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Scene Map 60
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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LURKER CIA by (Joe Murkijanian) Name Joe Murkijanian Phone 323-2536402
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INT. SPARSE APARTMENT - NIGHT A dimly lit room, bare except for a mattress on the floor, a rickety desk, and a cracked mirror mounted on the wall. The hum of a single overhead bulb fills the silence. Ethan sits at the desk, inserting the encrypted drive into a
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INT. SAFE HOUSE - NIGHT Ethan sits in the glow of a laptop screen in a dimly lit safe house. The room is sparse, with concrete walls and the hum of an air conditioning unit. On the screen, a live feed shows the surveillance footage
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INT. SMALL VILLAGE HUT - NIGHT A dimly lit, dilapidated hut creaks under the weight of a storm outside. Rain pours through the cracks in the roof, pooling on the dirt floor. A young Victor Korda (12 years old) crouches in the corner, his hollow cheeks and sunken
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INT. PRESIDENTIAL PALACE - PRESENT DAY Victor Korda, now in his 40s, sits in a lavish office, surrounded by wealth and opulence. He looks out a massive window at the oil fields he now controls, his face unreadable.
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INT. ANYA’S PRIVATE STUDY - NIGHT Ethan stands by the window of a lavish but cozy study, nursing a glass of wine. The room is dimly lit, the flicker of a small fireplace casting shadows on the walls lined with books.
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INT. SAFE HOUSE - NIGHT Ethan sits in the dim light of the safe house, staring at a weathered photo tucked into his passport. It’s a picture of him as a younger man with a woman and a child, smiling on a beach.
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EXT. REMOTE MILITARY BASE - 20 YEARS AGO - DAY A younger Margo (30s) stands in a dusty airstrip, dressed in tactical gear. She’s arguing with Captain Richard Hale, the man from the photo—a tall, charismatic officer with a confident grin.
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INT. MARGO’S OFFICE - NIGHT (PRESENT DAY) The flashback fades as Margo picks up the photo on her desk, staring at it for a long moment before setting it back down. MARGO (quietly)
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EXT. ROOFTOP - NIGHT Ethan and Anya stand on the rooftop of a high-rise, overlooking the glowing city below. The wind whips around them, but the tension between them is still. ANYA
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EXT. ORPHANAGE COURTYARD - DAY (PRESENT DAY) Anya, now in her early 20s, stands in the orphanage garden, tending to a bed of flowers. She’s beautiful but carries an air of quiet strength. Her features are delicate, with sharp cheekbones and piercing blue eyes that hint at both
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INT. PRIVATE JET - NIGHT Anya sits by the window of Victor’s private jet, watching the clouds roll by. Victor sits across from her, reviewing documents. Anya breaks the silence.
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INT. MANSION - NIGHT Ethan arrives at Korda’s mansion, his usual confidence replaced by quiet tension. He’s been summoned to a private meeting—a rarity. Korda greets him in a dimly lit study, offering him a drink.
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EXT. SAFE HOUSE - NIGHT Ethan watches from the shadows as a black SUV pulls up to his safe house. Armed operatives emerge, moving with tactical precision. Inside, Margo’s voice crackles over a radio.
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INT. CIA RECRUITMENT OFFICE - 15 YEARS AGO - DAY A young ETHAN CROSS (22) sits nervously across from NATHAN GREY (50s), the CIA Chief at the time. The office is sparse, with an American flag hanging in the corner and a wall of accolades behind Grey’s desk.
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INT. RETIREMENT HOME LOUNGE - NIGHT Ethan enters a quiet, dimly lit lounge. The room smells faintly of old leather and cigar smoke. NATHAN GREY (70s) sits in a high-backed chair by the fireplace, a glass of whiskey in hand. His once-intimidating presence has softened
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EXT. ABANDONED WAREHOUSE - NIGHT Ethan meets Korda in a shadowy warehouse. The tension between them is palpable. KORDA Well? Did your old friend give you
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EXT. CIA SAFEHOUSE - NIGHT A sleek, nondescript building sits on the outskirts of the city, surrounded by tall fences and security cameras. Armed guards patrol the perimeter. Ethan and Korda’s men, armed to the teeth, watch from a
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INT. RETIREMENT HOME LOUNGE - NIGHT The lounge is quiet except for the crackle of the fireplace. Nathan Grey leans back in his chair, his glass of whiskey nearly empty. Ethan sits across from him, his face grim, his desperation barely masked.
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INT. SAFEHOUSE - NIGHT Ethan sits at a weathered desk, the notebook open in front of him. A laptop hums nearby, its screen displaying a decrypted file directory. The names and operations listed in the files are
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EXT. CITY STREET - NIGHT The bustling city glows under the neon lights of billboards and street signs. Crowds move through the sidewalks, unaware of the deadly game unfolding around them. Ethan emerges from a small café, his eyes scanning his surroundings.
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INT. SUBWAY STATION - NIGHT Ethan blends into the crowd in a busy subway station. His hood is up, his posture deliberately casual. Behind him, two CIA OPERATIVES scan the crowd, their eyes darting from face to face.
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EXT. CITY STREETS - NIGHT A series of black SUVs race through the city, agents coordinating via comms. LEAD OPERATIVE (V.O.) Target spotted. Moving south on
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INT. SAFEHOUSE - DAWN Ethan watches the sunrise from a window, his face weary but resolute. SARAH (V.O.) You’ve made your point. What now?
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INT. UNDERGROUND PARKING GARAGE - NIGHT Ethan sprints through the dimly lit parking garage, the sound of heavy boots echoing behind him. Three operatives pursue him, their guns drawn. Ethan darts behind a row of cars, keeping low. He spots a
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EXT. DOCKYARD CRANE - NIGHT Ethan climbs the ladder of a massive crane, the city stretching out below him. A helicopter circles overhead, its searchlight sweeping the area. SARAH (V.O.)
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EXT. REMOTE CABIN - NIGHT The safe house is a rustic cabin deep in the woods, surrounded by towering pines and shrouded in mist. It looks abandoned, but faint light glows from the windows. Nathan and Ethan step out of a beat-up pickup truck. Ethan
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INT. SAFE HOUSE LIVING ROOM - NIGHT The group gathers around a large map spread across the table. Luis’s laptop projects schematics of CIA headquarters onto the wall. MAGGIE
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EXT. CIA FIELD OFFICE - NIGHT The field office sits on the edge of a city industrial district, surrounded by high fences and armed guards. A series of sleek black SUVs are parked in the lot, their presence a sign of the Agency’s heightened operations.
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EXT. FIELD OFFICE PERIMETER - NIGHT While Ethan is inside, Hank and Franklin set traps along the perimeter. FRANKLIN (handing Hank a small
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INT. SAFE HOUSE - NIGHT The group celebrates their small victory over beers and snacks. * HANK: Retells the explosion with exaggerated flair. * LUIS: Brags about hacking into Margo’s personal email.
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INT. CIA FIELD OFFICE - COMMAND CENTER - NIGHT The command center is chaotic, operatives hustling to contain the fallout from Ethan’s latest move. Margo stands at the head of the room, her sharp gaze fixed on a monitor as one of her analysts, Agent Collins, approaches hesitantly with a
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INT. CIA DEPUTY DIRECTOR'S OFFICE - NIGHT Margo sits across from the Deputy Director, a no-nonsense bureaucrat in his 50s with a polished demeanor. DEPUTY DIRECTOR So, you’re saying we let him go?
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INT. SAFE HOUSE - NIGHT Nathan, Ethan, and the team are gathered in the safe house, reviewing their next steps. Luis’s laptop pings with an incoming encrypted message. LUIS
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EXT. REMOTE MOUNTAIN RETREAT - DUSK The sun sets over a secluded mountain retreat, its golden light casting long shadows across the forest. Ethan parks an old, dusty sedan near the entrance of a rustic villa. He steps out cautiously, scanning the area before walking toward
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INT. ETHAN’S CHILDHOOD HOME - DAY The house is well-kept but shows signs of age. Ethan steps inside, his footsteps echoing in the silence. Dust motes dance in the sunlight streaming through the windows. He moves through the rooms slowly, his fingers brushing over
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INT. ETHAN’S CHILDHOOD HOME - PRESENT DAY Ethan snaps back to the present, his eyes lingering on the photo. He picks it up, brushing away a layer of dust. He sits at the kitchen table, the same table from his memories, now worn and faded. For the first time in years, he
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INT. SMALL TOWN DINER - NIGHT Ethan sits in a booth, nursing a cup of coffee. The waitress, a kind woman in her 40s, refills his cup with a smile. WAITRESS Passing through, or staying a
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INT. SHERIFF’S OFFICE - DAY The sheriff, LUCY HENDERSON (40s), is seated at her desk, reviewing paperwork. She’s tough but approachable, with a no- nonsense demeanor that commands respect. Ethan knocks lightly on the doorframe.
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EXT. SMALL TOWN - MORNING Ethan walks the streets in his new uniform—simple and practical, with a badge pinned to his chest. Townspeople greet him with polite smiles and waves, though a few seem wary of the newcomer.
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EXT. SMALL TOWN DINER - NIGHT Ethan sits at a booth with Ms. Marshall, sharing a lighthearted conversation over coffee. For the first time in years, he laughs—a genuine, unguarded laugh. MONTAGE: Ethan’s New Life
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INT. SCHOOL GYMNASIUM - NIGHT Ethan finishes his safety seminar, fielding questions from the crowd. He’s composed and professional, but his eyes occasionally flick to Charlie, who’s watching him with interest from the back of the room.
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EXT. PORCH OF ETHAN’S HOUSE - NIGHT Ethan and Charlie sit on the porch swing, the stars twinkling overhead. CHARLIE You’re different from anyone I’ve
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EXT. PORCH OF ETHAN’S HOUSE - NIGHT Ethan and Charlie sit on the porch swing, the soft hum of crickets filling the cool night air. A bottle of wine and two glasses sit on a small table beside them. Charlie leans against Ethan, her head resting on his shoulder.
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EXT. SMALL TOWN SQUARE - EVENING Ethan and Charlie walk through the town square hand in hand, the glow of string lights adding a magical quality to the night. They stop near the gazebo, where a small band plays soft music.
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INT. ETHAN’S HOUSE - NIGHT Charlie sits with Ethan on the couch, holding his hand. She looks at him with a soft smile, her earlier determination mirrored in her eyes. CHARLIE
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EXT. ETHAN’S BACKYARD - DAY Charlie stands in the yard, tying her hair back into a ponytail. Ethan sets up a makeshift shooting range with cans and bottles on an old fence. ETHAN
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EXT. SMALL TOWN STREET - NIGHT Ethan and Charlie walk back from the diner, the quiet of the town broken by the crunch of their footsteps. A black SUV idles at the corner, its engine purring ominously. Ethan tenses, pulling Charlie closer.
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INT. ETHAN’S HOUSE - NIGHT Ethan paces the living room, visibly agitated. ETHAN I knew it wouldn’t last. They’re still watching, waiting for me to
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INT. CIA HEADQUARTERS - CONFERENCE ROOM - NIGHT The room is dimly lit, the atmosphere heavy with tension. Around a sleek conference table sit key figures from the CIA, FBI, and Department of Defense. At the head of the table is DIRECTOR MONROE (60s), the stoic and authoritative head of
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EXT. SCHOOL PARKING LOT - DAY Charlie walks to her car after work, carrying a stack of papers. As she unlocks the door, a black SUV pulls up beside her. Two agents step out, their suits and stoic expressions instantly putting her on edge.
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INT. CHARLIE’S HOUSE - NIGHT Charlie paces her living room, the folder of intelligence on Korda lying open on the coffee table. Her face is flushed with anger and worry as she picks up her phone and dials her father’s number.
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INT. ETHAN’S HOUSE - NIGHT Ethan is in the kitchen, washing dishes, when Charlie walks in. She sets the folder down on the counter, her face determined but tinged with sadness. Ethan looks at her, his brow furrowing.
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EXT. ABANDONED AIRFIELD - EVENING Ethan runs Charlie through combat drills, teaching her how to handle close encounters. ETHAN Korda’s men are trained to kill.
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EXT. KORDA’S COUNTRY - NIGHT Ethan and Charlie, dressed in tactical gear, approach the oil field under cover of darkness. The distant hum of machinery fills the air, punctuated by the occasional shout of guards. Ethan signals for Charlie to follow as they slip past the
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EXT. CONTROL HUB - NIGHT As the guards close in, a sharp whistle cuts through the air. A sniper shot drops one of the guards, and the other spins, confused, only to be taken out by Margaret "Maggie" Travers. She emerges from the shadows, looking as poised as ever.
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INT. HELICOPTER - NIGHT As the chopper soars over the mountains, the team takes a moment to catch their breath. Charlie sits beside Ethan, her hand gripping his tightly. MAGGIE
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EXT. KORDA’S COMPOUND - NIGHT The compound is in chaos. Explosions light up the night sky as Ethan, Charlie, and their team fight their way through Korda’s forces. Allied troops storm the gates, their vehicles roaring over rubble as gunfire echoes through the courtyard.
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INT. TOWER - HELIPAD - NIGHT Korda retreats to the helipad, where a helicopter waits, its rotors spinning furiously. Anya follows him, her expression torn. ANYA
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INT. CIA HEADQUARTERS - WAR ROOM - DAY Margo, Ethan, and Charlie stand before a digital map showing Korda’s last known location. MARGO We’ve confirmed Korda’s helicopter

Lurker CIA

A burned CIA operative, haunted by his past, must confront his former agency and a ruthless dictator to finally find redemption.

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Overview

Poster
Unique Selling Point

The screenplay's primary USP is its exploration of the human cost and inner turmoil of living as a covert operative. While it features the expected action and espionage elements of a spy thriller, the story delves deeper into Ethan's personal journey and his struggle to find redemption and a sense of purpose outside the shadows. The inclusion of Ethan's love interest, Charlie, and the team of retired CIA agents adds depth and complexity to the narrative, making it stand out from more conventional entries in the genre. The screenplay also presents a unique perspective on the relationship between Ethan and his former handler, Margo, adding an additional layer of moral ambiguity and tension to the story.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

Gemini
 Consider
GPT4
 Recommend
Claude
 Consider
Story Facts

Genres: Thriller, Drama, Action, Romance, Espionage, Family, Mystery

Setting: Present day, Various locations including CIA Headquarters, a small town, Korda's compound, and urban environments

Themes: Identity and the Search for Self, The Cost of Loyalty and Betrayal, Redemption and Second Chances, The Nature of Power and Control, The Moral Ambiguity of Espionage

Conflict & Stakes: Ethan's struggle against the CIA and Victor Korda, with his life and the safety of those he loves at stake.

Mood: Tense and suspenseful, with moments of introspection and emotional depth.

Standout Features:

  • Unique Hook: The protagonist's struggle with his past as a CIA operative while trying to lead a normal life.
  • Plot Twist: The revelation of Anya's internal conflict and her ultimate decision to side with Ethan against Korda.
  • Distinctive Setting: The contrast between the high-tech CIA environments and the rustic small-town backdrop where Ethan seeks refuge.
  • Innovative Ideas: The integration of personal relationships into the espionage narrative, adding emotional stakes to the action.

Comparable Scripts: The Bourne Identity, Tinker Tailor Soldier Spy, Homeland, The Spy Who Came in from the Cold, Jack Ryan (TV Series), Body of Lies, The Night Manager, The Americans, A Most Wanted Man

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.48
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters
Explores the depth, clarity, and arc of the main and supporting characters.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
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Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (3)
  • Character Complexity - antagonistDevelopment: 6.0 → 8.0 +2.0
  • Character Complexity - characterArcs: 7.0 → 8.0 +1.0
  • Premise - premiseClarity: 6.0 → 7.0 +1.0
Areas to Review (4)
  • Character Complexity - characterRelatability: 8.0 → 7.0 -1.0
  • Character Complexity - characterConsistency: 8.0 → 7.0 -1.0
  • Pacing: 6.0 → 6.0 -0.0
  • Overall: 7.8 → 7.8 -0.0