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Scene Map 60
# PG SLUGLINE
1 1
EXT DEEP SPACE
2 3
EXT MOON
3 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
4 5
EXT MODERN CITYSCAPE - SEATTLE DAY
5 6
INT CAIN HOUSE, KITCHEN DAY
6 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
7 9
EXT JEPSO INTERNATIONAL SPACE STATION
8 11
EXT DEEP SPACE - SIX MONTHS LATER
9 13
INT HORUS MESS
10 15
INT HORUS COMMAND CENTER LATER
11 16
INT ROVER NIGHT
12 17
EXT EUROPA/OUTCROPPING NIGHT
13 20
EXT MINING SHIP NIGHT
14 21
INT ROVER NIGHT
15 22
INT AC20, COCKPIT NIGHT
16 23
EXT EUROPA/AC20 NIGHT
17 25
INT AC20 NIGHT
18 26
INT CAIN’S QUARTERS ON HORUS NIGHT
19 31
EXT MILITARY BASE DAY
20 33
INT CAIN'S QUARTERS ON HORUS
21 36
INT CAIN'S QUARTERS ON HORUS NIGHT
22 38
INT MAJOR DRESDEN’S OFFICE ON HORUS
23 40
EXT AIMS SPACEPORT HEADQUARTERS DAY
24 42
INT AIMS SPACEFORCE BASE SQUADRON ARMORY DAY
25 43
INT CAIN’S QUARTERS AFTERNOON
26 45
EXT FLIGHT OPERATIONS DAY
27 48
INT FLIGHT OPERATIONS BUILDING, HALLWAY DAY
28 49
INT COLONEL ELLIOTT'S OFFICE DAY
29 51
EXT SPACEPORT DETENTION FACILITY MORNING
30 53
INT CAIN’S OFFICE AFTERNOON
31 55
INT SQUADRON GYM DAY
32 57
EXT PERSONNEL BUILDING DAY
33 59
INT GENERAL KELLY’S OFFICE DAY
34 61
INT CAIN'S OFFICE - EARLY EVENING
35 63
INT CAIN’S QUARTERS - MIDNIGHT
36 68
INT GENERAL KELLY'S OFFICE DAY
37 71
INT GENERAL KELLY'S OFFICE AFTERNOON
38 72
EXT SPACEPORT, LAUNCHPAD DAY
39 74
INT STARTRACER/2, CORRIDOR LATER
40 76
INT STARTRACER/2 - MESS
41 77
INT STARTRACER/2 - CREW SLEEP CHAMBER
42 78
EXT DEEP SPACE
43 80
INT STARTRACER/2 - MESS
44 82
INT STARTRACER/2 - COMMAND CENTER
45 84
EXT NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
46 86
INT STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
47 88
EXT TWELFTH MOON OF REZELA
48 90
EXT CAIN'S POD
49 92
INT CAIN’S POD
50 95
EXT CAIN’S POD
51 96
EXT TODD’S POD
52 97
EXT CAIN’S POD
53 100
EXT CAIN'S POD/MOON’S SURFACE.
54 102
EXT TWELFTH MOON
55 104
INT U.S. MENDES MAIN CORRIDOR DUSK
56 105
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
57 107
INT AC20 COCKPIT DUSK
58 108
INT AC20 DUSK
59 109
EXT OUTSIDE THE U.S. MENDES DUSK
60 112
INT AC20 NIGHT
Scene Map
60
# PG SLUGLINE
1 1
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE Distant Future Bright stars pepper the black background. We SPEED through the endless void, past MARS, JUPITER, SATURN, on to the ends of the solar system, then out of sight.
2 3
EXT MOON
EXT. MOON
EXT. MOON Door opens. Ladder automatically extends to the ground. One by one they step down onto the moon’s surface. The group fans out. CAPTAIN CAIN
3 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY LEGEND: Forty Years Later The sound of distant SCREAMING from the previous scene ECHOES, then TRANSFORMS into stark silence, as we view... A residential neighborhood, except all the houses are
4 5
EXT MODERN CITYSCAPE - SEATTLE DAY
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK)
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK) A sunny day. We FLY in high over the city, until we reach a suburban neighborhood, trees lining the streets, and nice, middle-class homes. We slow, moving down to street level and through the basement window of an average-looking house.
5 6
INT CAIN HOUSE, KITCHEN DAY
INT. CAIN HOUSE, KITCHEN - DAY (FLASHBACK)
INTERCUT: EXT. SEATTLE - DAY (FLASHBACK) A MONSTROUS FIREBALL ERUPTS, devouring the skyline. Silence. Then—AN EARTH-SHATTERING ‘BOOM’. The fireball morphs into a roiling MUSHROOM CLOUD. The ground HEAVES. Car alarms WAIL.
6 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK)
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK) Down the block—a NEIGHBOR’S HOUSE VAPORIZES. Carla BURIES her face in Noah’s neck. Noah wraps her in his arms. Looks up. The skies are nearly black. Smoke all around them. He blinks, can’t even register
7 9
EXT JEPSO INTERNATIONAL SPACE STATION
EXT. JEPSO INTERNATIONAL SPACE STATION
EXT. JEPSO INTERNATIONAL SPACE STATION A massive conglomeration of a central ROATATING STRUCTURE, with insect-like arms stretching out in three directions connected to separate HUBS. Extensive SOLAR PANELS extend like wings, reflecting the sun’s light.
8 11
EXT DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER LEGEND: EUROPA, ONE OF JUPITER’S MOONS. TACTICAL TRANSPORT SHIP HORUS drifts into view, moving toward a moon of Jupiter, the planet so large it fills the sky. In the distance, the sun shines brightly, lighting the far
9 13
INT HORUS MESS
INT. HORUS MESS
INT. HORUS MESS The team and crew assemble at a long table, sipping coffee, and nibbling on eggs, bacon and toast, except for Marks, who shovels his down and goes back to the AUTO FOOD PREP MACHINE for more. Perez watches him, shaking her head.
10 15
INT HORUS COMMAND CENTER LATER
INT. HORUS COMMAND CENTER - LATER
INT. HORUS COMMAND CENTER - LATER Enormous screens fill the front, showing star systems, tracking systems, coordinates. Besides the commander, MAJOR DRESDEN (40’s) there are TWO NAVIGATORS and TWO COMMUNICATIONS SPECIALISTS.
11 16
INT ROVER NIGHT
INT. ROVER - NIGHT
INT. ROVER - NIGHT The rover CREAKS as it settles on Europa's surface. Jupiter's pale light filters through the frost-caked windows, casting long shadows across the cramped interior. The air carries a persistent CHILL that even the environmental systems can't
12 17
EXT EUROPA/OUTCROPPING NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT The rover GROANS to a halt beside a LARGE BOULDER, its engines HISSING as they power down. The back hatch WHIRRS open, releasing a plume of frozen breath from the Rangers as they spill out. They crouch behind the rock. Cain and Pace
13 20
EXT MINING SHIP NIGHT
EXT. MINING SHIP - NIGHT
EXT. MINING SHIP - NIGHT The equipment still runs, the DRILLS WHIRRING and GRINDING against the ice. The NOISE reverberates along the ground, LOUD HUMMING NOISES. Two grenades land near one of the drills and BLOW IT UP, sending shards of metal and ice flying.
14 21
INT ROVER NIGHT
INT. ROVER - NIGHT
INT. ROVER - NIGHT Cain drives at near maximum speed, the rover jerking and bumping over the rocky terrain. Perez braces herself, her expression tense. CAIN
15 22
INT AC20, COCKPIT NIGHT
INT. AC20, COCKPIT - NIGHT
INT. AC20, COCKPIT - NIGHT MAJOR DRESDEN (over comms) Lieutenant Cain. Return to the Horus and prepare to dock.
16 23
EXT EUROPA/AC20 NIGHT
EXT. EUROPA/AC20 - NIGHT
EXT. EUROPA/AC20 - NIGHT The AC20 descends, its engines roaring against the crushing silence of Europa's night. It hovers, casting a harsh light on the wreckage of the mining ship—a smoldering hulk, like a ghost of a battle long fought.
17 25
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The air hangs heavy with the metallic scent of blood and ozone. Emergency lights flicker, casting erratic shadows across the cramped space. Perez kneels beside Marks' body, her gloved hand trembling as
18 26
INT CAIN’S QUARTERS ON HORUS NIGHT
INT. CAIN’S QUARTERS ON HORUS - NIGHT
INT. CAIN’S QUARTERS ON HORUS - NIGHT Pace slumps into a chair, exhaling heavily. Cain moves to a small fridge, pulls out two beers, and tosses one to him. She kicks off her boots, then pauses—eyes lingering on her STARCRASH toy, lying on the desk.
19 31
EXT MILITARY BASE DAY
EXT. MILITARY BASE - DAY
EXT. MILITARY BASE - DAY LEGEND: AIMS INTERNATIONAL SPACE FORCE BASE, TEXAS A high-angle shot reveals the sprawling Space Force Base. Several SPACESHIPS sit on launchpads, their hulls gleaming under the sun. TRACTOR UNITS crawl like ants, hauling a
20 33
INT CAIN'S QUARTERS ON HORUS
INT. CAIN'S QUARTERS ON HORUS
INT. CAIN'S QUARTERS ON HORUS Cain sits at her desk, scrolling through the Soladar Conspiracy Forum site. BUZZ! The INTERCOM shatters the moment. INTERCOM (V.O.)
21 36
INT CAIN'S QUARTERS ON HORUS NIGHT
INT. CAIN'S QUARTERS ON HORUS - NIGHT
INT. CAIN'S QUARTERS ON HORUS - NIGHT The room is dim, lit only by a desk lamp that casts long shadows. Papers are strewn across the desk—star charts, notes, reports. CAIN sits, poring over a document with 'SOLADAR' circled in red.
22 38
INT MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS The office is spartan, bathed in the cold blue light of a star chart hologram. The only sound is the low HUM of the ship's engines. The door is open. Cain steps inside, her boots clicking on
23 40
EXT AIMS SPACEPORT HEADQUARTERS DAY
EXT. AIMS SPACEPORT HEADQUARTERS - DAY
EXT. AIMS SPACEPORT HEADQUARTERS - DAY LEGEND: Six Months Later Cain’s FUTURISTIC HOVER CAR glides to a stop. She steps out, pausing to stare at the building - her grip tight on her bag.
24 42
INT AIMS SPACEFORCE BASE SQUADRON ARMORY DAY
INT. AIMS SPACEFORCE BASE SQUADRON ARMORY - DAY
INT. AIMS SPACEFORCE BASE SQUADRON ARMORY - DAY The armory hums with energy - polished weapons gleam under sterile lighting When Cain walks in, PACE is there performing equipment checks. Cain pauses, her gaze lingering on Pace's back. A hint of
25 43
INT CAIN’S QUARTERS AFTERNOON
INT. CAIN’S QUARTERS - AFTERNOON
INT. CAIN’S QUARTERS - AFTERNOON She gets a beer from the fridge, pops the top and takes a long sip. She taps a button on her wristband. A holographic screen appears. COMPUTER VOICE
26 45
EXT FLIGHT OPERATIONS DAY
EXT. FLIGHT OPERATIONS - DAY
EXT. FLIGHT OPERATIONS - DAY A crisp breeze rustles the flags outside the Flight Ops building. Cain strides up the sidewalk, her boots clicking against the
27 48
INT FLIGHT OPERATIONS BUILDING, HALLWAY DAY
INT. FLIGHT OPERATIONS BUILDING, HALLWAY - DAY
INT. FLIGHT OPERATIONS BUILDING, HALLWAY - DAY Cain lingers outside Silis' door. The hallway stretches ahead, lined with framed portraits of grim-faced generals and flickering holoscreens displaying tactical updates. She exhales sharply, fists clenching at her sides.
28 49
INT COLONEL ELLIOTT'S OFFICE DAY
INT. COLONEL ELLIOTT'S OFFICE - DAY
INT. COLONEL ELLIOTT'S OFFICE - DAY Cain enters, standing at attention. The office is austere, save for a framed photo of Elliott in flight gear. COLONEL ELLIOTT At ease, Lieutenant. Have a seat.
29 51
EXT SPACEPORT DETENTION FACILITY MORNING
EXT. SPACEPORT DETENTION FACILITY - MORNING (NEXT DAY)
EXT. SPACEPORT DETENTION FACILITY - MORNING (NEXT DAY) The stark, gray concrete of the detention facility stands in stark contrast to the vibrant spaceport beyond. Automated security turrets track Cain's approach. Her
30 53
INT CAIN’S OFFICE AFTERNOON
INT. CAIN’S OFFICE - AFTERNOON
INT. CAIN’S OFFICE - AFTERNOON Cain sits at her desk, staring at a file. Her fingers trace the edge of a small, tarnished star-shaped paperweight. The knock at the door barely registers. Pace enters, his usual grin fading as he takes in her
31 55
INT SQUADRON GYM DAY
INT. SQUADRON GYM - DAY
INT. SQUADRON GYM - DAY The gym hums with the clang of iron and the grunts of Rangers. Sweat glistens on focused faces. Pace enters, dropping his bag near MIKE and DAXTON, who are spotting each other on a bench.
32 57
EXT PERSONNEL BUILDING DAY
EXT. PERSONNEL BUILDING - DAY
EXT. PERSONNEL BUILDING - DAY Cain hurries up the sidewalk, her shadow stretching long in the harsh daylight. She pushes through the heavy glass doors, her boots echoing sharply on the pristine tiles. INT. PERSONNEL BUILDING - DAY
33 59
INT GENERAL KELLY’S OFFICE DAY
INT. GENERAL KELLY’S OFFICE - DAY
INT. GENERAL KELLY’S OFFICE - DAY Cain stands at attention as General Kelly stares at her. He finally motions for her to sit. He pulls out a felt-covered blue box from a desk drawer. Opens it, and inside are a set of CAPTAIN’S SILVER BARS. He sets it on the desk.
34 61
INT CAIN'S OFFICE - EARLY EVENING
INT. CAIN'S OFFICE - EARLY EVENING
INT. CAIN'S OFFICE - EARLY EVENING Rain HAMMERS against the window. Cain stands by her desk, fidgeting with the photo of FOSTER. Her thumb traces his face, then moves to the PHOTO OF HER PARENTS on the credenza. A distant THUNDERCLAP. The lights FLICKER. Cain's eyes dart
35 63
INT CAIN’S QUARTERS - MIDNIGHT
INT. CAIN’S QUARTERS - MIDNIGHT
INT. CAIN’S QUARTERS - MIDNIGHT Darkness. Cain sleeps fitfully. A SOFT KNOCK. She stirs. Another KNOCK. CAIN (sleepily)
36 68
INT GENERAL KELLY'S OFFICE DAY
INT. GENERAL KELLY'S OFFICE - DAY
INT. GENERAL KELLY'S OFFICE - DAY GENERAL PLATT paces like a caged animal, her fingers brushing over the medals on GENERAL KELLY’s credenza—a nervous tic. The office feels smaller, the dim light casting long shadows. Kelly doesn’t look up, his jaw tightening.
37 71
INT GENERAL KELLY'S OFFICE AFTERNOON
INT. GENERAL KELLY'S OFFICE - AFTERNOON
INT. GENERAL KELLY'S OFFICE - AFTERNOON General Platt is back in the office, her normally composed demeanor now frayed. She paces the room, her brow furrowed in deep thought. GENERAL PLATT
38 72
EXT SPACEPORT, LAUNCHPAD DAY
EXT. SPACEPORT, LAUNCHPAD - DAY
EXT. SPACEPORT, LAUNCHPAD - DAY SUPER: TWO WEEKS LATER LOOKING ACROSS at Spaceship STARTRACER/2. Engines engage, and the ship lifts off. Ascends into the sky, through the clouds, out of sight.
39 74
INT STARTRACER/2, CORRIDOR LATER
INT. STARTRACER/2, CORRIDOR - LATER
INT. STARTRACER/2, CORRIDOR - LATER Cain stands alone at the window, her fingertips barely grazing the thick glass. Outside, the sky darkens—stars flicker to life like scattered embers. Earth’s moon looms, cold and distant, its craters sharp in the void.
40 76
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS The Mess is a spacious area, flooded with natural light from large windows. The sound of the ship’s engine hums softly in the background, a rhythmic pulse that vibrates through the room. The entire group, excluding Captain Todd, sits around a
41 77
INT STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER The coffin-like capsules, each with a pillow, are adorned with blinking control panels on the exterior. Pace and the other four Rangers climb into their respective
42 78
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE StarTracer/2 glides through the void like an eel through the ocean, its hull groaning under the strain of unseen forces. Distant STARLIGHT flickers against its battered exterior like a dying pulse.
43 80
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS Pace and the four recruits sit at the mess table, sipping coffee, their faces still groggy from hypersleep. Pace’s knuckles are white around his mug. Pace holds up a red packet that says 'Liquified High-potency
44 82
INT STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER The command center is a chaotic symphony of flickering red emergency lights and sparking control panels. Alarms BLARE, their shrill pulses syncing with the erratic thrum of failing engines.
45 84
EXT NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK) A deafening EXPLOSION rocks the street — Young Carla stumbles as Noah yanks her forward. The sky is a hellish red, EMBERS raining down. Another BOOM, closer this time—Noah shoves her toward the storm cellar.
46 86
INT STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
INT. STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
INT. STARTRACER/2 - EMERGENCY ESCAPE POD VAULT Ten single-person pods line the track, their hatches glowing red in the emergency lights. The room thrums with the ship’s death rattle. Cain bursts in, sweat streaking her face. The Rangers
47 88
EXT TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA The moon, eerily illuminated by a nearby sun, presents a rugged terrain of craggy rocks and twisted spires. Pace's pod is half-buried in the lunar soil. With a strained grunt, he pushes the hatch open and crawls out, fogging his
48 90
EXT CAIN'S POD
EXT. CAIN'S POD
EXT. CAIN'S POD Cain and Crimmage sit atop Cain's pod, scanning the desolate landscape. Todd paces nearby, his face etched with fear. Travelli and Martin cautiously inspect the other damaged pods. In all directions the white, rocky terrain is scorched
49 92
INT CAIN’S POD
INT. CAIN’S POD
INT. CAIN’S POD Cain turns a few switches and the pod’s console lights up. She hits the button marked COMM. A light turns green. CAIN Mayday! Mayday! This is
50 95
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD They’re all in shock. They continue to stare at the shimmering lake flowing around them. CLOSE-IN ON CAIN CAIN
51 96
EXT TODD’S POD
EXT. TODD’S POD
EXT. TODD’S POD Todd claws at the smooth metal of the pod, fingers scraping uselessly. His breath comes in ragged gasps, each exhale fogging his visor. The ground beneath him groans—a low, hungry sound. He’s scratching at the metal like a cat.
52 97
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD Cain hops down. The ground shifts and quivers under her feet, little tentacles of soil reaching up as if to grab her legs. She races and dives onto her pod, Pace pulling her up. They stare as the ground bubbles again, Soladar oozing to the
53 100
EXT CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE. Minutes tick by, the oppressive silence pierced only by the low rumble of shifting ground. The horizon seems to pulse ominously. CAIN
54 102
EXT TWELFTH MOON
EXT. TWELFTH MOON
EXT. TWELFTH MOON WIDE SHOT: All around them is bleak, barren terrain. Large, jagged rocks protrude from the ground. Distant mountains loom on the horizon, their peaks shrouded in mist. Cain, Pace, and Crimmage trudge forward, each step a careful
55 104
INT U.S. MENDES MAIN CORRIDOR DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK A tomb of shadows. The air is thick with the scent of rust and decay. No sound, no movement—just the eerie hum of dead machinery. The trio’s headlamps slice through the darkness as they remove their metal shoes.
56 105
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK Cain reaches the DEPLOYMENT BAY. Pace and Crimmage are there. Several boxes on a trolly. The bay door is frozen half open. They all three grab an edge and manage to open it enough to get through.
57 107
INT AC20 COCKPIT DUSK
INT. AC20 COCKPIT - DUSK
INT. AC20 COCKPIT - DUSK Cain pulls out the STARCRASH ACTION FIGURE and sets in in the co-pilot seat. CAIN Green across the board.
58 108
INT AC20 DUSK
INT. AC20 - DUSK
INT. AC20 - DUSK The trio stands at the ramp and makes their way around to the deployment chute. The chute is partially open. They inspect it carefully. Pace hits a big red button on the wall. The hydraulics squeal
59 109
EXT OUTSIDE THE U.S. MENDES DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK A biting wind HOWLS across the barren landscape, kicking up dust. She steps down, her metal shoes CLANKING against the hard ground. The remnants of the golden lake GLIMMER faintly under the eerie light of Rezela’s many moons.
60 112
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The echo of the piano lingers for a beat - then GONE. Pace, helmet off, stares out of the window, his reflection fractured by tracks of tears.The moon shrinks behind them, a cold, distant eye.

The Twelfth Moon TEST1

Haunted by the destruction of her family and the disappearance of colony ships, a decorated space ranger defies orders to expose a truth more horrifying than any war: a living resource that feeds on humanity.

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Overview

Poster
Unique Selling Point

The script's unique selling proposition is its innovative twist on resource extraction sci-fi: instead of mining a substance, the substance 'mines' people. The sentient moon concept combined with government conspiracy creates a fresh take on the genre that explores themes of sacrifice, corporate greed, and the cost of progress in a way that feels both familiar and novel.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Gemini
 Consider
Grok
 Recommend
Claude
 Recommend
DeepSeek
 Consider
Average Score: 7.5
Key Takeaways
For the Writer:
To elevate the script, focus on resolving the central conspiracy arc with clearer antagonist motivations and a definitive payoff, as unresolved elements leave the story feeling incomplete. Strengthen the rules governing Soladar to make its threat more believable and consistent, enhancing the horror and sci-fi aspects. Additionally, deepen supporting characters by giving them distinct arcs and emotional depth, which will amplify the stakes and make losses more impactful, ultimately improving the narrative's emotional resonance and pacing.
For Executives:
The script offers solid commercial value as a mid-budget sci-fi thriller with a unique sentient resource concept that could attract fans of Alien and Event Horizon, but it carries risks from underdeveloped plot resolutions and pacing issues that might alienate audiences, potentially leading to poor word-of-mouth. Market perception is mixed—it's marketable with strong set pieces and a compelling lead, but without fixes, it could be seen as derivative or unsatisfying, limiting its appeal in a competitive genre.
Story Facts
Genres:
Science Fiction 70% Action 35% Thriller 30% Horror 25% Drama 40% War 10%

Setting: Distant future, Various locations in space, including moons of Jupiter and a ringed planet, as well as a destroyed suburban neighborhood on Earth.

Themes: Exploitation and Sacrifice for Resources, Truth vs. Deception and Cover-Up, Loss and Trauma, The Corrupting Influence of Power, Technological Advancement and Its Perils, Human Resilience and Determination, Family and Legacy, The Nature of Consciousness and Life

Conflict & Stakes: The main conflict revolves around Cain's quest to uncover the truth about Soladar and the fate of her family, against the backdrop of a conspiracy involving illegal mining operations and the dangers of an alien moon. The stakes include the survival of her crew and the potential exposure of a larger governmental cover-up.

Mood: Tense and suspenseful, with moments of introspection and emotional depth.

Standout Features:

  • Unique Hook: The sentient nature of the alien moon and its connection to the mysterious energy source Soladar.
  • Major Twist: The revelation that the moon is alive and consumes biological materials, adding a layer of horror and urgency to the survival narrative.
  • Innovative Ideas: The use of advanced technology and the concept of a mining operation on a sentient moon, blending sci-fi with horror elements.
  • Distinctive Setting: The juxtaposition of a destroyed suburban Earth and the alien landscapes of the moons, highlighting themes of loss and survival.

Comparable Scripts: Event Horizon, The Martian, Interstellar, The Expanse (TV Series), Gravity, Alien, Annihilation, Lost in Space (TV Series), Battlestar Galactica (2004), Solaris

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Emotional Impact (Script Level) and Theme (Script Level) will have the biggest impact on your overall score next draft.

1. Emotional Impact (Script Level)
Big Impact Script Level
Your current Emotional Impact (Script Level) score: 7.7
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.35 in Emotional Impact (Script Level)
Confidence: High (based on ~3,846 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Emotional Impact (Script Level) by about +0.35 in one rewrite.
2. Theme (Script Level)
Big Impact Script Level
Your current Theme (Script Level) score: 7.8
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Theme (Script Level)
Confidence: High (based on ~3,464 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.5 in one rewrite.
3. Visual Impact (Script Level)
Big Impact Script Level
Your current Visual Impact (Script Level) score: 8.0
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.43 in Visual Impact (Script Level)
Confidence: High (based on ~1,683 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Visual Impact (Script Level) by about +0.43 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.63
Key Suggestions:
To strengthen the script's creative craft, prioritize deepening the supporting characters' arcs and backstories to create a more balanced ensemble, as this will enhance emotional engagement and narrative cohesion. Additionally, refine pacing in action and emotional scenes to allow for better tension build-up and character reflection, leveraging the strong foundation of Carla Cain's arc to make the overall story more impactful and resonant.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
To elevate 'The Twelfth Moon' from a solid sci-fi script to a standout one, focus on refining the pacing to balance high-octane action with deeper character exploration, ensuring emotional beats resonate amidst the chaos. Clarify the Soladar conspiracy's motivations and details early on to avoid audience confusion, and provide more conclusive resolutions in the ending to deliver a satisfying arc. By integrating these elements, the script can better harness its themes of loss and survival, creating a more immersive and emotionally compelling narrative that strengthens character connections and plot coherence.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis highlights strong development in the protagonist Carla Cain, who drives the narrative with her emotional depth and quest for truth, but supporting characters like Crimmage and Pace could benefit from more nuanced arcs and backstories to enhance emotional engagement. Focusing on deepening internal conflicts, such as Cain's trust issues and Crimmage's fear, will create richer dynamics and prevent supporting roles from feeling one-dimensional, ultimately strengthening the script's thematic resonance and audience connection through better character-driven storytelling.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
The script's emotional core is strong, with powerful moments of loss and tension, but it suffers from emotional fatigue due to uneven pacing and a lack of variety, leading to repetitive dread without relief. To enhance the craft, incorporate more balanced emotional beats, such as injecting humor or reflective moments into high-tension scenes, and deepen character backstories to make motivations more relatable, ultimately creating a more engaging and nuanced narrative that better sustains audience investment.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The goals_pc analysis reveals a compelling character arc for Captain Cain, transitioning from personal vengeance to collective responsibility, which is a strong foundation for the script. To enhance the craft, focus on tightening the integration of internal and external conflicts in earlier acts to build tension more effectively, ensuring that philosophical elements like justice versus vengeance are woven into action sequences for deeper emotional resonance and to avoid overly expository dialogue, ultimately making the narrative more immersive and character-driven.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
From a creative perspective, the script's strength lies in its deep exploration of exploitation and trauma, but to enhance its craft, focus on tightening the pacing in the middle acts to build tension more effectively around the primary theme. Consider deepening character backstories, particularly Carla Cain's, to make the cyclical nature of sacrifice more emotionally resonant and avoid repetitive flashbacks. Additionally, integrating more subtle symbolism for Soladar could enrich the thematic layers without overwhelming the narrative, ensuring the story remains engaging and cohesive.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The script's core sci-fi thriller elements are compelling, but inconsistencies in character development, such as Carla Cain's sudden sacrifice, and unresolved plot holes undermine its potential. To enhance craft, focus on aligning character actions with established arcs, clarifying ambiguous events like the ship crash, and streamlining redundant elements like multiple flashbacks and conspiracy discussions for tighter pacing and deeper emotional resonance, ultimately creating a more cohesive and engaging narrative.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The script's voice effectively builds tension and emotional depth, particularly in action and flashback sequences, but to enhance its craft, focus on varying pacing to avoid overwhelming the audience with constant urgency. Additionally, refining dialogue to reveal more subtle character motivations could deepen engagement, ensuring that the strong themes of survival and sacrifice resonate even more powerfully without relying solely on visceral descriptions.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
To enhance your screenplay's creative craft, concentrate on infusing dialogue with richer subtext and unique character voices, deepening character arcs to foster stronger emotional bonds, and refining pacing for a more consistent flow. By leveraging suggested exercises and studying exemplary works, you can transform these elements into a more compelling narrative that captivates audiences on an emotional level.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The script's world-building is a strong asset, effectively creating a immersive sci-fi universe that drives plot and character development, but to enhance it creatively, focus on tightening the integration of environmental hazards like the living ground with character backstories to amplify emotional stakes and avoid feeling formulaic. This could involve more subtle foreshadowing of technological failures and cultural elements to build tension and deepen thematic resonance, making the narrative more cohesive and engaging for audiences.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
Your script demonstrates strong suspense and plot-driven tension, but to enhance its creative depth, focus on strengthening character development by ensuring emotional scenes lead to meaningful internal changes, and incorporate more varied tones to avoid formulaic pacing. This will make the story more engaging and less predictable, allowing emotional beats to resonate more authentically with audiences.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (0)

No improvements detected

Areas to Review (5)
  • Character Complexity - antagonistDevelopment: 6.5 → 6.0 -0.5
  • Conflict - resolutionSatisfaction: 7.8 → 7.5 -0.3
  • Character Complexity - characterArcs: 7.3 → 7.0 -0.3
  • Character Complexity - characterRelatability: 7.5 → 7.2 -0.3
  • Story Structure - pacing: 7.6 → 7.4 -0.2