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Scene Map 60
# PG SLUGLINE
1 1
EXT DEEP SPACE
2 2
INT TACTICAL SHIP
3 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
4 5
EXT MODERN CITYSCAPE - SEATTLE DAY
5 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
6 9
EXT JEPSO INTERNATIONAL SPACE STATION (ISS)
7 12
INT JEPSO ISS RANGER HUB CONFERENCE ROOM
8 13
INT JEPSO ISS RANGER HUB TRAINING AREA
9 14
EXT MILITARY BASE DAY
10 16
EXT DEEP SPACE - SIX MONTHS LATER
11 17
INT HORUS MESS
12 20
EXT EUROPA/AC20 NIGHT
13 22
INT ROVER NIGHT
14 23
EXT EUROPA/OUTCROPPING NIGHT
15 25
EXT MINING SHIP NIGHT
16 27
EXT EUROPA/ROVER NIGHT
17 29
EXT EUROPA/AC20 NIGHT
18 30
INT AC20 NIGHT
19 32
INT CAIN’S QUARTERS ON HORUS NIGHT
20 37
INT HORUS MEDICAL BAY
21 40
INT CAIN'S QUARTERS ON HORUS NIGHT
22 42
INT MAJOR DRESDEN’S OFFICE ON HORUS
23 44
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
24 47
INT JEPSO ISS - SQUADRON ARMORY DAY
25 48
INT JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE
26 49
INT KELLY’S OFFICE
27 50
INT JEPSO ISS - CAIN’S QUARTERS
28 53
INT JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY
29 55
INT JEPSO ISS - CAIN’S OFFICE AFTERNOON
30 57
INT JEPSO ISS - SQUADRON GYM DAY
31 58
INT JEPSO ISS PERSONNEL OFFICE DAY
32 60
INT JEPSO ISS FLIGHT OPERATIONS HALLWAY DAY
33 61
INT JEPSO ISS COLONEL ELLIOTT'S OFFICE DAY
34 63
INT JEPSO ISS - GENERAL KELLY’S OFFICE DAY
35 65
INT JEPSO ISS CAIN'S OFFICE - EARLY EVENING
36 67
INT JEPSO ISS CAIN’S QUARTERS - MIDNIGHT
37 72
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
38 74
INT JEPSO ISS - GENERAL KELLY'S OFFICE AFTERNOON
39 75
EXT JEPSO ISS SPACEPORT, LAUNCHPAD DAY
40 77
INT STARTRACER/2, CORRIDOR LATER
41 79
INT STARTRACER/2 - MESS
42 80
INT STARTRACER/2 - CREW SLEEP CHAMBER
43 81
EXT DEEP SPACE
44 83
INT STARTRACER/2 - MESS
45 85
INT STARTRACER/2 - COMMAND CENTER
46 87
EXT NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
47 88
INT STARTRACER/2, HALLWAY
48 91
EXT TWELFTH MOON OF REZELA
49 93
EXT CAIN'S POD
50 95
INT CAIN’S POD
51 98
EXT CAIN’S POD
52 99
EXT TODD’S POD
53 100
EXT CAIN’S POD
54 103
EXT CAIN'S POD/MOON’S SURFACE.
55 105
EXT TWELFTH MOON
56 107
INT U.S. MENDES MAIN CORRIDOR DUSK
57 108
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
58 110
INT AC20 COCKPIT DUSK
59 112
EXT OUTSIDE THE U.S. MENDES DUSK
60 114
EXT GLEASON HOUSE/STORM CELLAR DAY
Scene Map
60
# PG SLUGLINE
1 1
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE Distant Future Bright stars pepper the black background. We SPEED through the endless void, past MARS, JUPITER, SATURN, on to the ends of the solar system, then out of sight.
2 2
INT TACTICAL SHIP
INT. TACTICAL SHIP
INT. TACTICAL SHIP CAPTAIN CAIN Grab your kits. Let’s get this done.
3 4
EXT SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY
EXT. SUBURBAN NEIGHBORHOOD OUTSIDE OF SEATTLE - DAY LEGEND: Forty Years Later The sound of distant SCREAMING from the previous scene ECHOES, then TRANSFORMS into stark silence, as we view... A residential neighborhood, except all the houses are
4 5
EXT MODERN CITYSCAPE - SEATTLE DAY
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK)
EXT. MODERN CITYSCAPE - SEATTLE - DAY (FLASHBACK) A sunny day. We FLY in high over the city, until we reach a suburban neighborhood, trees lining the streets, and nice, middle-class homes. We slow, moving down to street level and through the basement window of an average-looking house.
5 7
EXT CAIN HOUSE/NEIGHBORHOOD DAY
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK)
EXT. CAIN HOUSE/NEIGHBORHOOD - DAY (FLASHBACK) Down the block—a NEIGHBOR’S HOUSE VAPORIZES. Carla BURIES her face in Noah’s neck. Noah wraps her in his arms. Looks up. The skies are nearly black. Smoke all around them. He blinks, can’t even register
6 9
EXT JEPSO INTERNATIONAL SPACE STATION (ISS)
EXT. JEPSO INTERNATIONAL SPACE STATION (ISS)
EXT. JEPSO INTERNATIONAL SPACE STATION (ISS) Floating in the void - MARS dominates the foreground, with EARTH just a pinprick of light beyond. A massive conglomeration of a central ROATATING STRUCTURE, with insect-like arms stretching out in three directions
7 12
INT JEPSO ISS RANGER HUB CONFERENCE ROOM
INT. JEPSO ISS RANGER HUB CONFERENCE ROOM
INT. JEPSO ISS RANGER HUB CONFERENCE ROOM Cain, Pace and a half-dozen rangers sit at a long table. MAJOR HALLORAN (40s) from the INTELLIGENCE DIVISION, leads the meeting. MAJOR HALLORAN
8 13
INT JEPSO ISS RANGER HUB TRAINING AREA
INT. JEPSO ISS RANGER HUB TRAINING AREA
INT. JEPSO ISS RANGER HUB TRAINING AREA Thompson and Crimmage jog on the track around the perimeter of a large training area, where other rangers practice hand- to-hand combat. THOMPSON
9 14
EXT MILITARY BASE DAY
EXT. MILITARY BASE - DAY
EXT. MILITARY BASE - DAY LEGEND: AIMS INTERNATIONAL SPACE FORCE BASE, TEXAS A high-angle shot reveals the sprawling Space Force Base. Several SPACESHIPS sit on launchpads, their hulls gleaming under the sun. TRACTOR UNITS crawl like ants, hauling a
10 16
EXT DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER
EXT. DEEP SPACE - SIX MONTHS LATER LEGEND: EUROPA, ONE OF JUPITER’S MOONS. TACTICAL TRANSPORT SHIP HORUS drifts into view, moving toward a moon of Jupiter, the planet so large it fills the sky. In the distance, the sun shines brightly, lighting the far
11 17
INT HORUS MESS
INT. HORUS MESS
INT. HORUS MESS A low hum vibrates through the ship. The crew sits at a long table, finishing breakfast. The AUTO FOOD PREP MACHINE glows with blue light, silently dispensing portions. MARKS shovels down his third helping. PEREZ watches him,
12 20
EXT EUROPA/AC20 NIGHT
EXT. EUROPA/AC20 - NIGHT
EXT. EUROPA/AC20 - NIGHT The planet is mostly rock and ice. The ship slows and turns. Jets fire when it's fifty feet from the surface. The ship slowly sets down. INT. AC20 COCKPIT - NIGHT
13 22
INT ROVER NIGHT
INT. ROVER - NIGHT
INT. ROVER - NIGHT The rover CREAKS as it settles on Europa's surface. Jupiter's pale light filters through the frost-caked windows, casting long shadows across the cramped interior. The air carries a persistent CHILL that even the environmental systems can't
14 23
EXT EUROPA/OUTCROPPING NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT
EXT. EUROPA/OUTCROPPING - NIGHT The rover GROANS to a halt beside a LARGE BOULDER, its engines HISSING as they power down. The back hatch WHIRRS open, releasing a plume of frozen breath from the Rangers as they spill out. They crouch behind the rock. Cain and Pace
15 25
EXT MINING SHIP NIGHT
EXT. MINING SHIP - NIGHT
EXT. MINING SHIP - NIGHT The equipment still runs, the DRILLS WHIRRING and GRINDING against the ice. The NOISE reverberates along the ground, LOUD HUMMING NOISES. Two grenades land near one of the drills and BLOW IT UP, sending shards of metal and ice flying.
16 27
EXT EUROPA/ROVER NIGHT
EXT. EUROPA/ROVER - NIGHT
EXT. EUROPA/ROVER - NIGHT Cain, Crimmage and Perez reach the rover and climb inside, their faces etched with grim determination. A minute later, Pace rounds the boulder and dives inside. Cain's knuckles tighten around the steering wheel as she
17 29
EXT EUROPA/AC20 NIGHT
EXT. EUROPA/AC20 - NIGHT
EXT. EUROPA/AC20 - NIGHT The AC20 descends, its engines roaring against the crushing silence of Europa's night. It hovers, casting a harsh light on the wreckage of the mining ship—a smoldering hulk, like a ghost of a battle long fought.
18 30
INT AC20 NIGHT
INT. AC20 - NIGHT
INT. AC20 - NIGHT The air hangs heavy with the metallic scent of blood and ozone. Emergency lights flicker, casting erratic shadows across the cramped space. Perez kneels beside Marks' body, her gloved hand trembling as
19 32
INT CAIN’S QUARTERS ON HORUS NIGHT
INT. CAIN’S QUARTERS ON HORUS - NIGHT
INT. CAIN’S QUARTERS ON HORUS - NIGHT Pace slumps into a chair, exhaling heavily. Cain moves to a small fridge, pulls out two beers, and tosses one to him. She kicks off her boots, then pauses—eyes lingering on her STARCRASH toy, lying on the desk.
20 37
INT HORUS MEDICAL BAY
INT. HORUS MEDICAL BAY
INT. HORUS MEDICAL BAY A stark, white medical bay. Tran adjusts an IV drip as the PRISONER sits up, sipping water through a straw. A STRAP binds her waist; her legs are locked down. Her face is hard but oddly calm.
21 40
INT CAIN'S QUARTERS ON HORUS NIGHT
INT. CAIN'S QUARTERS ON HORUS - NIGHT
INT. CAIN'S QUARTERS ON HORUS - NIGHT The room is dim, lit only by a desk lamp that casts long shadows. Papers are strewn across the desk—star charts, notes, reports. CAIN sits, poring over a document with 'SOLADAR' circled in red.
22 42
INT MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS
INT. MAJOR DRESDEN’S OFFICE ON HORUS The office is spartan, bathed in the cold blue light of a star chart hologram. The only sound is the low HUM of the ship's engines. The door is open. Cain steps inside, her boots clicking on
23 44
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY A knock on the door. Opens and Cain enters. General Kelly rises, smiling. He hugs her, clapping her back. GENERAL KELLY
24 47
INT JEPSO ISS - SQUADRON ARMORY DAY
INT. JEPSO ISS - SQUADRON ARMORY - DAY
INT. JEPSO ISS - SQUADRON ARMORY - DAY The armory hums with energy - polished weapons gleam under sterile lighting When Cain walks in, PACE is there performing equipment checks. Cain pauses, her gaze lingering on Pace's back. A hint of
25 48
INT JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE
INT. JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE
INT. JEPSO ISS CORRIDOR OUTSIDE GENERAL KELLY’S OFFICE Cain and Pace stand in front of the closed door. She hands Pace a folder. CAIN You know what to do, right?
26 49
INT KELLY’S OFFICE
INT. KELLY’S OFFICE
INT. KELLY’S OFFICE Cain quickly moves to the desk, looks back once, then opens the TOP SECRET FOLDER. CLOSE ON FOLDER: Several pages. - Soladar Refinement Schedule - full of numbers and dates.
27 50
INT JEPSO ISS - CAIN’S QUARTERS
INT. JEPSO ISS - CAIN’S QUARTERS
INT. JEPSO ISS - CAIN’S QUARTERS She gets a beer from the fridge, pops the top and takes a long sip. She taps a button on her wristband. A holographic screen appears. COMPUTER VOICE
28 53
INT JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY
INT. JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY
INT. JEPSO ISS CORRIDOR, JUST OUTSIDE THE DETENTION FACILITY Automated security turrets track Cain's approach. Her footsteps echo unnaturally loud on the metal floor. INT. DETENTION FACILITY Cain steps into the sterile, dimly lit lobby. The air is
29 55
INT JEPSO ISS - CAIN’S OFFICE AFTERNOON
INT. JEPSO ISS - CAIN’S OFFICE - AFTERNOON
INT. JEPSO ISS - CAIN’S OFFICE - AFTERNOON Cain sits at her desk, staring at a file. Her fingers trace the edge of a small, tarnished star-shaped paperweight. The knock at the door barely registers. Pace enters, his usual grin fading as he takes in her
30 57
INT JEPSO ISS - SQUADRON GYM DAY
INT. JEPSO ISS - SQUADRON GYM - DAY
INT. JEPSO ISS - SQUADRON GYM - DAY The gym hums with the clang of iron and the grunts of Rangers. Sweat glistens on focused faces. Pace enters, dropping his bag near MIKE and DAXTON, who are spotting each other on a bench.
31 58
INT JEPSO ISS PERSONNEL OFFICE DAY
INT. JEPSO ISS PERSONNEL OFFICE - DAY
INT. JEPSO ISS PERSONNEL OFFICE - DAY Cain pushes through the heavy glass doors. The muted hum of fluorescent lights and the distant shuffle of papers create a somber atmosphere. Cain's eyes dart around the utilitarian space, taking in the gray walls and sterile
32 60
INT JEPSO ISS FLIGHT OPERATIONS HALLWAY DAY
INT. JEPSO ISS FLIGHT OPERATIONS HALLWAY - DAY
INT. JEPSO ISS FLIGHT OPERATIONS HALLWAY - DAY Cain lingers outside an open door that bears a large plaque: COLONEL NATHAN ELLIOTT. The hallway is lined with framed portraits of grim-faced generals and flickering holoscreens displaying tactical
33 61
INT JEPSO ISS COLONEL ELLIOTT'S OFFICE DAY
INT. JEPSO ISS COLONEL ELLIOTT'S OFFICE - DAY
INT. JEPSO ISS COLONEL ELLIOTT'S OFFICE - DAY Cain enters, standing at attention. The office is austere, save for a framed photo of Elliott in flight gear. COLONEL ELLIOTT At ease, Lieutenant. Have a seat.
34 63
INT JEPSO ISS - GENERAL KELLY’S OFFICE DAY
INT. JEPSO ISS - GENERAL KELLY’S OFFICE - DAY
INT. JEPSO ISS - GENERAL KELLY’S OFFICE - DAY Cain stands at attention as General Kelly stares at her. He finally motions for her to sit. He pulls out a felt-covered blue box from a desk drawer. Opens it, and inside are a set of CAPTAIN’S SILVER BARS. He sets it on the desk.
35 65
INT JEPSO ISS CAIN'S OFFICE - EARLY EVENING
INT. JEPSO ISS CAIN'S OFFICE - EARLY EVENING
INT. JEPSO ISS CAIN'S OFFICE - EARLY EVENING Cain stands by her desk, fidgeting with the photo of FOSTER. Her thumb traces his face, then moves to the PHOTO OF HER PARENTS on the credenza. CAIN
36 67
INT JEPSO ISS CAIN’S QUARTERS - MIDNIGHT
INT. JEPSO ISS CAIN’S QUARTERS - MIDNIGHT
INT. JEPSO ISS CAIN’S QUARTERS - MIDNIGHT Darkness. Cain sleeps fitfully. A SOFT KNOCK. She stirs. Another KNOCK. CAIN (sleepily)
37 72
INT JEPSO ISS - GENERAL KELLY'S OFFICE DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - DAY GENERAL PLATT paces like a caged animal, her fingers brushing over the medals on GENERAL KELLY’s credenza—a nervous tic. The office feels smaller, the dim light casting long shadows. Kelly doesn’t look up, his jaw tightening.
38 74
INT JEPSO ISS - GENERAL KELLY'S OFFICE AFTERNOON
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - AFTERNOON
INT. JEPSO ISS - GENERAL KELLY'S OFFICE - AFTERNOON General Platt is back in the office, her normally composed demeanor now frayed. She paces the room, her brow furrowed in deep thought. GENERAL KELLY
39 75
EXT JEPSO ISS SPACEPORT, LAUNCHPAD DAY
EXT. JEPSO ISS SPACEPORT, LAUNCHPAD - DAY
EXT. JEPSO ISS SPACEPORT, LAUNCHPAD - DAY SUPER: ONE WEEK LATER LOOKING ACROSS at Spaceship STARTRACER/2. Engines engage, and the ship lifts off. Ascends into the sky, through the clouds, out of sight.
40 77
INT STARTRACER/2, CORRIDOR LATER
INT. STARTRACER/2, CORRIDOR - LATER
INT. STARTRACER/2, CORRIDOR - LATER Cain stands alone at the window, her fingertips barely grazing the thick glass. Outside, the sky darkens—stars flicker to life like scattered embers. Earth’s moon looms, cold and distant, its craters sharp in the void.
41 79
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS The Mess is a spacious area, flooded with natural light from large windows. The sound of the ship’s engine hums softly in the background, a rhythmic pulse that vibrates through the room. The entire group, excluding Captain Todd, sits around a
42 80
INT STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER
INT. STARTRACER/2 - CREW SLEEP CHAMBER The coffin-like capsules, each with a pillow, are adorned with blinking control panels on the exterior. Pace and the other four Rangers climb into their respective
43 81
EXT DEEP SPACE
EXT. DEEP SPACE
EXT. DEEP SPACE StarTracer/2 glides through the void like an eel through the ocean, its hull groaning under the strain of unseen forces. Distant STARLIGHT flickers against its battered exterior like a dying pulse.
44 83
INT STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS
INT. STARTRACER/2 - MESS Pace and the four recruits sit at the mess table, sipping coffee, their faces still groggy from hypersleep. Pace’s knuckles are white around his mug. Pace holds up a red packet that says 'Liquified High-potency
45 85
INT STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER
INT. STARTRACER/2 - COMMAND CENTER The command center is a chaotic symphony of flickering red emergency lights and sparking control panels. Alarms BLARE, their shrill pulses syncing with the erratic thrum of failing engines.
46 87
EXT NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK)
EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK) A deafening EXPLOSION rocks the street — Young Carla stumbles as Noah yanks her forward. The sky is a hellish red, EMBERS raining down. Another BOOM, closer this time—Noah shoves her toward the storm cellar.
47 88
INT STARTRACER/2, HALLWAY
INT. STARTRACER/2, HALLWAY
INT. STARTRACER/2, HALLWAY CAIN (to Pace) Get our folks to the escape pods. We...we can’t save the rest. I’ll
48 91
EXT TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA
EXT. TWELFTH MOON OF REZELA The moon, eerily illuminated by a nearby sun, presents a rugged terrain of craggy rocks and twisted spires. Pace's pod is half-buried in the lunar soil. With a strained grunt, he pushes the hatch open and crawls out, fogging his
49 93
EXT CAIN'S POD
EXT. CAIN'S POD
EXT. CAIN'S POD Cain and Crimmage sit atop Cain's pod, scanning the desolate landscape. Todd paces nearby, his face etched with fear. Travelli and Martin cautiously inspect the other damaged pods. In all directions the white, rocky terrain is scorched
50 95
INT CAIN’S POD
INT. CAIN’S POD
INT. CAIN’S POD Cain turns a few switches and the pod’s console lights up. She hits the button marked COMM. A light turns green. CAIN Mayday! Mayday! This is
51 98
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD They’re all in shock. They continue to stare at the shimmering lake flowing around them. CLOSE-IN ON CAIN CAIN
52 99
EXT TODD’S POD
EXT. TODD’S POD
EXT. TODD’S POD Todd claws at the smooth metal of the pod, fingers scraping uselessly. His breath comes in ragged gasps, each exhale fogging his visor. The ground beneath him groans—a low, hungry sound. He’s scratching at the metal like a cat.
53 100
EXT CAIN’S POD
EXT. CAIN’S POD
EXT. CAIN’S POD Cain hops down. The ground shifts and quivers under her feet, little tentacles of soil reaching up as if to grab her legs. She races and dives onto her pod, Pace pulling her up. They stare as the ground bubbles again, Soladar oozing to the
54 103
EXT CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE.
EXT. CAIN'S POD/MOON’S SURFACE. Minutes tick by, the oppressive silence pierced only by the low rumble of shifting ground. The horizon seems to pulse ominously. CAIN
55 105
EXT TWELFTH MOON
EXT. TWELFTH MOON
EXT. TWELFTH MOON WIDE SHOT: All around them is bleak, barren terrain. Large, jagged rocks protrude from the ground. Distant mountains loom on the horizon, their peaks shrouded in mist. Cain, Pace, and Crimmage trudge forward, each step a careful
56 107
INT U.S. MENDES MAIN CORRIDOR DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK
INT. U.S. MENDES MAIN CORRIDOR - DUSK A tomb of shadows. The air is thick with the scent of rust and decay. No sound, no movement—just the eerie hum of dead machinery. The trio’s headlamps slice through the darkness as they remove their metal shoes.
57 108
INT CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK
INT. CORRIDOR IN FRONT OF DEPLOYMENT BAY DOOR - DUSK Cain reaches the DEPLOYMENT BAY. Pace and Crimmage are there. Several boxes on a trolly. The bay door is frozen half open. They all three grab an edge and manage to open it enough to get through.
58 110
INT AC20 COCKPIT DUSK
INT. AC20 COCKPIT - DUSK
INT. AC20 COCKPIT - DUSK Cain pulls out the STARCRASH ACTION FIGURE and sets in in the co-pilot seat. CAIN Green across the board.
59 112
EXT OUTSIDE THE U.S. MENDES DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK
EXT. OUTSIDE THE U.S. MENDES - DUSK A biting wind HOWLS across the barren landscape, kicking up dust. She steps down, her metal shoes CLANKING against the hard ground. The remnants of the golden lake GLIMMER faintly under the eerie light of Rezela’s many moons.
60 114
EXT GLEASON HOUSE/STORM CELLAR DAY
EXT. GLEASON HOUSE/STORM CELLAR - DAY (DREAM SEQUENCE)
EXT. GLEASON HOUSE/STORM CELLAR - DAY (DREAM SEQUENCE) A faint, melancholic PIANO MELODY lingers in the air. Wind rustles through the trees, distant and dreamlike. SHE climbs the storm cellar ladder. Above her, NOAH stands bathed in golden light, his hand outstretched. Silence wraps

The Twelfth Moon Major Revision

When a veteran Ranger obsessed with the disappearance of her grandfather uncovers evidence that missing colony ships were sent to mine a strange golden resource, she leads a ragtag crew into the Mentac System — only to find a living moon that 'mines' humans and a military conspiracy willing to kill to keep the secret.

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Overview

Poster
Unique Selling Point

The script's unique selling proposition is its chilling premise that the universe's most valuable energy source isn't mined but consumes living beings, creating a powerful metaphor for resource exploitation. The combination of personal revenge story with large-scale conspiracy, plus the visceral horror of a living planet that feeds on humans, distinguishes it from standard space operas.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Gemini
 Consider
Claude
 Recommend
Grok
 Consider
DeepSeek
 Consider
Average Score: 7.3
Key Takeaways
For the Writer:
To enhance the script's craft, focus on refining the pacing by streamlining exposition-heavy scenes into more dynamic, visual discoveries, ensuring antagonist motivations are clearly defined with deeper personal stakes, and solidifying the rules of Soladar for consistent world-building. Additionally, develop supporting characters beyond archetypes to heighten emotional resonance, and craft a more definitive resolution to key arcs, transforming the narrative from a gripping setup into a fully satisfying thriller that balances action, horror, and drama.
For Executives:
This script has solid market potential in the sci-fi thriller genre with its unique 'living moon' concept and emotional core, appealing to fans of Alien or Interstellar, but it carries risks from uneven pacing and unresolved plot threads that could confuse audiences or lead to negative reviews. Value lies in its high-concept hook and visual spectacle for mid-budget production, yet it requires significant revisions to avoid common pitfalls like exposition dumps and underdeveloped characters, which might limit its commercial viability without polish.
Story Facts
Genres:
Science Fiction 45% Action 35% Thriller 30% Drama 35% Horror 20% War 15%

Setting: Distant future, Various locations in deep space, including moons, spaceships, and a post-apocalyptic Earth

Themes: The Corrupting Influence of Greed and Exploitation, Loss, Grief, and the Search for Justice, The Nature of Survival and Resilience, Deception, Cover-ups, and the Quest for Truth, The Power and Peril of Advanced Technology and Scientific Discovery, The Fragility of Human Connection and Sacrifice, Existential Threats and the Unsettling Nature of the Unknown

Conflict & Stakes: The crew's struggle for survival against hostile environments and the sentient substance Soladar, while uncovering a conspiracy linked to their pasts and the fate of lost colony ships.

Mood: Tense and suspenseful, with moments of camaraderie and emotional depth.

Standout Features:

  • Unique Hook: The sentient substance Soladar that poses a threat to the crew, creating a unique survival challenge.
  • Plot Twist: The revelation that the moon is alive and has been orchestrating events to harvest the crew.
  • Innovative Ideas: The use of metal shoes to traverse a hazardous terrain, blending sci-fi with practical survival tactics.
  • Distinctive Setting: The alien moon of Rezela, with its shifting ground and golden lakes, providing a visually striking backdrop.

Comparable Scripts: Event Horizon, The Martian, Interstellar, The Expanse (TV Series), Gravity, Alien, Lost in Space (TV Series), Annihilation, Battlestar Galactica (2004)

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Character Development (Script Level) and Theme (Script Level) will have the biggest impact on your overall score next draft.

1. Character Development (Script Level)
Big Impact Script Level
Your current Character Development (Script Level) score: 7.1
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.65 in Character Development (Script Level)
Confidence: High (based on ~2,328 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Character Development (Script Level) by about +0.65 in one rewrite.
2. Theme (Script Level)
Big Impact Script Level
Your current Theme (Script Level) score: 8.0
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.45 in Theme (Script Level)
Confidence: High (based on ~3,490 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.45 in one rewrite.
3. Emotional Impact (Script Level)
Big Impact Script Level
Your current Emotional Impact (Script Level) score: 7.7
Expected gain: ~3% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.35 in Emotional Impact (Script Level)
Confidence: High (based on ~3,846 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Emotional Impact (Script Level) by about +0.35 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.74
Key Suggestions:
To elevate the script's emotional depth and audience engagement, focus on fleshing out supporting characters' backstories and motivations, as this will make their arcs more compelling and relatable. Additionally, refine pacing by tightening exposition-heavy scenes and integrating themes more seamlessly into character interactions, drawing from successful examples in character-driven sci-fi like 'The Martian' or 'Interstellar' to ensure a more immersive and impactful narrative.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
To refine 'The Twelfth Moon', focus on simplifying the plot by cutting unnecessary subplots and ensuring character arcs directly support the core themes of loss and conspiracy. Enhance emotional depth by expanding backstories and motivations, particularly for secondary characters, to make their fates more impactful. Smooth out abrupt scene transitions and pacing issues by incorporating more reflective moments, allowing for greater audience connection and suspense, ultimately strengthening the script's sci-fi elements and personal drama.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis reveals that while the script has a solid foundation with well-defined protagonists like Cain, supporting characters such as Crimmage and Thompson lack depth in their arcs and emotional resonance, which could be enhanced by exploring backstories, vulnerabilities, and growth opportunities. To improve the script's craft, focus on integrating more nuanced internal conflicts and relational dynamics, ensuring that characters evolve meaningfully to heighten tension and audience investment, particularly in high-stakes sci-fi narratives where emotional depth drives engagement.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
To enhance the script's emotional resonance, focus on deepening character backstories and integrating more reflective moments in high-stakes scenes. By addressing abrupt emotional shifts and underdeveloped secondary characters, the writer can create a more nuanced and engaging narrative that fosters stronger audience connections, ultimately elevating the story's craft and emotional depth.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The analysis reveals a strong character arc for Cain, emphasizing her evolution from a guarded leader to one who embraces sacrifice, driven by themes of truth versus secrecy. To improve the script creatively, focus on amplifying the emotional depth in key scenes, such as her internal conflicts and flashbacks, to heighten audience connection and ensure that philosophical elements are seamlessly integrated into the action, avoiding exposition-heavy moments that could dilute tension and character authenticity.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
From a creative standpoint, the script effectively weaves multiple themes around corporate greed, but to enhance its craft, focus on deepening character arcs, particularly Carla Cain's journey of grief and justice, to make emotional beats more resonant and less reliant on exposition. Integrating the existential threats of Soladar more seamlessly into the narrative could heighten tension and avoid feeling contrived, ensuring the story's pace maintains momentum while allowing themes to emerge organically through action and dialogue rather than heavy-handed reveals.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The script's inconsistencies, such as unmotivated character actions and unresolved plot holes, weaken its narrative tension and immersion, making events feel contrived rather than organic. To improve, focus on building character motivations more authentically, clarifying logical gaps in the story's world-building, and reducing redundancies in themes like Soladar's mysteries to create a tighter, more engaging sci-fi thriller that better leverages its conspiracy and survival elements for emotional depth and pacing.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
Leverage the script's strong voice in action and dialogue by focusing on tightening pacing in quieter scenes and deepening emotional connections, such as expanding on characters' personal stakes with Soladar, to create a more immersive and resonant narrative. This will enhance the overall tension and make the mystery more engaging, building on the effective blend of technical detail and human elements already present.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The script's strengths lie in its engaging action and character dynamics, but to elevate it creatively, focus on infusing dialogue with more subtext and unique voices, refining pacing for smoother tension builds, and deepening character backstories to heighten emotional stakes, ultimately creating a more immersive and resonant narrative.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The script's world-building is robust, effectively using elements like harsh space environments and societal secrecy to drive tension and themes. To enhance it creatively, focus on integrating these elements more deeply into character arcs and emotional moments, such as Carla Cain's personal quest, to avoid feeling formulaic; this could involve more nuanced interactions with technology and culture to heighten stakes and make the narrative more immersive and character-driven.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The script's analysis reveals opportunities to strengthen emotional authenticity by integrating deeper character development into high-stakes scenes, ensuring that humor and dialogue enhance rather than dilute tension and plot progression. By focusing on subtle character arcs in mystery and informative sections, the writer can create a more balanced narrative that resonates deeply with audiences, transforming plot-driven intensity into a compelling, character-centric story without overwhelming the sci-fi elements.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (5)
  • Conflict - resolutionSatisfaction: 6.0 → 7.0 +1.0
  • Character Complexity - characterArcs: 7.0 → 8.0 +1.0
  • Character Complexity - antagonistDevelopment: 6.0 → 7.0 +1.0
  • Story Structure - plotComplexity: 7.0 → 8.0 +1.0
  • Story Structure - conflictAndStakes: 7.0 → 8.0 +1.0
Areas to Review (0)

No regressions detected