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Scene Map 60
# PG SLUGLINE
1 1
EXT DEEP SPACE
2 1
INT TACTICAL SHIP BRIDGE
3 3
EXT MOON
4 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
5 5
EXT MODERN CITYSCAPE - SEATTLE DAY
6 6
INT CAIN HOUSE, KITCHEN DAY
7 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
8 8
EXT DEEP SPACE - SIX MONTHS LATER
9 10
INT HORUS MESS
10 12
EXT HORUS
11 13
INT ROVER NIGHT
12 14
EXT EUROPA/OUTCROPPING NIGHT
13 17
EXT MINING SHIP NIGHT
14 18
INT ROVER NIGHT
15 20
EXT EUROPA/AC20 NIGHT
16 21
INT AC20 NIGHT
17 22
INT CAIN’S QUARTERS ON HORUS
18 26
EXT MILITARY BASE DAY
19 28
INT CAIN'S QUARTERS ON HORUS
20 30
INT CAIN’S QUARTERS ON HORUS
21 31
INT MAJOR DRESDEN’S OFFICE ON HORUS
22 34
EXT AIMS SPACEPORT HEADQUARTERS DAY
23 35
INT AIMS SPACEFORCE BASE SQUADRON ARMORY DAY
24 36
INT CAIN’S QUARTERS AFTERNOON
25 39
EXT FLIGHT OPERATIONS DAY
26 41
INT FLIGHT OPERATIONS BUILDING, HALLWAY DAY
27 42
INT COLONEL ELLIOTT'S OFFICE DAY
28 45
EXT SPACEPORT DETENTION FACILITY MORNING
29 46
INT CAIN’S OFFICE AFTERNOON
30 48
INT SQUADRON GYM DAY
31 50
EXT PERSONNEL BUILDING DAY
32 52
INT GENERAL KELLY’S OFFICE DAY
33 54
INT CAIN'S OFFICE - EARLY EVENING
34 56
INT CAIN’S QUARTERS - MIDNIGHT
35 61
INT GENERAL KELLY'S OFFICE DAY
36 64
INT GENERAL KELLY'S OFFICE AFTERNOON
37 65
EXT SPACEPORT, LAUNCHPAD DAY
38 67
INT STARTRACER/2, CORRIDOR LATER
39 69
INT STARTRACER/2 - MESS
40 71
INT STARTRACER/2 - CREW SLEEP CHAMBER
41 71
EXT DEEP SPACE
42 73
INT STARTRACER/2 - MESS
43 75
INT STARTRACER/2 - COMMAND CENTER
44 77
INT STARTRACER/2 - COMMAND CENTER - PRESENT
45 79
INT STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
46 81
EXT TWELFTH MOON OF REZELA
47 83
EXT CAIN'S POD
48 85
INT CAIN’S POD
49 88
EXT MAJOR TODD’S POD
50 88
EXT CAIN’S POD
51 89
EXT TODD’S POD
52 90
EXT CAIN’S POD
53 93
EXT CAIN'S POD/MOON’S SURFACE.
54 95
EXT TWELFTH MOON
55 97
INT U.S. MENDES MAIN CORRIDOR DUSK
56 98
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
57 100
INT AC20 COCKPIT DUSK
58 101
INT AC20 DUSK
59 102
EXT OUTSIDE THE U.S. MENDES DUSK
60 105
INT AC20 NIGHT
Scene Map
60
# PG SLUGLINE
1 1
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE Distant Future Bright stars pepper the black background. We SPEED through the endless void, past MARS, JUPITER, SATURN, on to the ends of the solar system, then out of sight.
2 1
INT TACTICAL SHIP BRIDGE
INT. TACTICAL SHIP BRIDGE
INT. TACTICAL SHIP BRIDGE Seated at the controls is CAPTAIN JAMES CAIN (40’s) strong features, flanked by NAVIGATOR JENNIFER MORRIS (30’s), dark skinned and ENGINEER ABEL NARKIS (30’s). CAPTAIN CAIN
3 3
EXT MOON
EXT. MOON
EXT. MOON Door opens. Ladder automatically extends to the ground. One by one they step down onto the moon’s surface. The group fans out. CAPTAIN CAIN
4 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY The sound of distant SCREAMING from the previous scene ECHOES, then TRANSFORMS into stark silence, as we view... A residential neighborhood, except all the houses are destroyed. Burned foundations, streets marred with enormous
5 5
EXT MODERN CITYSCAPE - SEATTLE DAY
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK)
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK) A sunny day. We FLY in high over the city, until we reach a suburban neighborhood, trees lining the streets, and nice, middle-class homes. We slow, moving down to street level and through the basement window of an average-looking house.
6 6
INT CAIN HOUSE, KITCHEN DAY
INT. CAIN HOUSE, KITCHEN - DAY (FLASHBACK)
INTERCUT: EXT. SEATTLE - DAY (FLASHBACK) A MONSTROUS FIREBALL ERUPTS, devouring the skyline. Silence. Then—AN EARTH-SHATTERING ‘BOOM’. The fireball morphs into a roiling MUSHROOM CLOUD. The ground HEAVES. Car alarms WAIL.
7 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK)
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK) Down the block—a NEIGHBOR’S HOUSE VAPORIZES. Carla BURIES her face in Noah’s neck. Noah wraps her in his arms. Looks up. The skies are nearly black. Smoke all around them. He blinks, can’t even register
8 8
EXT DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER LEGEND: EUROPA, ONE OF JUPITER’S MOONS. TACTICAL TRANSPORT SHIP HORUS drifts into view, moving toward a moon of Jupiter, the planet so large it fills the sky.
9 10
INT HORUS MESS
INT. HORUS MESS
INT. HORUS MESS The team and crew assemble at a long table, sipping coffee, and nibbling on eggs, bacon and toast, except for Marks, who shovels his down and goes back to the AUTO FOOD PREP MACHINE for more. Perez watches him, shaking her head.
10 12
EXT HORUS
EXT. HORUS
EXT. HORUS A hatch opens in the belly of the HORUS and an AC20 TACTICAL SHIP drops and blasts off to the planet. EXT. EUROPA/AC20 - NIGHT The AC20 sweeps toward the surface. The planet is mostly rock
11 13
INT ROVER NIGHT
INT. ROVER - NIGHT
INT. ROVER - NIGHT The rover CREAKS as it settles on Europa's surface. Jupiter's pale light filters through the frost-caked windows, casting long shadows across the cramped interior. The air carries a persistent CHILL that even the environmental systems can't
12 14
EXT EUROPA/OUTCROPPING NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT The rover GROANS to a halt beside a LARGE BOULDER, its engines HISSING as they power down. The back hatch WHIRRS open, releasing a plume of frozen breath from the Rangers as they spill out. They crouch behind the rock. Cain and Pace
13 17
EXT MINING SHIP NIGHT
EXT. MINING SHIP - NIGHT
EXT. MINING SHIP - NIGHT The equipment still runs, the DRILLS WHIRRING and GRINDING against the ice. The NOISE reverberates along the ground, LOUD HUMMING NOISES. Two grenades land near one of the drills and BLOW IT UP, sending shards of metal and ice flying.
14 18
INT ROVER NIGHT
INT. ROVER - NIGHT
INT. ROVER - NIGHT Cain drives at near maximum speed, the rover jerking and bumping over the rocky terrain. Perez braces herself, her expression tense.
15 20
EXT EUROPA/AC20 NIGHT
EXT. EUROPA/AC20 - NIGHT
EXT. EUROPA/AC20 - NIGHT The AC20 descends, its engines roaring against the crushing silence of Europa's night. It hovers, casting a harsh light on the wreckage of the mining ship—a smoldering hulk, like a ghost of a battle long fought.
16 21
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The air hangs heavy with the metallic scent of blood and ozone. Emergency lights cast long shadows across the cramped space. Perez kneels beside Marks' body, her GLOVED HAND trembling as
17 22
INT CAIN’S QUARTERS ON HORUS
INT. CAIN’S QUARTERS ON HORUS
INT. CAIN’S QUARTERS ON HORUS Pace slumps into a chair, exhaling heavily. Cain moves to a small fridge, pulls out two beers, and tosses one to him. She kicks off her boots, then pauses—eyes lingering on her STARCRASH toy, lying on the desk.
18 26
EXT MILITARY BASE DAY
EXT. MILITARY BASE - DAY
EXT. MILITARY BASE - DAY LEGEND: AIMS INTERNATIONAL SPACE FORCE BASE, TEXAS A high-angle shot reveals the sprawling Space Force Base. Several SPACESHIPS sit on launchpads, their hulls gleaming under the sun. TRACTOR UNITS crawl like ants, hauling a
19 28
INT CAIN'S QUARTERS ON HORUS
INT. CAIN'S QUARTERS ON HORUS
INT. CAIN'S QUARTERS ON HORUS BUZZ! The INTERCOM shatters the moment. INTERCOM (V.O.) Lieutenant Cain, report to medical. INT. HORUS MEDICAL BAY
20 30
INT CAIN’S QUARTERS ON HORUS
INT. CAIN’S QUARTERS ON HORUS
INT. CAIN’S QUARTERS ON HORUS Cain sits at her desk, pouring over the papers again. She sits back. CAIN You can’t mine Soladar. It mines
21 31
INT MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS The office is spartan, bathed in the cold blue light of a star chart hologram. The only sound is the low HUM of the ship's engines. The door is open. Cain steps inside, her boots clicking on
22 34
EXT AIMS SPACEPORT HEADQUARTERS DAY
EXT. AIMS SPACEPORT HEADQUARTERS - DAY
EXT. AIMS SPACEPORT HEADQUARTERS - DAY LEGEND: Six Months Later Cain’s FUTURISTIC HOVER CAR glides to a stop. She steps out, pausing to stare at the building - her grip tight on her bag. INT. GENERAL KELLY'S OFFICE - DAY
23 35
INT AIMS SPACEFORCE BASE SQUADRON ARMORY DAY
INT. AIMS SPACEFORCE BASE SQUADRON ARMORY - DAY
INT. AIMS SPACEFORCE BASE SQUADRON ARMORY - DAY The armory hums with energy - polished weapons gleam under sterile lighting When Cain walks in, PACE is there performing equipment checks.
24 36
INT CAIN’S QUARTERS AFTERNOON
INT. CAIN’S QUARTERS - AFTERNOON
INT. CAIN’S QUARTERS - AFTERNOON She gets a beer from the fridge, pops the top and takes a long sip. She taps a button on her wristband. A holographic screen appears. COMPUTER VOICE
25 39
EXT FLIGHT OPERATIONS DAY
EXT. FLIGHT OPERATIONS - DAY
EXT. FLIGHT OPERATIONS - DAY A crisp breeze rustles the flags outside the Flight Ops building. Cain strides up the sidewalk, her boots clicking against the pavement. She pauses at the entrance, steeling herself, then pushes through the doors.
26 41
INT FLIGHT OPERATIONS BUILDING, HALLWAY DAY
INT. FLIGHT OPERATIONS BUILDING, HALLWAY - DAY
INT. FLIGHT OPERATIONS BUILDING, HALLWAY - DAY Cain lingers outside Silis' door. The hallway stretches ahead, lined with framed portraits of grim-faced generals and flickering holoscreens displaying tactical updates. She exhales sharply, fists clenching at her sides.
27 42
INT COLONEL ELLIOTT'S OFFICE DAY
INT. COLONEL ELLIOTT'S OFFICE - DAY
INT. COLONEL ELLIOTT'S OFFICE - DAY Cain enters, standing at attention. The office is austere, save for a framed photo of Elliott in flight gear. COLONEL ELLIOTT At ease, Lieutenant. Have a seat.
28 45
EXT SPACEPORT DETENTION FACILITY MORNING
EXT. SPACEPORT DETENTION FACILITY - MORNING (NEXT DAY)
EXT. SPACEPORT DETENTION FACILITY - MORNING (NEXT DAY) The stark, gray concrete of the detention facility stands in stark contrast to the vibrant spaceport beyond. Automated security turrets track Cain's approach. Her footsteps echo unnaturally loud on the sound-dampening
29 46
INT CAIN’S OFFICE AFTERNOON
INT. CAIN’S OFFICE - AFTERNOON
INT. CAIN’S OFFICE - AFTERNOON Cain sits at her desk, staring at a file. Her fingers trace the edge of a small, tarnished star-shaped paperweight. The knock at the door barely registers. Pace enters, his usual grin fading as he takes in her
30 48
INT SQUADRON GYM DAY
INT. SQUADRON GYM - DAY
INT. SQUADRON GYM - DAY The gym hums with the clang of iron and the grunts of Rangers. Sweat glistens on focused faces. Pace enters, dropping his bag near MIKE and DAXTON, who are spotting each other on a bench.
31 50
EXT PERSONNEL BUILDING DAY
EXT. PERSONNEL BUILDING - DAY
EXT. PERSONNEL BUILDING - DAY Cain hurries up the sidewalk, her shadow stretching long in the harsh daylight. She pushes through the heavy glass doors, her boots echoing sharply on the pristine tiles. INT. PERSONNEL BUILDING - DAY
32 52
INT GENERAL KELLY’S OFFICE DAY
INT. GENERAL KELLY’S OFFICE - DAY
INT. GENERAL KELLY’S OFFICE - DAY Cain stands at attention as General Kelly stares at her. He finally motions for her to sit. He pulls out a felt-covered blue box from a desk drawer. Opens it, and inside are a set of CAPTAIN’S SILVER BARS. He sets it on the desk.
33 54
INT CAIN'S OFFICE - EARLY EVENING
INT. CAIN'S OFFICE - EARLY EVENING
INT. CAIN'S OFFICE - EARLY EVENING Rain HAMMERS against the window. Cain stands by her desk, fidgeting with the photo of FOSTER. Her thumb traces his face, then moves to the PHOTO OF HER PARENTS on the credenza. A distant THUNDERCLAP. The lights FLICKER. Cain's eyes dart
34 56
INT CAIN’S QUARTERS - MIDNIGHT
INT. CAIN’S QUARTERS - MIDNIGHT
INT. CAIN’S QUARTERS - MIDNIGHT Darkness. Cain sleeps fitfully. A SOFT KNOCK. She stirs. Another KNOCK. CAIN (sleepily)
35 61
INT GENERAL KELLY'S OFFICE DAY
INT. GENERAL KELLY'S OFFICE - DAY
INT. GENERAL KELLY'S OFFICE - DAY GENERAL PLATT paces like a caged animal, her fingers brushing over the medals on GENERAL KELLY’s credenza—a nervous tic. The office feels smaller, the dim light casting long shadows. Kelly doesn’t look up, his jaw tightening.
36 64
INT GENERAL KELLY'S OFFICE AFTERNOON
INT. GENERAL KELLY'S OFFICE - AFTERNOON
INT. GENERAL KELLY'S OFFICE - AFTERNOON General Platt is back in the office, her normally composed demeanor now frayed. She paces the room, her brow furrowed in deep thought. GENERAL PLATT
37 65
EXT SPACEPORT, LAUNCHPAD DAY
EXT. SPACEPORT, LAUNCHPAD - DAY
EXT. SPACEPORT, LAUNCHPAD - DAY SUPER: TWO WEEKS LATER LOOKING ACROSS at Spaceship STARTRACER/2. Engines engage, and the ship lifts off. Ascends into the sky, through the clouds, out of sight.
38 67
INT STARTRACER/2, CORRIDOR LATER
INT. STARTRACER/2, CORRIDOR - LATER
INT. STARTRACER/2, CORRIDOR - LATER Cain stands alone at the window, her fingertips barely grazing the thick glass. Outside, the sky darkens—stars flicker to life like scattered embers. Earth’s moon looms, cold and distant, its craters sharp in the void.
39 69
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS The Mess is a spacious area, flooded with natural light from large windows. The sound of the ship’s engine hums softly in the background, a rhythmic pulse that vibrates through the room. The entire group, excluding Captain Todd, sits around a
40 71
INT STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER The coffin-like capsules, each with a pillow, are adorned with blinking control panels on the exterior. Pace and the other four Rangers climb into their respective machines.
41 71
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE StarTracer/2 glides through the void like an eel through the ocean, its hull groaning under the strain of unseen forces. Distant STARLIGHT flickers against its battered exterior like a dying pulse.
42 73
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS Pace and the four recruits sit at the mess table, sipping coffee, their faces still groggy from hypersleep. Pace’s knuckles are white around his mug. Pace holds up a red packet that says 'Liquified High-potency
43 75
INT STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER The command center is a chaotic symphony of flickering red emergency lights and sparking control panels. Alarms BLARE, their shrill pulses syncing with the erratic thrum of failing engines.
44 77
INT STARTRACER/2 - COMMAND CENTER - PRESENT
INT. STARTRACER/2 - COMMAND CENTER - PRESENT
INT. STARTRACER/2 - COMMAND CENTER - PRESENT PACE Captain! Cain snaps out of the memory, and looks at the viewer again. She rubs her hand over her face.
45 79
INT STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
INT. STARTRACER/2 - EMERGENCY ESCAPE POD VAULT
INT. STARTRACER/2 - EMERGENCY ESCAPE POD VAULT Ten single-person pods line the track, their hatches glowing red in the emergency lights. The room thrums with the ship’s death rattle. Cain bursts in, sweat streaking her face. The Rangers
46 81
EXT TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA The moon, eerily illuminated by a nearby sun, presents a rugged terrain of craggy rocks and twisted spires. Pace's pod is half-buried in the lunar soil. With a strained grunt, he pushes the hatch open and crawls out, fogging his
47 83
EXT CAIN'S POD
EXT. CAIN'S POD
EXT. CAIN'S POD Cain and Crimmage sit atop Cain's pod, scanning the desolate landscape. Todd paces nearby, his face etched with fear. Travelli and Martin cautiously inspect the other damaged pods. In all directions the white, rocky terrain is scorched
48 85
INT CAIN’S POD
INT. CAIN’S POD
INT. CAIN’S POD Cain turns a few switches and the pod’s console lights up. She hits the button marked COMM. A light turns green. CAIN Mayday! Mayday! This is
49 88
EXT MAJOR TODD’S POD
EXT. MAJOR TODD’S POD
EXT. MAJOR TODD’S POD The ground BUBBLES where Travelli and Martin disappeared, a chilling silence hanging in the air. Suddenly, a shimmering, golden, oily liquid seeps to the surface. The liquid flows, thicker and thicker, until it
50 88
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD They’re all in shock. They continue to stare at the shimmering lake flowing around them. CLOSE-IN ON CAIN CAIN
51 89
EXT TODD’S POD
EXT. TODD’S POD
EXT. TODD’S POD Todd claws at the smooth metal of the pod, fingers scraping uselessly. His breath comes in ragged gasps, each exhale fogging his visor. The ground beneath him groans—a low, hungry sound. He’s scratching at the metal like a cat.
52 90
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD Cain hops down. The ground shifts and quivers under her feet, little tentacles of soil reaching up as if to grab her legs. She races and dives onto her pod, Pace pulling her up. They stare as the ground bubbles again, Soladar oozing to the
53 93
EXT CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE. Minutes tick by, the oppressive silence pierced only by the low rumble of shifting ground. The horizon seems to pulse ominously. CAIN
54 95
EXT TWELFTH MOON
EXT. TWELFTH MOON
EXT. TWELFTH MOON WIDE SHOT: All around them is bleak, barren terrain. Large, jagged rocks protrude from the ground. Distant mountains loom on the horizon, their peaks shrouded in mist. Cain, Pace, and Crimmage trudge forward, each step a careful
55 97
INT U.S. MENDES MAIN CORRIDOR DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK A tomb of shadows. The air is thick with the scent of rust and decay. No sound, no movement—just the eerie hum of dead machinery. The trio’s headlamps slice through the darkness as they remove their metal shoes.
56 98
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK Cain reaches the DEPLOYMENT BAY. Pace and Crimmage are there. Several boxes on a trolly. The bay door is frozen half open. They all three grab an edge and manage to open it enough to get through.
57 100
INT AC20 COCKPIT DUSK
INT. AC20 COCKPIT - DUSK
INT. AC20 COCKPIT - DUSK Cain pulls out the STARCRASH ACTION FIGURE and sets in in the co-pilot seat. CAIN Green across the board.
58 101
INT AC20 DUSK
INT. AC20 - DUSK
INT. AC20 - DUSK The trio stands at the ramp and makes their way around to the deployment chute. The chute is partially open. They inspect it carefully. Pace hits a big red button on the wall. The hydraulics squeal
59 102
EXT OUTSIDE THE U.S. MENDES DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK A biting wind HOWLS across the barren landscape, kicking up dust. She steps down, her metal shoes CLANKING against the hard ground. The remnants of the golden lake GLIMMER faintly under the eerie light of Rezela’s many moons.
60 105
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The echo of the piano lingers for a beat - then GONE. Pace, helmet off, stares out of the window, his reflection fractured by tracks of tears.The moon shrinks behind them, a cold, distant eye.

The Twelfth Moon

A military crew crashes on the twelfth moon of Rezela and finds the ground itself hungry. As their captain pieces together a conspiracy that sacrificed colonists to mine Soladar, she must choose between survival and exposing those who sent them—one costly sacrifice may be the only way to save humanity.

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Overview

Poster
Unique Selling Point

The script's unique selling proposition is its haunting central concept: a living moon that consumes humans to produce the universe's most valuable energy source, Soladar. This creates a powerful metaphor for how societies sacrifice individuals for progress, wrapped in a conspiracy thriller about government cover-ups and personal trauma. The blend of hard sci-fi elements with emotional character drama and the tragic, bittersweet ending sets it apart from typical space adventure stories.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Gemini
 Consider
Grok
 Consider
Claude
 Consider
DeepSeek
 Consider
Average Score: 7.3
Key Takeaways
For the Writer:
To enhance the script's craft, focus on tightening the world-building around Soladar by establishing consistent rules for its behavior early on, reducing reliance on expository dialogue through more visual and action-driven reveals, and ensuring emotional and plot threads reach satisfying resolutions. This will strengthen the narrative's logic, deepen character arcs, and maintain audience engagement, transforming the story from a promising concept into a polished, immersive experience.
For Executives:
The script offers solid value with its unique sci-fi horror premise and strong female lead, potentially appealing to mid-budget thrillers like 'Alien' or 'Prometheus' in a competitive market. However, risks include unresolved plot elements and pacing issues that could frustrate audiences and critics, leading to poor word-of-mouth; it requires significant revisions to avoid common genre pitfalls and achieve commercial success, as current inconsistencies might alienate viewers seeking coherent storytelling.
Story Facts
Genres:
Science Fiction 45% Action 25% Horror 25% Thriller 20% Drama 30% War 10%

Setting: Distant future, Various locations in deep space, including moons and spaceships

Themes: The Perilous Pursuit of Forbidden Knowledge and its Consequences, Loss and Sacrifice, Government Secrecy and Corruption, The Nature of Humanity: Greed vs. Survival, Duty vs. Morality, The Cycle of Violence and Revenge, Technological Advancement and its Ambiguities

Conflict & Stakes: The crew's struggle for survival against a hostile alien environment and the mystery surrounding the energy source Soladar, with personal stakes tied to loss and betrayal.

Mood: Tense and suspenseful, with moments of introspection and emotional depth.

Standout Features:

  • Unique Hook: The concept of a living moon that mines its inhabitants, creating a unique and terrifying environment.
  • Major Twist: The revelation that the energy source Soladar is linked to the deaths of the crew and the fate of lost colony ships.
  • Innovative Ideas: The use of advanced technology and the psychological impact of isolation in space exploration.
  • Distinctive Settings: The contrasting environments of barren moons, advanced spaceships, and the eerie atmosphere of the Mendes ship.

Comparable Scripts: Event Horizon, The Martian, Interstellar, The Expanse (TV Series), Gravity, Annihilation, Alien, Battlestar Galactica (TV Series), Solaris

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Theme (Script Level) and Character Development (Script Level) will have the biggest impact on your overall score next draft.

1. Theme (Script Level)
Big Impact Script Level
Your current Theme (Script Level) score: 8.0
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.45 in Theme (Script Level)
Confidence: High (based on ~3,490 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.45 in one rewrite.
2. Character Development (Script Level)
Big Impact Script Level
Your current Character Development (Script Level) score: 7.3
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.47 in Character Development (Script Level)
Confidence: High (based on ~3,600 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Character Development (Script Level) by about +0.47 in one rewrite.
3. Visual Impact (Script Level)
Big Impact Script Level
Your current Visual Impact (Script Level) score: 7.9
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.48 in Visual Impact (Script Level)
Confidence: High (based on ~2,041 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Visual Impact (Script Level) by about +0.48 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.76
Key Suggestions:
To strengthen the script's creative and craft elements, focus on deepening the development of supporting characters and the antagonist by adding distinct motivations and backstories, as this will enhance emotional engagement and relatability. Additionally, refine pacing in exposition-heavy scenes by integrating more dynamic dialogue and action to maintain tension and clarity, ensuring the narrative flows smoothly and avoids dragging in key moments.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
To enhance the script's creative and craft elements, focus on refining pacing to ensure smooth transitions and sustained tension across all sections, as this is a recurring issue that disrupts narrative flow. Additionally, deepen character backstories and motivations to make their actions more relatable and emotionally resonant, while incorporating stronger foreshadowing and clearer resolutions to key mysteries like the Soladar conspiracy. These adjustments will strengthen the overall structure, making the story more engaging and impactful from a storytelling perspective.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis reveals a strong protagonist in Carla Cain with deep emotional layers and high engagement potential, but supporting characters like Crimmage and Thompson lack sufficient arcs and depth, risking a one-dimensional narrative. To improve the script, focus on developing clearer transformation triggers for these characters, incorporating more backstory and emotional beats to enhance thematic resonance and audience investment, while ensuring dialogue and relationships evolve naturally to reflect growth and conflict.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
To improve the script's emotional depth and engagement, focus on diversifying emotional beats by incorporating moments of dark humor, awe, and personal reflection to counteract prolonged tension and intensity. Enhance character empathy by fleshing out secondary characters' backstories and motivations, ensuring their arcs contribute to the overall emotional journey, and tie plot revelations more closely to personal stakes for a more resonant and layered narrative.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script's analysis reveals a strong character arc for Lieutenant Cain, driven by her internal and external goals, but to enhance emotional depth and pacing, focus on integrating her philosophical conflicts more seamlessly into early scenes. This would create a more balanced narrative, allowing audiences to connect with her journey from guilt-ridden survivor to resolute leader, while ensuring that the late resolutions (around 80-90%) don't feel abrupt—consider adding subtle foreshadowing to build tension and make her sacrifices feel earned.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
From a creative standpoint, the script's strong thematic core around the pursuit of forbidden knowledge can be enhanced by tightening the pacing in the middle acts to maintain tension and by deepening character backstories, particularly Carla Cain's, to make her personal journey more emotionally resonant and less reliant on exposition. This would amplify the impact of themes like loss and sacrifice, creating a more immersive and character-driven narrative that could elevate the overall craft and audience connection.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
To improve the script's craft, focus on resolving major plot holes and character inconsistencies to enhance believability and emotional depth. For example, ensure that Carla Cain's actions, like her sacrifice, feel organic to her arc by building more gradual emotional justification, and clarify unexplained elements such as the autopilot override and hypersleep duration changes. This will create a tighter, more immersive narrative that better serves the sci-fi genre's potential for tension and character-driven drama.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The script's voice is a strong asset, with vivid descriptions and impactful dialogue that effectively build tension and atmosphere. To improve, focus on ensuring consistent emotional depth across all scenes, varying the pacing to prevent repetition, and integrating more subtle character development to complement the high-stakes action, making the narrative even more engaging and resonant.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
To enhance your screenplay's craft, focus on refining dialogue to add layers of subtext and authenticity, tightening pacing for better tension and flow, and deepening character arcs to build stronger emotional connections. By incorporating these improvements, you can transform your engaging world-building and action sequences into a more resonant and impactful narrative that captivates audiences on a deeper level.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The script's world-building effectively creates a immersive sci-fi environment that drives suspense and character development, but to enhance it, focus on tightening the integration of elements like SOLADAR to avoid ambiguity and ensure consistent rules, such as how it interacts with the environment and characters. This will strengthen narrative flow and emotional resonance, making the story more cohesive and allowing for deeper character exploration, particularly Cain's personal journey, while maintaining the balance between action and thematic depth.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
To refine your script creatively, diversify the tonal palette beyond the dominant 'Tense' tone by incorporating more contrasting elements like 'Light-hearted' or 'Reflective' to avoid monotony and enhance pacing. Strengthen character development in early scenes through more explicit evolution and make expository dialogue more dynamic and character-driven, ensuring emotional depth is woven throughout to maintain consistent engagement and prevent narrative drag.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (5)
  • Emotional Impact: 7.5 → 8.0 +0.5
  • Visual Imagery: 7.6 → 7.9 +0.3
  • Character Complexity: 7.3 → 7.6 +0.3
  • Conflict: 7.8 → 8.1 +0.3
  • Story Structure: 7.6 → 7.8 +0.2
Areas to Review (0)

No regressions detected