open. Cain and Pace step inside. The scene doesn’t register at first. The room has been ransacked. Drawers thrown open, papers and folders everywhere.
39 75
EXT NEIGHBORHOOD STREET DAY
EXT. NEIGHBORHOOD STREET - DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET - DAY (FLASHBACK) DEAFENING EXPLOSIONS. six-year-old Carla SCREAMS as Noah drags her past collapsing houses. Chunks of debris RAIN around them. Noah’s grip leaves bruises. EXT. GLEASON HOUSE/STORM CELLAR - DAY (FLASHBACK)
40 76
INT STARTRACER/2, CORRIDOR LATER
INT. STARTRACER/2, CORRIDOR - LATER
INT. STARTRACER/2, CORRIDOR - LATER Cain stands alone at the window, her fingertips barely grazing the thick glass. Outside, the sky darkens—stars flicker to life like scattered embers. She wears insulated skivvies, a sleeveless t-shirt, and knee-
41 78
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS The Mess is a spacious area, flooded with natural light from large windows. The sound of the ship’s engine hums softly in the background, a rhythmic pulse that vibrates through the room.
42 79
INT STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER The coffin-like capsules, each with a pillow, are adorned with blinking control panels on the exterior. Pace and the other four Rangers climb into their respective
43 80
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE StarTracer/2 glides through the void like an eel through the ocean, its hull groaning under the strain of unseen forces. Distant STARLIGHT flickers against its battered exterior like a dying pulse.
44 82
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS Pace and the four recruits sit at the mess table, sipping coffee, their faces still groggy from hypersleep. Pace’s knuckles are white around his mug. Pace holds up a red packet that says 'Liquified High-potency
45 84
INT STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER The command center is a chaotic symphony of flickering red emergency lights and sparking control panels. Alarms BLARE, their shrill pulses syncing with the erratic thrum of failing engines.
46 86
EXT NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK) A deafening EXPLOSION rocks the street — Young Carla stumbles as Noah yanks her forward. The sky is a hellish red, EMBERS raining down. Another BOOM, closer this time—Noah shoves her toward the storm cellar.
47 88
INT STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
INT. STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
INT. STARTRACER/2 - EMERGENCY ESCAPE POD VAULT Ten single-person pods line the track, their hatches glowing red in the emergency lights. The room thrums with the ship’s death rattle. Cain bursts in, sweat streaking her face. The Rangers
48 90
EXT TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA The moon, eerily illuminated by a nearby sun, presents a rugged terrain of craggy rocks and twisted spires. Pace's pod is half-buried in the lunar soil. With a strained grunt, he pushes the hatch open and crawls out, fogging his
49 92
EXT CAIN'S POD
EXT. CAIN'S POD
EXT. CAIN'S POD Cain and Crimmage sit atop Cain's pod, scanning the desolate landscape. Todd paces nearby, his face etched with fear. Travelli and Martin cautiously inspect the other damaged pods. In all directions the white, rocky terrain is scorched
50 94
INT CAIN’S POD
INT. CAIN’S POD
INT. CAIN’S POD Cain turns a few switches and the pod’s console lights up. She hits the button marked COMM. A light turns green. CAIN Mayday! Mayday! This is
51 97
EXT MAJOR TODD’S POD
EXT. MAJOR TODD’S POD
EXT. MAJOR TODD’S POD The ground BUBBLES where Travelli and Martin disappeared, a chilling silence hanging in the air. Suddenly, a shimmering, golden, oily liquid seeps to the surface. The liquid flows, thicker and thicker, until it
52 98
EXT TODD’S POD
EXT. TODD’S POD
EXT. TODD’S POD Todd claws at the smooth metal of the pod, fingers scraping uselessly. His breath comes in ragged gasps, each exhale fogging his visor. The ground beneath him groans—a low, hungry sound. He’s scratching at the metal like a cat.
53 99
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD Cain hops down. The ground shifts and quivers under her feet, little tentacles of soil reaching up as if to grab her legs. She races and dives onto her pod, Pace pulling her up. They stare as the ground bubbles again, Soladar oozing to the
54 102
EXT CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE. Minutes tick by, the oppressive silence pierced only by the low rumble of shifting ground. The horizon seems to pulse ominously. CAIN
55 104
EXT TWELFTH MOON
EXT. TWELFTH MOON
EXT. TWELFTH MOON WIDE SHOT: All around them is bleak, barren terrain. Large, jagged rocks protrude from the ground. Distant mountains loom on the horizon, their peaks shrouded in mist. Cain, Pace, and Crimmage trudge forward, each step a careful
56 106
INT U.S. MENDES MAIN CORRIDOR DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK A tomb of shadows. The air is thick with the scent of rust and decay. No sound, no movement—just the eerie hum of dead machinery. The trio’s headlamps slice through the darkness as they remove their metal shoes.
57 107
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK Cain reaches the DEPLOYMENT BAY. Pace and Crimmage are there. Several boxes on a trolly. The bay door is frozen half open. They all three grab an edge and manage to open it enough to get through.
58 109
INT AC20 COCKPIT DUSK
INT. AC20 COCKPIT - DUSK
INT. AC20 COCKPIT - DUSK Cain pulls out the STARCRASH ACTION FIGURE and sets in in the co-pilot seat. CAIN Green across the board.
59 111
EXT OUTSIDE THE U.S. MENDES DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK A biting wind HOWLS across the barren landscape, kicking up dust. She steps down, her metal shoes CLANKING against the hard ground. The remnants of the golden lake GLIMMER faintly under the eerie light of Rezela’s many moons.
60 114
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The echo of the piano lingers for a beat - then GONE. Pace, helmet off, stares out of the window, his reflection fractured by tracks of tears.The moon shrinks behind them, a cold, distant eye.

The Twelfth Moon Major Revision2

When Captain Carla Cain, the granddaughter of a vanished explorer, uncovers evidence that colony ships were secretly diverted to mine a mysterious lethal energy called Soladar, she must lead a ragtag team across a living moon to expose a government conspiracy — even if it costs her everything.

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Overview

Poster
Unique Selling Point

This script stands out in the sci-fi genre by subverting traditional mining tropes into body horror, where the resource 'mines' humans via a living moon, creating a fresh ecological conspiracy narrative. It appeals to fans of Alien and Prometheus through its isolation horror and ethical dilemmas around sacrifice for progress, compelling viewers with Carla Cain's relentless quest for truth amid personal tragedy, culminating in a poignant, self-sacrificial climax that underscores themes of legacy and exposure.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Consider
Claude
 Consider
Gemini
 Consider
DeepSeek
 Consider
Grok
 Recommend
Average Score: 7.4
Key Takeaways
For the Writer:
To improve the script from a creative standpoint, focus on tightening the pacing in the middle act by condensing repetitive exposition and investigation scenes to maintain momentum and heighten tension. Develop supporting characters with deeper arcs and distinct motivations to make their roles more integral and emotionally resonant, enhancing the overall impact of losses and relationships. Address unresolved elements, such as the conspiracy's full resolution and the true nature of Soladar, to provide a satisfying conclusion that ties together the personal and thematic threads, ensuring a cohesive and impactful narrative.
For Executives:
This script offers solid value as a high-concept sci-fi thriller with horror elements, boasting a unique premise around a sentient energy source that could appeal to audiences seeking original content similar to Alien or Prometheus, potentially attracting festival buzz and studio interest. However, risks include uneven pacing that may bore viewers during the expository middle section and unresolved plot threads that could confuse audiences or lead to negative feedback, diminishing commercial viability without revisions to sharpen structure and closure.
Story Facts
Genres:
Science Fiction 60% Action 30% Thriller 25% Drama 40% Horror 20%

Setting: Distant future, with elements of post-apocalyptic and space exploration themes., Primarily set on the Twelfth Moon of Rezela, the U.S. Mendes spaceship, and the AC20 spacecraft, with flashbacks to Earth.

Themes: Corruption and Deception, The Search for Truth and Justice, Sacrifice and Loss, Survival and Resilience, The Unknown and the Alien, Trust and Betrayal, Family and Legacy, Technological Advancement and its Dangers

Conflict & Stakes: The crew's struggle for survival against environmental hazards and the mysterious substance Soladar, with the stakes involving their lives and the truth behind their mission.

Mood: Tense and suspenseful, with moments of introspection and emotional depth.

Standout Features:

  • Unique Hook: The sentient nature of the moon's ground, which reacts to biological matter, creating a unique survival challenge.
  • Major Twist: The revelation that the Soladar substance is alive and poses a direct threat to the crew, complicating their escape.
  • Innovative Idea: The use of metal-soled shoes to navigate the hazardous terrain, showcasing creative problem-solving in a dire situation.
  • Distinctive Setting: The alien landscape of Rezela, with its eerie beauty and dangers, provides a visually striking backdrop for the story.

Comparable Scripts: Event Horizon, The Martian, Alien, Interstellar, Battlestar Galactica, The Expanse, Gravity, Annihilation, Lost in Space

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Emotional Impact (Script Level) and Character Development (Script Level) will have the biggest impact on your overall score next draft.

1. Emotional Impact (Script Level)
Big Impact Script Level
Your current Emotional Impact (Script Level) score: 7.3
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.65 in Emotional Impact (Script Level)
Confidence: High (based on ~3,924 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Emotional Impact (Script Level) by about +0.65 in one rewrite.
2. Character Development (Script Level)
Big Impact Script Level
Your current Character Development (Script Level) score: 7.1
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.65 in Character Development (Script Level)
Confidence: High (based on ~2,328 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Character Development (Script Level) by about +0.65 in one rewrite.
3. Theme (Script Level)
Moderate Impact Script Level
Your current Theme (Script Level) score: 7.8
Expected gain: ~2% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Theme (Script Level)
Confidence: High (based on ~3,464 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.5 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.64
Key Suggestions:
To improve the script from a creative and craft perspective, focus on deepening the backstories and motivations of supporting characters like Major Todd and Corporal Thompson to make their arcs more nuanced and emotionally resonant, while refining the pacing of emotional and action sequences to allow for greater introspection and tension building. Additionally, clarify key plot elements and character motivations to enhance overall narrative coherence and audience engagement, drawing from the script's strong foundation in main character development and thematic depth.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
To elevate 'The Twelfth Moon' from a solid sci-fi script to a compelling masterpiece, focus on refining the narrative craft by reducing exposition-heavy dialogue to allow for more organic character interactions and emotional depth. Clarify the motivations behind key elements like Soladar and the antagonists to strengthen plot coherence, and ensure character arcs are fully realized for a more satisfying resolution. These adjustments will enhance audience engagement and make the story's themes of loss and sacrifice resonate more powerfully.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis highlights opportunities to enhance the script's emotional depth and narrative engagement by focusing on character backstories and arcs. For instance, developing protagonists like Cain and Pace with more nuanced internal conflicts and vulnerabilities can create stronger audience connections, while ensuring supporting characters like Crimmage and Thompson have clearer growth paths will prevent them from feeling one-dimensional. Incorporating these elements can elevate the sci-fi genre's typical action-driven plot into a more character-centric story, making the themes of sacrifice and truth more resonant and impactful.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
To enhance the script's emotional depth and engagement, focus on diversifying emotional tones to avoid repetitive dread and introduce moments of hope and intellectual curiosity. Build intensity gradually with nuanced transitions, deepen secondary character arcs for better empathy, and layer emotions to reflect internal conflicts, ensuring a more balanced and immersive narrative that sustains audience investment without overwhelming them with constant negativity.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script's goal and conflict structure effectively drives Carla Cain's character arc, evolving her from a truth-seeking individual to a sacrificial leader, which strengthens thematic depth. To enhance craft, focus on tightening the pacing around key revelations, ensuring emotional beats like her family flashbacks are more integrated to avoid feeling episodic, and amplify internal monologues to heighten philosophical tensions, making the story more immersive and resonant for audiences.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
The script's thematic core of corruption and the quest for truth is compelling, but to elevate it creatively, focus on deepening character emotional arcs, such as Carla Cain's personal loss, to make the story more resonant and less reliant on exposition. Enhance craft by integrating more subtle symbolism, like the Starcrash action figure, to reinforce themes without overwhelming the narrative, ensuring a tighter pace and stronger audience connection through relatable human elements amid the sci-fi spectacle.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The script's core sci-fi thriller elements are engaging, but inconsistencies in character arcs, such as Carla Cain's abrupt sacrifice, and story logic, like the unexplained moon behavior, weaken its impact. To improve, focus on building emotional depth with better foreshadowing, ensuring scientific elements are consistently applied, and reducing redundancies in dialogue and flashbacks to create a tighter, more believable narrative that enhances audience immersion and emotional resonance.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The script's voice excels in merging technical sci-fi elements with emotional depth, creating engaging narratives, but to improve, focus on ensuring this balance is consistent across all scenes to avoid overemphasizing action or introspection, which could enhance character development and pacing. Drawing from the best scene's success, amplify moments that integrate mystery and personal stakes to deepen audience connection and maintain suspense throughout.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The screenplay effectively builds suspense and character dynamics in a sci-fi setting, but to enhance its craft, focus on refining dialogue for greater authenticity and subtext, tightening pacing to sustain tension in action and emotional scenes, and deepening character backstories to strengthen motivations and arcs. These improvements will make the narrative more immersive and emotionally resonant, elevating the overall storytelling.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The script's world-building effectively creates a tense, immersive sci-fi environment that drives plot and character development, but to enhance creative craft, focus on refining the portrayal of Soladar to avoid over-reliance on mysterious elements, ensuring it integrates seamlessly with character arcs and themes. Deepen cultural and societal aspects, such as personal rituals and military hierarchies, to add emotional layers and avoid clichés, making the narrative more engaging and original. Additionally, leverage the physical environment's dangers to heighten suspense and thematic depth, encouraging a balance between action and introspection for a more compelling story.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The script demonstrates strong skills in building tension and emotional depth through high-stakes and mysterious tones, effectively driving plot and intrigue, but it could be improved by addressing weaknesses in expository and informative sections, where emotional engagement and conflict often lag. Enhancing dialogue to better convey tension and ensuring more consistent character development across all scenes would create a more balanced narrative, preventing pacing issues and fostering deeper audience connections, ultimately making the story more compelling and character-driven.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (4)
  • Premise - premiseClarity: 6.0 → 7.5 +1.5
  • Premise - hookStrength: 7.0 → 8.5 +1.5
  • Premise - contributionToNarrative: 7.0 → 8.0 +1.0
  • Story Structure - pacing: 7.0 → 8.0 +1.0
Areas to Review (0)

No regressions detected